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41. [Request] Changes to Uplink availability - in Feedback/Requests [original thread]
I'm not requesting that uplinks be nerfed to oblivion. Merely that they require some work to get into and then require a bit more skill and forethought in placing. Like someone said, there are clever spots in all maps that you can place uplinks in...
- by Driftward - at 2013.08.14 02:35:00
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42. Fix Splash Damage. - in Feedback/Requests [original thread]
Buster Friently wrote: Aeon Amadi wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is ...
- by Driftward - at 2013.08.13 21:35:00
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43. [Request] Changes to Uplink availability - in Feedback/Requests [original thread]
I'm sure that I'll catch a lot of flack for saying this or requesting this, but that said I think the current mechanic isn't really very fun. It necessitates a single playstyle and forces a single tactic to counter it. This is the uplink zerg. Y...
- by Driftward - at 2013.08.13 21:27:00
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44. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? there are stories in RL of rifle grenades an...
- by Driftward - at 2013.08.09 17:24:00
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45. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
Concerning team-killing/friendly fire. The whole point of the new system is so you won't have to play with randoms. FW is set-up to be a team based endeavor. Beyond that you do have to take some chances. Perhaps in addition to standings you shoul...
- by Driftward - at 2013.08.01 16:05:00
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46. Logistics Sidearm Equipment Slot. - in Feedback/Requests [original thread]
Krom Ganesh wrote: How about changing up, down, lefft on the D-pad to customizable quickslots? The player list and map can be accessed from the start button. (and if a player really wants the player list or map on those buttons, the can set it ...
- by Driftward - at 2013.07.02 04:15:00
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47. Corporation Tax - in Feedback/Requests [original thread]
Any word on when a corp tax would be implemented? 1.2? or are we talking later patches?
- by Driftward - at 2013.06.07 23:43:00
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48. [Request] FW, Incursions, and Salvage - in Feedback/Requests [original thread]
While I agree that most players see very little different with FW, our corp has seen a fairly large difference. When you have people in space and you are making coordinated pushes....big differences. Of course this is really only seen when you do ...
- by Driftward - at 2013.06.07 17:54:00
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49. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Roy Ventus wrote: CCP FoxFour wrote: An update! :D Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well. Chief Operations Of...
- by Driftward - at 2013.06.07 14:57:00
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50. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Mike Poole wrote: Driftward wrote: I really could care less about how butthurt you are. Keep to the OP. And this thread is addressing the legitimate concerns we have about the disparities between the aurum and isk variants. Please keep i...
- by Driftward - at 2013.06.06 00:35:00
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51. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Mike Poole wrote: Driftward wrote: Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the other aurum items just changes in skill requirements? Also, if they didn't care about balance then why is the...
- by Driftward - at 2013.06.05 23:07:00
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52. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Mike Poole wrote: If you think CCP gives a **** about balance or fairness or not milking pay-2-win then you haven't been playing this game much. Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the ot...
- by Driftward - at 2013.06.05 22:06:00
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53. Idea for a Stickied Dev Thread - in Feedback/Requests [original thread]
Everytime I go to the forums I'm always on the lookout for a Dev label on the balance threads. Waiting and wondering, will the MD ever be something I should be afraid of again (apparently yes since Wolfman posted something a week or two back on it...
- by Driftward - at 2013.06.05 21:56:00
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54. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Apparently this topic has been overshadowed by the TAR nerf and the resultant QQing. Hopefully we can get a bit more discussion behind this so CCP will at least be aware of the issue....
- by Driftward - at 2013.06.05 21:40:00
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55. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Bendtner92 wrote: If they insist on keeping contact nades in the game they should introduce Standard and Advanced variants as well (or possibly just the Advanced variant). Standard variant (if introduced) should deal 200 damage. Advanced varia...
- by Driftward - at 2013.06.05 16:50:00
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56. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
low genius wrote: EXASTRA INVICTAS wrote: I'm not sure if this has already been mentioned because the forum search is broken for me (I can't even find my own posts?) but here goes: I decided to buy a passive booster or two to help make up f...
- by Driftward - at 2013.06.05 16:13:00
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57. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Zeylon Rho wrote: It's a 5 level difference - fused locus have no fitting reqs, thukker are rank 5. A direct isk equivalent would be rank 1 with the same stats (like many other AUR items that let you use a weapon type without any points investe...
- by Driftward - at 2013.06.05 16:09:00
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58. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
I'm going to try and keep this free of unnecessary hyperbole and forum QQing. The aurum contact grenade (fused locus) is a "Standard" level grenade that can be used without any skills in grenadier (or at most 1 lvl). Normally any ISK variant woul...
- by Driftward - at 2013.06.05 15:16:00
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59. Suggestion: nanohives - in Feedback/Requests [original thread]
Different colors. Brilliant
- by Driftward - at 2013.06.04 04:26:00
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60. [Feedback] Templar Manhunt - in Feedback/Requests [original thread]
The only challenge in this event was finding a Templar to kill in a match. Even with the requirements for 20 matches and 20,000 wp, not very many Templars to go around for 8000+ active players (at any one time) rushing all into pub matches. You fi...
- by Driftward - at 2013.06.02 04:01:00
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