Pages: 1 2 3 [4] 5 |
61. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Having now derailed the OPs topic completely, does anyone else think this game mode might just be awesome? Clearly the first few days will be ridiculous, but as the ISK costs sink in this should become a little less ridiculous. At worst the peopl...
- by Driftward - at 2013.05.31 20:24:00
|
62. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Hmm I forgot about clones from the defending district.....Obviously this can't upset the clone balance too much or it would mess of PC quite a bit. Maybe if defender hacks all CRU's and clears map of uplinks and kills all current clones on the fie...
- by Driftward - at 2013.05.31 19:17:00
|
63. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
Django Quik wrote: This has given me a great idea for PVE and Raiding mechanics in PC: A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the distric...
- by Driftward - at 2013.05.31 19:10:00
|
64. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
+1 and bump, nice discussion of the current (dismal) affairs of weaponry skills.
- by Driftward - at 2013.05.31 18:53:00
|
65. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
This was mentioned in an earlier post, but I'll say it again. Allow squad leaders to issue orders from the spawn screen as well as down on the d-pad or whatever it is for KB/M. Would be so much easier. ALLOW ORBITAL DEPLOYMENT FROM SPAWN SCREEN!!...
- by Driftward - at 2013.05.28 21:29:00
|
66. Kill the Bunnies - in Feedback/Requests [original thread]
How about you hit them in the air and it damages (as well as normal hp) their stamina? No more animation extras, no need to go prone. You hit them in the air and they have a reduced ability to bunny hop. Problem solved? Geirskoegul wrote: Som...
- by Driftward - at 2013.05.28 16:51:00
|
67. NEW GAME MODE FOR CORPS.: PC PRACTICE QUEUE - in Feedback/Requests [original thread]
Actually I wouldn't be opposed to it being open full time. Removes some of the protostomping currently going on in pub matches. This is a fantastic idea (though this functionality should be handled by FW, the demand is just too damn high. It is pr...
- by Driftward - at 2013.05.28 16:38:00
|
68. [Request] Improving in-game information display - in Feedback/Requests [original thread]
These HUD improvements would be fantastic. Especially everything concerning the team info, weapon info, minimap, equipment info headings. The others I can live without indefinitely, but those I mentioned are either necessary or should be VERY high...
- by Driftward - at 2013.05.28 16:30:00
|
69. [REQUEST] All Skills Need an Innate Bonus - in Feedback/Requests [original thread]
This has to be one off the most sensible posts that I've seen in a long while. I hope a dev takes some interest while its at the front of the page.
- by Driftward - at 2013.05.28 03:18:00
|
70. [Scout] Dropsuit Balance - in Feedback/Requests [original thread]
I may not agree with the slot layouts as suggested by the OP, but I think rebalancing scouts should be considered as well as taking a hard look at EWAR and the non-entity it has become on the battlefield.
- by Driftward - at 2013.05.21 21:15:00
|
71. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
While I'm bumping scout threads I'll toss a bump here too. All scouts consider posting here, even if it's just to say you support whats being talked about here. We need some more visibility (seeing as scouts are supposed to be stealthy...bad puns....
- by Driftward - at 2013.05.21 21:10:00
|
72. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
I'm going to bump my own thread (I know classy right?) seeing as we've heard nothing from devs on whether they're even considering rebalancing the scout/light frame classes. I'd really like to hear from a Dev, even if they say no, just to know wha...
- by Driftward - at 2013.05.21 21:08:00
|
73. The problem with the LAV - in Feedback/Requests [original thread]
I have no problem with people being able to run me over if I'm not paying attention or even surviving a single AV nade hit. My problem is where I can fit my AV nades and toss 2 grenades, get hits, dodge a car about three times and still be run ove...
- by Driftward - at 2013.05.16 18:53:00
|
74. [Request] Active Scanner WP - in Feedback/Requests [original thread]
ladwar wrote: so shhh and wait like the rest of us. Well, normally yes. But as they have yet to specify what the mechanic is we may as well throw out our ideas and provide some good feedback rather than have to ***** about it being crappy a...
- by Driftward - at 2013.05.16 18:11:00
|
75. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
Spacetits CDXX wrote: 5m is even more crippled than most suits already are, though. Right now, it feels like most people aren't even bothering with the minimap because the range is so close, so there isn't even much of a point to profile dampe...
- by Driftward - at 2013.05.16 18:08:00
|
76. [Request] Active Scanner WP - in Feedback/Requests [original thread]
Cruxio wrote: It should break down and operate like this +5 for each redberry picked up (revealing locations should be important, this allow allows the team to avoid enemies too) +5 for each redberry killed after a scan (someone made use of i...
- by Driftward - at 2013.05.15 21:49:00
|
77. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
I'd like a Dev to comment on trends they have seen in usage of profile dampeners. I'm fairly confident in saying that the use of dampeners has decreased tremendously. There are few to no incentives to use them right now. Passive scanning sucks so ...
- by Driftward - at 2013.05.15 18:38:00
|
78. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread]
bump +1
- by Driftward - at 2013.05.14 18:18:00
|
79. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Delirium Inferno wrote: Agreed, scouts should be a 2 equipment slot class. I'm certainly hoping this will be included in at least one of the two other racial variants.
- by Driftward - at 2013.05.14 16:52:00
|
80. [Request] Active Scanner WP - in Feedback/Requests [original thread]
Wombat in combat wrote: Driftward wrote: My idea is to get a bonus of 5-10 WP per kill of a enemy that you highlighted either within the window of target visibility or within 5 seconds after visibility ends. As with triage/guardian points ...
- by Driftward - at 2013.05.14 16:44:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |