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481. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
QKC Nemesis wrote: The dark cloud wrote: No the Dust ecconomy is based on pub stomping. Vets who run 100% ISk suits stomp n00bs who then buy in frustration AUR gear to have a somewhat better chance. Which means CCP is making money. i highly ...
- by Draco Cerberus - at 2013.12.08 01:30:00
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482. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
A noob in Eve is not as big a threat as a vet either sir, that doesn't mean they can't get kills, exactly the same as in dust, in fact more often new players in Eve have less than 1/2 the damage capabilities of a 1 year vet in Eve.
- by Draco Cerberus - at 2013.12.08 01:24:00
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483. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Dust doesn't have teircide soo noobs aren't a threat in dust as they are in EVE, but that's besides the point. So the Militia AR is not able to do 425dps?
- by Draco Cerberus - at 2013.12.08 01:21:00
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484. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: Are you comfortable having a formula that decides who you fight and who you are beyond fighting? Yes, as long as it's only for pub matches In Eve,...
- by Draco Cerberus - at 2013.12.08 01:18:00
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485. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Can you imagine your whole corp online at once going after some people that were poaching prime ratting land while they were busy? Having a reason to fight other than just SP? Getting the jump on someone in true ambush style? This is what drew me ...
- by Draco Cerberus - at 2013.12.08 01:17:00
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486. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Draco Cerberus wrote: Are you comfortable having a formula that decides who you fight and who you are beyond fighting? Yes, as long as it's only for pub matches In Eve, all matches are "Pub" matches. Lets do away wit...
- by Draco Cerberus - at 2013.12.08 01:06:00
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487. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Are you comfortable having a formula that decides who you fight and who you are beyond fighting? The problem with this solution is that it is so far out from the New Eden way of battle it is ludicrous, in fact just having a lobby is also ludicrous...
- by Draco Cerberus - at 2013.12.08 01:00:00
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488. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Draco Cerberus wrote: The-Errorist wrote: Draco Cerberus wrote: I learn to be a better player by playing against the same level or better players, I am sure that the players below my level do the same. How would thi...
- by Draco Cerberus - at 2013.12.08 00:42:00
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489. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: deepfried salad gilliam wrote: I do believe a player effectiveness formula is the only way to get a good matchmaking It should also have different tiers that separate the player base just 2 at first then if games are fil...
- by Draco Cerberus - at 2013.12.08 00:33:00
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490. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The-Errorist wrote: Draco Cerberus wrote: I learn to be a better player by playing against the same level or better players, I am sure that the players below my level do the same. How would this help noobs or vets learn and teach? I would...
- by Draco Cerberus - at 2013.12.08 00:26:00
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491. DELETE ALL MAIL OPTION - in Feedback/Requests [original thread]
Yes please.
- by Draco Cerberus - at 2013.12.07 16:07:00
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492. LOVE THE NEWBIES! - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Ain't gonna happen. There is no mechanism in the Battle Finder to resolve any of the issues that you, accurately, pointed out. There is no matchmaking in DUST . There is none in EVE beyond the security levels as far as ...
- by Draco Cerberus - at 2013.12.07 15:51:00
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493. LOVE THE NEWBIES! - in Feedback/Requests [original thread]
abarkrishna wrote: Draco Cerberus wrote: Samoset Detrium wrote: Draco Cerberus wrote: Battle Academy should be lengthened to 20,000 to 50,000 WP, not tiered. How would we find new recruits for corporations if all battles were tiered? T...
- by Draco Cerberus - at 2013.12.07 15:48:00
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494. LOVE THE NEWBIES! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Draco Cerberus wrote: Getting paired with proto players will often teach new guys the ropes quite quickly. Good thought. Since non-tiered matches between vets and newbies are so successful in Dust I think they should int...
- by Draco Cerberus - at 2013.12.07 15:45:00
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495. CCP - stop milking your playing players too much! - in Feedback/Requests [original thread]
Op, you're right we are paying to develop the game, devs need to eat right?I don't think the community as a whole wants to get rid of boosters, I for one wouldn't mind another active booster. I haven't paid for boosters though since full release o...
- by Draco Cerberus - at 2013.12.07 15:31:00
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496. [REQUEST] DUSTCRAFT - in Feedback/Requests [original thread]
Wako 75 wrote: Draco Cerberus wrote: Wako 75 wrote: I wanna be a dust carebare and mine on highsec planets and fuel the fire of war with my unbreakable tritanium pickax and of course my tank with a mining laser on it. Then i want random d...
- by Draco Cerberus - at 2013.12.07 08:04:00
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497. [REQUEST] DUSTCRAFT - in Feedback/Requests [original thread]
Samoset Detrium wrote: Draco Cerberus wrote: Found in the following Wiki article is the reason why mining on planetary surfaces supporting life has been outlawed for centuries. Read the section entitled Every Shore Endeavor . Well...
- by Draco Cerberus - at 2013.12.07 07:57:00
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498. [Request] How to balance blueprints - in Feedback/Requests [original thread]
Most likely leaving it alone. You propose a fix to a problem where there really isn't one. We discussed this during both Open and Closed beta and in both situations the result was the same, those late to join the scene are out of luck, unless they...
- by Draco Cerberus - at 2013.12.07 07:50:00
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499. [Request] How to balance blueprints - in Feedback/Requests [original thread]
Cosgar wrote: You get a set number of uses per week. Once you use them up, you still keep the blueprints, but they restock on the following Wednesday. This can be further monetized by having different tiers of blueprints with more or less uses ...
- by Draco Cerberus - at 2013.12.07 06:48:00
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500. Here's a tip.. - in Feedback/Requests [original thread]
AlienPancakes wrote: Draco Cerberus wrote: General Erick wrote: Draco Cerberus wrote: Why do you guys even play if you hate the game so much, you could just retire from the game and send me all your isk, sounds like you won't have an...
- by Draco Cerberus - at 2013.12.07 02:15:00
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