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1901. To all the NOOBS.... - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Apparently this thread is full of scrubs that rapidly mash the X button and get raped alot on uplinks surrounded by reds. Alls fair in war, I've been watching maps and radar for years now in games, and if reds are stup...
- by Dovallis Martan JenusKoll - at 2013.08.31 11:15:00
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1902. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
Zero Harpuia wrote: MarasdF Loron wrote: Zero Harpuia wrote: YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatte...
- by Dovallis Martan JenusKoll - at 2013.08.30 01:52:00
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1903. For blasters on dropships... - in General Discussions [original thread]
Nguruthos IX wrote: So! Who is full of ****? And why does CCP have incorrect descriptions on everything in this game? My only guess is that the programmers don't actually play the game, so they never see the typoes and spelling or grammar...
- by Dovallis Martan JenusKoll - at 2013.08.28 21:01:00
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1904. Redlines, Blueballs, Escalation, and Tearicide - in General Discussions [original thread]
In other words the tiers still exist , they're just not publicly proclaimed as "tiers"... A psychological game if you will.
- by Dovallis Martan JenusKoll - at 2013.08.28 20:35:00
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1905. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
Operative 1171 Aajli wrote: Lillica Deathdealer wrote: Assert Dominance wrote: Spkr4theDead wrote: Assert Dominance wrote: Buff the shields to 20,000 and armor to 100,000, gg selfish tanks. If the enemy team wants your tank gone the...
- by Dovallis Martan JenusKoll - at 2013.08.28 20:30:00
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1906. CCP some questions on vehicle ammunition - in General Discussions [original thread]
They're going to have to have either internal nano hives that replenish slower than the consumption rate, the ability to make a supply depot, or add hihg HP supply bunkers of some kind. On half of our current maps tanks cannot reach the supply dep...
- by Dovallis Martan JenusKoll - at 2013.08.28 19:52:00
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1907. Finite ammo. It will be fine. - in General Discussions [original thread]
Rail guns would have to gain an AOE the size of grenade explosions since they can't constantly try to fire at AV users bouncing around.
- by Dovallis Martan JenusKoll - at 2013.08.28 04:20:00
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1908. SP respec for 1.4? - in General Discussions [original thread]
Iron Wolf Saber wrote: I wonder how rich I be if I had a dollar for every time its asked for. If you had a dollar I'd have to take it from you ! So you'd be broke! There! Problem solved!
- by Dovallis Martan JenusKoll - at 2013.08.27 22:27:00
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1909. Finite ammo. It will be fine. - in General Discussions [original thread]
Jake Bloodworth wrote: Maybe tankers will stop blowing up supply depots now? No quite the opposite.. Now they'll blow them up to starve enemy tanks of resources. Also the health on supply depots and CRU will have to be cut by1/4 to match an...
- by Dovallis Martan JenusKoll - at 2013.08.27 21:39:00
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1910. Finite ammo. It will be fine. - in General Discussions [original thread]
Bittersteel the Bastard wrote: Yeah.......in b4 QQ You ARE the QQ... You can't be "in before" if what you post is generic QQ.
- by Dovallis Martan JenusKoll - at 2013.08.27 21:08:00
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1911. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Uuunh... *lounges in armchair* You know all us ladies want bigger racks... *nibbles on thumbnail* For our tanks. *draws small circles on table with finger*
- by Dovallis Martan JenusKoll - at 2013.08.27 19:50:00
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1912. R.I.P. Small Turrets - in General Discussions [original thread]
Jason Pearson wrote: Sinboto Simmons wrote: you guys do know that with scanning changes coming in 1.4 the blues in your turret won't give you away right? You do know that firing won't light us up anyways, it's the sound. Sound plays a mas...
- by Dovallis Martan JenusKoll - at 2013.08.27 17:53:00
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1913. [Article] Biggest Headache For Game Developers: Abusive Fans - in General Discussions [original thread]
Silas Swakhammer wrote: Sgt Pseudo wrote: I hope our Devs are somewhat imune against this abusive behaviour One can only hope. I read somewhere, I think a City of Heroes dev said it, that it takes game developers two months of work to crea...
- by Dovallis Martan JenusKoll - at 2013.08.27 07:11:00
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1914. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: Henchmen21 wrote: Gelhad Thremyr wrote: Just witness a 50/6 Team Player guy with a forge gun in a domination. It cant be just skill, he camped on top of one of the 6 huge towers. Say what you will but a score like t...
- by Dovallis Martan JenusKoll - at 2013.08.27 07:04:00
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1915. Reasons why the Forge Guns are NOT overpowered. - in General Discussions [original thread]
Master Jaraiya wrote: To use a FG you must use a Heavy Dropsuit. The Heavy Dropsuit is by far the Easiest dropsuit to counter in the game because of our very large hitbox and very slow Movement/Sprint Speed. FG (and other) Heavies require inte...
- by Dovallis Martan JenusKoll - at 2013.08.26 21:13:00
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1916. One more thing ccp friendly fire please... - in General Discussions [original thread]
Eldest Dragon wrote: I'm getting sick of people walking in front of me and my bullets right before I down a guy, (because there chasing after my kill), most likely bc they cant get there own. Its time to let these guys know what happens when th...
- by Dovallis Martan JenusKoll - at 2013.08.26 19:39:00
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1917. If 1 shield hp > 1 armour hp . . . - in General Discussions [original thread]
Flix Keptick wrote: hooc order wrote: Iron Wolf Saber wrote: Armor has better engagement window but longer down time Shields have worse engagement window but shorter down time to the point its considered part of the engagement window ...
- by Dovallis Martan JenusKoll - at 2013.08.25 20:40:00
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1918. AV gunner's perspective on tanks - in General Discussions [original thread]
The easiest people to kill in infantry vs infantry combat are usually the ones who dive straight for AV weaponry whenever they see a vehicle. Doesn't matter if they change their suits to proto with proto guns... they usually fall faster even then....
- by Dovallis Martan JenusKoll - at 2013.08.25 04:39:00
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1919. Is it just me or... - in General Discussions [original thread]
Grenades are the counter to people who have exploitatively fast strafe speeds. They can't out-strafe an explosion. Basically there have been so many people picking up the KB/M just to do this people started throwing grenades out of habit. Edit: ...
- by Dovallis Martan JenusKoll - at 2013.08.25 00:53:00
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1920. Request to remove Manus peak, alter it or allow us to choose what map to play - in General Discussions [original thread]
Maken Tosch wrote: I agree that it's too hard for heavies to cope with that map. One would advise you to use infantry support as backup, but there is a problem with that argument... blueberries. You just can't trust blueberries. Blueberries wi...
- by Dovallis Martan JenusKoll - at 2013.08.24 23:46:00
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