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721. Dynamic victory/ failure state conditions and null cannon supply chains. - in Feedback/Requests [original thread]
This sounds more like a replacement for skirmish, but I like it. I say just add it in as another game mode. Would allow us to do something different and still enjoy the current Dom mode.
- by Draco Cerberus - at 2013.10.20 16:38:00
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722. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
They like reading our comments but not weighing in because their office probably sounds a lot like the forums when we discuss this stuff. I expect they are more mature about it but if they don't know yet what they are doing, how can they respond t...
- by Draco Cerberus - at 2013.10.20 16:34:00
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723. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Galvan Nized wrote: Ideas similar to this have been proposed in the past and it's a solid idea. I think OP's goal is better achieved with more competent matchmaking but the idea is great for E-War. I've always pictured a jammer that lengthens ...
- by Draco Cerberus - at 2013.10.20 16:24:00
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724. Pull the plug on the Matchmaker already - in Feedback/Requests [original thread]
Maybe this the the solution you are looking for: Open World Dust 514:Sandbox Here We Come.
- by Draco Cerberus - at 2013.10.19 19:10:00
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725. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
The CRUs still need to connect to the TAC Net for you to spawn at it. My thoughts on the subject is that it blocks Tac Net communication between the uplinks and your clone. CRUs can also be destroyed and in this respect it would affect CRUs much l...
- by Draco Cerberus - at 2013.10.18 22:58:00
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726. Just got pub stomped 8 games in a row - in Feedback/Requests [original thread]
Meeko Fent wrote: Just give us some faqing filters now. Let me choose if I want to play with proto or not, or with squads or not Just, do it now before this REALLY gets out of hand. (These filters work off of that the proto suit/weapon (No...
- by Draco Cerberus - at 2013.10.18 14:21:00
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727. [Request] Battle Changes the chance to play open world Dust and keep the lobby - in Feedback/Requests [original thread]
Still waiting for this to happen, Dust feels a lot like COD atm.
- by Draco Cerberus - at 2013.10.18 14:10:00
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728. [Request] Corporation Fittings - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 If there is going to be any "commander mode" there needs to be a way to control what equipment is used on the battle field. Otherwise it will be guess work, total improvisation and flaming comms. Ex. commander...
- by Draco Cerberus - at 2013.10.18 14:03:00
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729. [Request] Corporation Fittings - in Feedback/Requests [original thread]
This would be awesome, I love flying fleet doctrine and find the idea of a corporation suit fitting to be a great idea. +1 for a corp fitter role as well, also the ability to upload a fitting from DustHQ...er do we have that yet?
- by Draco Cerberus - at 2013.10.18 13:56:00
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730. New game mode request - in Feedback/Requests [original thread]
Text Grant wrote: I would like a new game mode. It could be called "arena" (perhaps to imitate fighting for someone's entertainment, or for a corp to test a new players ability more easily if they lack sp) . In this game mode all advanced, prot...
- by Draco Cerberus - at 2013.10.18 13:32:00
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731. request - make sounds for drop uplinks and nano hives quieter when stacked near ... - in Feedback/Requests [original thread]
I like the nice steady thrum of a good nanopile. It focuses my attention when they start to get popped.
- by Draco Cerberus - at 2013.10.18 13:14:00
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732. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Love the idea, but I think preventing all spawns is a little OP. I'd rather see the device lengthen the timer on spawns. It only prevents spawns within the AOE, so with a scanner sized range it does not prevent all spawn...
- by Draco Cerberus - at 2013.10.18 13:04:00
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733. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Azri Sarum wrote: I think you need to clarify your OP. The description sounded like the device would prevent players from joining the match(which would suck), but then in the details it starts to sound like a uplink/objective/cru spawn jammer(w...
- by Draco Cerberus - at 2013.10.18 12:45:00
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734. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
General Sideboob wrote: Could be interesting. I think this will fill in some of the holes in our current lineup of equipment, mainly the E-war section, giving us a starting place and a great tool.
- by Draco Cerberus - at 2013.10.17 20:07:00
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735. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
This fits with the upcoming changes in Eve (new moon goo siphon available when Rubicon deploys).
- by Draco Cerberus - at 2013.10.17 18:02:00
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736. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Zero Roamero wrote: I would prefer that CCP would allow the player to join FRESH battles (like I've been asking ). That way, we won't need all this...... But I do have one question........would this item transport you to another beginning bat...
- by Draco Cerberus - at 2013.10.17 15:25:00
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737. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Takron Nistrom wrote: It doesn't seem viable. Where would you use it? CRU? Hack it or blow it. Otherwise with spawn pads there are no ways of covering the whole map and the effect range would have to be huge to be usable and that would border o...
- by Draco Cerberus - at 2013.10.17 15:24:00
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738. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
A few preliminary questions answered here for all to see: Q.. does this work vertically as well as horizontally? A.. Yes, with the radius determining the size of the AOE bubble Q.. Does it block both teams or just the enemy team? A.. Both teams, ...
- by Draco Cerberus - at 2013.10.17 15:13:00
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739. Demand: please remove invisible walls. - in Feedback/Requests [original thread]
Yeah there is, check the topics page and you will find the maps all listed along with a grid map to find the co-ordinates of the problem area.
- by Draco Cerberus - at 2013.10.17 13:44:00
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740. Demand: please remove invisible walls. - in Feedback/Requests [original thread]
This is something that needs to be reported in the map feedback section along with the grid section you were on and map. CCP goes to great lengths to fix terrain issues in most cases, please help them by telling them where to look.
- by Draco Cerberus - at 2013.10.17 13:36:00
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