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381. So wheres the hotfix for shields? - in General Discussions [original thread]
Shields are force fields. Armor is plating. Shields has a charge that depletes and weigh nothing, Armor uses solid materials that break and weighs a lot. That's why they are given different names.
- by Dust Project 514 - at 2013.06.09 11:13:00
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382. Why can heavies jump? - in General Discussions [original thread]
Because getting stuck on stairs as a heavy who can't jump would REALLY SUCK!
- by Dust Project 514 - at 2013.06.09 10:38:00
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383. Ambush is a joke - in General Discussions [original thread]
Aoena Rays wrote: Dust Project 514 wrote: Lol. Spawning cloaked only only last a few seconds and doesn't always protect you. You are cloaked until you move, switch weapon or do any other action. You can look around for quite a while. Get y...
- by Dust Project 514 - at 2013.06.09 10:31:00
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384. Ambush is a joke - in General Discussions [original thread]
Aoena Rays wrote: You spawn cloaked. Watch around and call your teammates if you are in trouble. LAVs? Use AV. Don't like spawning system? Use Drop Uplinks. /thread Lol. Spawning cloaked only only last a few seconds and doesn't always prot...
- by Dust Project 514 - at 2013.06.09 09:42:00
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385. Minmatar Scout: Flaylock + Knives + Kinectic = Mmm - in General Discussions [original thread]
The bane of ANYONE who has their back turned to them or doesn't aim fast! Ever since the latest respec, I'm been rocking this play style and it's the most FUN I've had with this game, yet. Flaylock: L5 Op + L3 Pro Knives: L5 Op/Pro Kinectics: ...
- by Dust Project 514 - at 2013.06.08 13:30:00
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386. Damage Modifiers Useless? - in General Discussions [original thread]
You obviously haven't seen a TAC AR fully upgraded and modded in action. 2 shots and scouts EXPLODE (without shield or armor upgrades)!
- by Dust Project 514 - at 2013.06.05 09:33:00
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387. Problem, Theres no reason to win - in General Discussions [original thread]
greyarea67 wrote: Cinnamon267 wrote: I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. Much lower SP for losing. The game will die if that happens. NO ONE wants to work ha...
- by Dust Project 514 - at 2013.06.05 03:48:00
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388. Player count dropping day by day. - in General Discussions [original thread]
Yeah, well you didn't buy enough Aurum to pay the low wage, low interest works who slapped this game together. So this happens.
- by Dust Project 514 - at 2013.06.05 03:45:00
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389. How we the gamers are failing Dust 514. And how CCP is failing Dust 514 - in General Discussions [original thread]
Its just a game, bruh. It will die when the server plugs are pulled and just like that, everything we've done will not matter.
- by Dust Project 514 - at 2013.06.04 20:07:00
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390. prone - in General Discussions [original thread]
Lol. We can't because CCP says so. [/THREAD]
- by Dust Project 514 - at 2013.06.04 08:48:00
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391. I like pay to win, because... - in General Discussions [original thread]
Dust HaHakoke wrote: if your saying any part of this game is pay to win then go join the other guys who refuse to learn how to counter whatever weapon or tactic there whining about. Um no. Fused grenade: contact based + powerful + best gren...
- by Dust Project 514 - at 2013.06.03 23:47:00
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392. Does winning matter? - in General Discussions [original thread]
Zerg Tyr wrote: Jason Pearson wrote: Dust Project 514 wrote: . I don't believe he was asking about winning DUST 514. That's correct, when I first started playing I was hell bent on winning the match, but it didn't seem to matter. Wo...
- by Dust Project 514 - at 2013.06.03 23:40:00
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393. Does winning matter? - in General Discussions [original thread]
No. You need to realise that the EVE universe is a never ending struggle for control and power. There is no end to the game. You will keep playing and never finish until you've see it for what it really is. A giant time drainer.
- by Dust Project 514 - at 2013.06.03 23:27:00
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394. Games, Life and Where You Stand - in General Discussions [original thread]
Crash Monster wrote: Presumably this topic relates to how you play the game... though I did not spell it out. Are you going for a personal K/D ratio? Are you willing to sacrifice WP and ISK in order to get a team win? Do you hide in the MCC to...
- by Dust Project 514 - at 2013.06.02 14:16:00
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395. Games, Life and Where You Stand - in General Discussions [original thread]
Off-Topic is <<<<---- way.
- by Dust Project 514 - at 2013.06.02 14:00:00
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396. Today I pulled out my dren shotgun. - in General Discussions [original thread]
Scout suits require the most SKILL to use effectively. We die so easily that we have to move smart and fast or shatter like glass from anything that taps us. I like to take it to the next level by using only sidearms as they are least effective g...
- by Dust Project 514 - at 2013.06.02 09:24:00
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397. Me gusta Nova Knives - in General Discussions [original thread]
Cosgar's Alt wrote: Adam Average wrote: Cosgar's Alt wrote: (Cue the music) Minmatar scouts should be handled with the most delicate care of attention, when you see one roaming the battle field, don't just let it go unknown, annou...
- by Dust Project 514 - at 2013.06.01 06:47:00
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398. Me gusta Nova Knives - in General Discussions [original thread]
They're ok. They are STRICTLY situational. Otherwise useless against anyone with functioning thumbs. I actually maxed it out and find the Flaylock to be a far more effective weapon for most situations and when I maxed it out instead of the Knives.
- by Dust Project 514 - at 2013.06.01 06:07:00
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399. It's your fault - in General Discussions [original thread]
Cosgar's Alt wrote: *Lays out a field of boundless proximity explosives in your path and trots off nonchalantly...* Those don't always work. In fact. I've never seen anyone being killed by those and saw one drive right over some,since the ...
- by Dust Project 514 - at 2013.06.01 06:04:00
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400. Tips and Tricks to Making the Nanite Injector Actually Work - in General Discussions [original thread]
OR... CCP could just FIX IT. Just saying.
- by Dust Project 514 - at 2013.06.01 05:55:00
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