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1. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Just wanted to chime in on the Swarms vs ADS. As a player who was around in 1.6 and 1.7, I share Soraya's concern about OP vehicles that farm infantry at a rate of 25-50 KDR. Anyone who played infantry back then and who tried to fulfill the AV ro...
- by Duke Noobiam - at 2015.09.25 18:01:00
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2. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
As others have done, I'd like to voice my concern on the galente assault bonus. It seems to me that 5% per level is obviously too much when you consider this will basically translate to a 25% DPS increase. We've seen in the past that much smalle...
- by Duke Noobiam - at 2015.09.24 19:19:00
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3. Dust development for ps4 - in Feedback/Requests [original thread]
+1
- by Duke Noobiam - at 2015.02.06 15:45:00
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4. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
itssnowingon me wrote: Bonus xp just magically disappeared from 600k remaining to 0 next game I can confirm this also. Game hung at the end of a match while seeing the victory screen. Was forced to restart the game and then my remaining bonu...
- by Duke Noobiam - at 2015.02.06 03:40:00
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5. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Warbarge: Level 3 Warbarge is ok. On the moment of upgrading to L4, the following happened: - The fourth lock on top disappeared but remained empty, barring a small visual bug (a single pixel straight line) - The second ...
- by Duke Noobiam - at 2015.02.05 13:16:00
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6. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
New quafe suits are not in the market or visual customizations.
- by Duke Noobiam - at 2015.02.03 13:32:00
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7. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I like the idea of a CP cap. Many are asking for a higher cap that would be directly proportional to the number of districts owned. I would rather see the cap be proportional to the number of players in the corp.
- by Duke Noobiam - at 2015.01.27 05:48:00
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8. loyalty rank changes - aurum - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: It would be nice if loyalty rank was an actual metric of how much you've played rather than how much you've spent. It's a measure of your loyalty to the game. Nothing is more representative of loyalty to the game than...
- by Duke Noobiam - at 2015.01.21 21:06:00
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9. loyalty rank changes - aurum - in Feedback/Requests [original thread]
pumping up wrote: It would be nice if the loyalty XP increases when the aurum is acquired instead of when its used. Less pressure on spending it asap. Well the rank is associated to your character and the aurum is associated to your psn acco...
- by Duke Noobiam - at 2015.01.21 21:01:00
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10. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Love this idea. 4 man squad max for pubs. FW and PC could and should allow for larger squads .
- by Duke Noobiam - at 2015.01.21 17:50:00
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11. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
I like this idea very much.
- by Duke Noobiam - at 2015.01.21 16:06:00
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12. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overf...
- by Duke Noobiam - at 2015.01.21 15:40:00
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13. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
MINA Longstrike wrote: Duke Noobiam wrote: Why would you engage in land battles for small amounts of ISK if you can afford a capital ship? Because part of the payouts are in biomass. Since when? I've never seen this payout on any end...
- by Duke Noobiam - at 2015.01.19 18:28:00
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14. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
MINA Longstrike wrote: Flint Beastgood III wrote: Duke Noobiam wrote: Ripley Riley wrote: Sgt Kirk wrote: I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DU...
- by Duke Noobiam - at 2015.01.18 18:11:00
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15. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Ripley Riley wrote: Sgt Kirk wrote: I just want to know how in the world does every mercenary have his own personal Warbarge. I am pretending that hundreds of DUST mercs are living in warbarges that they all chip in for. Like giant flying a...
- by Duke Noobiam - at 2015.01.17 19:11:00
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16. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Great stuff fox, I particularly like the three stage fight for districts. Only problem I see in the whole proposal is the no timer for raids. This could leave small corps at a disadvantage if another corp simply raided their district repeatedly w...
- by Duke Noobiam - at 2015.01.11 17:47:00
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17. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
Soraya Xel wrote: Duke Noobiam wrote: Soraya Xel wrote: I'm very very iffy on metalevel lockout personally. At most I would be okay with it being used to gate an area for newer players to play safely, but I'd be very cautious about it. ...
- by Duke Noobiam - at 2015.01.02 20:07:00
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18. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
Dubya Guy wrote: In my opinion, what most people describe as "proto stomping" has less to do with differences in gear, or even experience, than with differences in coordination and communication levels. Any effort which improves new players' c...
- by Duke Noobiam - at 2015.01.02 19:58:00
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19. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
Soraya Xel wrote: I'm very very iffy on metalevel lockout personally. At most I would be okay with it being used to gate an area for newer players to play safely, but I'd be very cautious about it. Why are you iffy about it? I know it is no...
- by Duke Noobiam - at 2015.01.02 18:31:00
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20. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Duke Noobiam wrote: Fizzer XCIV wrote: I have issues with Metal Level balancing. 1.) The Meta Levels aren't balanced. At all. As good as an Officer Weapon is, it isnt 10x better than a Standard Weapon. Not even close. ...
- by Duke Noobiam - at 2015.01.02 18:30:00
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