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341. AFK Farming: Its justification and why CCPs fix of idle timing wont work - in General Discussions [original thread]
we addressed this earlier here: http://tinyurl.com/adn5f9g as long as winners & losers arent separated correctly this will be an issue. as long as players can collect points from behind the redline this will be an issue. as long as ISK grow...
- by Dusters Blog - at 2013.02.21 16:22:00
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342. New Blog: Can Dust be more Immersive? - in General Discussions [original thread]
we have another piece a writer did coming out next week that deals with much of the sound and dialog u mention. its very well done.
- by Dusters Blog - at 2013.02.20 15:52:00
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343. New Blog: Can Dust be more Immersive? - in General Discussions [original thread]
" There are a lot of features that can be added to make Dust 514 more immersive. This blog will outline changes and additions that can improve The immersion of Dust. Gameplay takes priority, but keep in mind immersion is the whole point of first p...
- by Dusters Blog - at 2013.02.20 13:15:00
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344. New Blog: Tuning the Nova Knife - in General Discussions [original thread]
This illustrates the need for the marketplace to be correct. This is Dust where the numbers mean everything. Why? Because we spend ISK and SP based on them. The marketplace should be 100% accurate. not everyone goes to IRC for a breakdown from the...
- by Dusters Blog - at 2013.02.19 20:59:00
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345. New Blog: Tuning the Nova Knife - in General Discussions [original thread]
Synner Zerg wrote: Dusters Blog wrote: read the rest here: http://tinyurl.com/aelj6ot I have heard time and time again that Nova Knife does not benefit from Hand-to-Hand skill, contrary to your article. Do you have any proof to what you...
- by Dusters Blog - at 2013.02.19 16:00:00
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346. New Blog: Tuning the Nova Knife - in General Discussions [original thread]
"In the first of our series looking at weapons, we take a look at a weapon sorely needing tuning: The Nova Knife. First off, we agree with the strategy here. A weapon like the Nova Knife must be carefully tuned. If not, we run into overpowering th...
- by Dusters Blog - at 2013.02.19 13:36:00
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347. A Fiction Short: Good Morning Feythabolis - in General Discussions [original thread]
we are glad you liked it. we publish short and longer pieces so just let us know what you would like to contribute.
- by Dusters Blog - at 2013.02.18 18:03:00
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348. A Fiction Short: Good Morning Feythabolis - in General Discussions [original thread]
"Most mercenary groups specialize in a certain type of contract. Ours is escort and protection detail and make no mistake, we are the best at it. Now don't take my word for it, feel free to check our ******* Employment History and you'll see why w...
- by Dusters Blog - at 2013.02.18 14:42:00
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349. Colossus' Deceit - A Glimpse Into The Future - in General Discussions [original thread]
Ner'Zul Nexhawk wrote: Dusters Blog wrote: we love dust fiction and highlight it on our blog as much as we can. let us know if you would be interested in writing regularly for our blog. Oh, and by the way, in case you need my permission i...
- by Dusters Blog - at 2013.02.18 13:22:00
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350. Eve side betting for the Open Beta Tournament is LIVE! - in General Discussions [original thread]
Are Live combat trials underway? read about it here: http://tinyurl.com/bbplypt
- by Dusters Blog - at 2013.02.18 13:17:00
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351. Colossus' Deceit - A Glimpse Into The Future - in General Discussions [original thread]
we love dust fiction and highlight it on our blog as much as we can. let us know if you would be interested in writing regularly for our blog.
- by Dusters Blog - at 2013.02.18 00:32:00
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352. [Request] Use Redline Timer to counter SP Leechers & Campers - in Technical Support/Bugs [original thread]
the maps are big enough to accomodate all players and players camping behind the red line or waiting in the MCC to avoid interacting with others really hurts the gameplay. these campers are taking up slots that could be used for actual players. le...
- by Dusters Blog - at 2013.02.17 02:51:00
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353. [Request] Painting Targets - in Feedback/Requests [original thread]
The passive targeting in this game is done well. Any target you see is relayed to teammates for a short period. Still, there are instances when a non squad leader wants to highlight an enemy, point out a sniper or warn about a tank. Allowing us to...
- by Dusters Blog - at 2013.02.16 11:06:00
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354. [request] Flay Traps and anti personnel claymore equivalent - in Feedback/Requests [original thread]
these weapons are a staple on the battlefield. even if they arent one hit kills they provide value for scanning modules and make the battlefield a dangerous for those EVEs mythology virtually guarantees that anti personnel prox mines will make an...
- by Dusters Blog - at 2013.02.16 11:02:00
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355. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
very good thread. not a big fan of sliding but the vaulting and 'see ur feet' aspects should be in. movement needs work and should be much more fluid. we should never have to press a button to interact with a ladder, for instance. the classes shou...
- by Dusters Blog - at 2013.02.16 10:35:00
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356. The Golden Saucer in Dust! (plus ISK gambling!) - in General Discussions [original thread]
excellent idea. we have mentioned how 3rd person social areas can expand this game beyond anything imaginable. places like casinos, bars, the jita trade hub and space stations can really expand the social aspect of this game.
- by Dusters Blog - at 2013.02.16 09:03:00
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357. [Request] Lock Vehicles - in Feedback/Requests [original thread]
Some people don't want blueberries taking off with any vehicles that cost them ISK and time to accumulate. One press of a button should lock it while its in transit and prevent anyone except the person who owns it from entering the cockpit or driv...
- by Dusters Blog - at 2013.02.15 17:32:00
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358. [Request] Orbital Strike Notification - in Feedback/Requests [original thread]
We've noticed the indicator for orbital strikes goes easily unnoticed because its blue text only. Perhaps yellow would be more noticeable? We should also hear the vocal prompt over our tactical net as well.
- by Dusters Blog - at 2013.02.15 17:30:00
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359. [Request] Invite to squad option - in Feedback/Requests [original thread]
its baffling why we must add everyone to our contacts list before inviting them to a squad. it would be nice to see a system where 'invite to squad' is one of the options when we click on a player.
- by Dusters Blog - at 2013.02.15 17:28:00
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360. [Request] Vehicle, Infantry, Structure Hit Markers - in Feedback/Requests [original thread]
One of lowlights of a well done hit marker and targeting system is the fact that hit markers and crosshairs on structures, vehicles and infantry all show as the same color. This can lead to confusion when selecting and striking targets [especially...
- by Dusters Blog - at 2013.02.15 17:24:00
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