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361. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Cosgar wrote: You have to admit though, they really make the TAR shine more than any other class. As much as that may be true, I'd like to get the class back to a different role within the game rather than provide *yet another* assault vari...
- by Driftward - at 2013.05.13 17:56:00
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362. [Request] Active Scanner WP - in Feedback/Requests [original thread]
Every other equipment item has methods of earning direct WP (nanohives-triage, resupply; injectors-revives; reppers-triage, guardian; remote explosives-kills, uplinks-team spawn) however, with active scanners you have to be able to scan then hope ...
- by Driftward - at 2013.05.13 17:48:00
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363. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Requesting a stronger FRAME bonus to passive scan beyond just the Gallente racial bonus. Scout suits in general should have a lower precision and longer range of scanning to perform their battle field function. SCOUT. We find the enemies. We're no...
- by Driftward - at 2013.05.13 17:38:00
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364. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I've been using the quantum active scanner for a couple of days and comparing to the other active scanners and have noticed some discrepancies. 1. The quantum active scanner does NOT pick up personel. I aim it in the appropriate direction and no ...
- by Driftward - at 2013.05.13 17:28:00
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365. HMG buff and *NEW* csv data dump - in General Discussions [original thread]
I've been looking at the new CSV file and more specifically at the HMG damage stats....I don't see a single "18" associated with HMG damage. Also, it's difficult to see changes when the old csv file with the 6th patch didn't include weapon damag...
- by Driftward - at 2013.05.10 20:14:00
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366. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
I've been looking at the new CSV file and more specifically at the HMG damage stats....I don't see a single "18" associated with HMG damage. Also, it's difficult to see changes when the old csv file with the 6th patch didn't include weapon damag...
- by Driftward - at 2013.05.10 19:53:00
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367. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
I've been looking at the new CSV file and more specifically at the HMG damage stats....I don't see a single "18" associated with HMG damage. Also, it's difficult to see changes when the old csv file with the 6th patch didn't include weapon damag...
- by Driftward - at 2013.05.10 19:47:00
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368. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
I like how everyone ignored the 5% dispersion decrease for the HMG. I fairly certain this will have as large an impact as the damage. It effectively increases the range of the HMG (which is a good thing in my opinion) from the current ~20 m (see t...
- by Driftward - at 2013.05.10 16:01:00
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369. Updated Skill Spreadsheet Calculator v 1.5 - in General Discussions [original thread]
Fixed. Let me know of any other issues that crop up.
- by Driftward - at 2013.05.08 18:04:00
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370. Updated Skill Spreadsheet Calculator v 1.5 - in General Discussions [original thread]
Byozuma Kegawa wrote: I'm not sure if it's the file format I'm saving it in or what but it and the one before it (1.4) don't work. Some skills don't register for calculation like Dropsuit Electronics and Dropsuit Engineering. I save the file as...
- by Driftward - at 2013.05.08 17:50:00
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371. Updated Skill Spreadsheet Calculator v 1.5 - in General Discussions [original thread]
Glad to hear that you appreciate it. I've looked at other skill sheets and tried to incorporate what I thought were the most useful tools as I upgraded. I'm looking into the quick level selector. If you can be more specific about skills its glit...
- by Driftward - at 2013.05.08 17:20:00
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372. Updated Skill Spreadsheet Calculator v 1.5 - in General Discussions [original thread]
Well what the hell. I suppose I'll toss this out here again. Now with all skills, prereqs, quick skill change columns, and most descriptions. https://docs.google.com/spreadsheet/ccc?key=0AjhtV2Pl_-oLdHpGek8zRjd4R183NE9sV09tWU03bnc&usp=sharing
- by Driftward - at 2013.05.08 16:10:00
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373. Customizable Uprising Skill Spreadsheet - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=748381#post748381 For the SiSi descriptions on some of the weapons/items Logi ak.0 -Proto Dropsuit Command I Amarr Medium dropsuit Level V Amarr Logistics dropsuit Level V GN-20 Specialis...
- by Driftward - at 2013.05.05 22:10:00
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374. Customizable Uprising Skill Spreadsheet - in General Discussions [original thread]
Deranged Disaster wrote: "Range amplification"? What? Referring to sensor range I believe. Note it is in the Dropsuit upgrades category not weaponry.
- by Driftward - at 2013.05.05 18:49:00
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375. Customizable Uprising Skill Spreadsheet - in General Discussions [original thread]
I posted a previous version yesterday but it got mostly lost among the QQing. All multipliers are from the visual skill spreadsheet that was published with the patch notes. https://docs.google.com/spreadsheet/ccc?key=0AjhtV2Pl_-oLdHpGek8zRjd4R1...
- by Driftward - at 2013.05.05 18:32:00
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376. Spreadsheet for Uprising Skills - in General Discussions [original thread]
Can't say I know what's happening for you. I downloaded with an alternate account and have correct values for everything I entered... Maybe try reloading and recopying the file.
- by Driftward - at 2013.05.04 23:32:00
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377. Spreadsheet for Uprising Skills - in General Discussions [original thread]
https://docs.google.com/spreadsheet/ccc?key=0AjhtV2Pl_-oLdHpGek8zRjd4R183NE9sV09tWU03bnc&usp=sharing In order to modify values you have to "Make a Copy" under the file tab. Modify only values in blue boxes on the specific skill tabs Enjoy.
- by Driftward - at 2013.05.04 22:12:00
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378. No Redlining in PC? - in General Discussions [original thread]
Red-lining will be the best tactic still. Saves you clones (as the attacker) and takes out at least the 150 clone minimum with less risk than spawn farming could have. Faster battles with less ISK/fits/clones lost.
- by Driftward - at 2013.04.30 21:46:00
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379. DUST is not EVE. - in General Discussions [original thread]
BlG MAMA wrote: Primarch2 wrote: I play DUST because it is within EVE, supported by it, crafted in the same style, the same lore, the same universe. Without the EvE connection its just another shooter, and I wouldn't give it a second look ...
- by Driftward - at 2013.04.29 03:55:00
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380. If Dust514 is not P2W , then why you buy AURUM stuff? - in General Discussions [original thread]
BlG MAMA wrote: Frank Devine wrote: k so now I am dying to hear what is the real issue/ Greed This is quite possibly the most idiotic thing I've heard all week. You have misconstrued the entire purpose of the gaming industry. Th...
- by Driftward - at 2013.04.24 15:35:00
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