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KING CHECKMATE
Bragian Order Amarr Empire
691
|
Posted - 2013.08.30 00:58:00 -
[31] - Quote
aaahhh..tank turrets. Sorry OP needs to be a little more specific.
My bad. Im a forge gunner and i dont know why FGs hit harder than tank turrets |
Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 00:58:00 -
[32] - Quote
Ankoku Daishogun wrote:Could you explain to me why grenades are 'stronger' than small missiiles.
Shaped charges, designed solely for Anti Materiel purposes. Also, no need for guiding or propulsion systems. Furthermore it has far inferior range. I do personbally believe they need a slight nerf, to be made alongside an LAV HP nerf, but I'd prefer if we stayed on topic here. |
ladwar
Dead Six Initiative Lokun Listamenn
1321
|
Posted - 2013.08.30 01:01:00 -
[33] - Quote
Zero Harpuia wrote:ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more. The Forge was never a free fitting, it was always the Swarm Launcher. Also, the Mauler doesn't come with a Forge Gun, the Forge is part of the fitting that you pay for when you buy the Mauler FITTING. Not to say I agree with CHECK, but I just hated to see lad's inaccuracy. it was a starter fit depending on the class you chose to play as back in closed beta. the class had a sniper, a medic, a heavy w/ a FG, and a assault class but i can't right remember what they called them. i think it was Sentinel class but i don't really remember the name but these where on top of the normal starter fits we have now. maybe the enforcer class but w/e its been long removed. |
FATPrincess - XOXO
Shining Flame Amarr Empire
474
|
Posted - 2013.08.30 01:05:00 -
[34] - Quote
Zero Harpuia wrote:Ankoku Daishogun wrote:Could you explain to me why grenades are 'stronger' than small missiiles. Shaped charges, designed solely for Anti Materiel purposes. Also, no need for guiding or propulsion systems. Furthermore it has far inferior range. I do personbally believe they need a slight nerf, to be made alongside an LAV HP nerf, but I'd prefer if we stayed on topic here.
It's anti- material...
Material
MATERIAL
-XOXO
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Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 01:05:00 -
[35] - Quote
ladwar wrote:Zero Harpuia wrote:ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more. The Forge was never a free fitting, it was always the Swarm Launcher. Also, the Mauler doesn't come with a Forge Gun, the Forge is part of the fitting that you pay for when you buy the Mauler FITTING. Not to say I agree with CHECK, but I just hated to see lad's inaccuracy. it was a starter fit depending on the class you chose to play as back in closed beta. the class had a sniper, a medic, a heavy w/ a FG, and a assault class but i can't right remember what they called them. i think it was Sentinel class but i don't really remember the name but these where on top of the normal starter fits we have now. maybe the enforcer class but w/e its been long removed.
I do not remember such a class myself, but the Forge Gun was far weaker then, and Tanks were far more powerful, so it does make sense. And both could shoot an MCC out of the sky in minutes :v |
Zero Harpuia
Turalyon 514
740
|
Posted - 2013.08.30 01:07:00 -
[36] - Quote
FATPrincess - XOXO wrote:Zero Harpuia wrote:Ankoku Daishogun wrote:Could you explain to me why grenades are 'stronger' than small missiiles. Shaped charges, designed solely for Anti Materiel purposes. Also, no need for guiding or propulsion systems. Furthermore it has far inferior range. I do personbally believe they need a slight nerf, to be made alongside an LAV HP nerf, but I'd prefer if we stayed on topic here. It's anti- material... Material MATERIAL -XOXO
ACTUALLY, it is Anti-Materiel. We get the terms Anti-Materiel and Anti-Personnel from another language, hence the alternate spelling. Here's a Wiki link for you.
http://en.wikipedia.org/wiki/Anti-materiel_rifle
THE MORE YOU KNOW! |
Spkr4theDead
International-Fleet
527
|
Posted - 2013.08.30 01:19:00 -
[37] - Quote
General Erick wrote:The Railgun also has more DPS I believe. 2000 compressed particle cannon =/= 3000 Wiyrkomi breach forge gun |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
90
|
Posted - 2013.08.30 01:20:00 -
[38] - Quote
Zero Harpuia wrote: YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatter what. Furthermore, what makes the compressed Railgun 'good'? It has higher damage, less splash, JUST LIKE THE FORGEGUN. You keep choosing the Anti-Materiel Railgun and expecting it to do well in every situation. There is no 'good' one, just one you like more.
Hmm.... let's see. You are telling us to ignore killshots, ok, fine, I can see why I should not fire the last shot (that would kill the enemy rail tank) because I would overheat. No, wait.. actually I can't see why... Railguns are terribad against infantry and the best one against vehicles is definetely the compressed one, it does not matter how much damage you can deal in one minute, it matters how much damage you can deal in seconds. Also you have to be terribad forge gunner to not make those 4 shots count. 90% of the time I am dead if I let the forge gunner unload those 4 shots on me one after another. But 90% of the time I will live and get away (or alternatively get close) if I take 4 railgun hits one after another. |
Big miku
Nation of Miku
281
|
Posted - 2013.08.30 01:21:00 -
[39] - Quote
Because Forge Guns are powered by the Eternal Forge of Sorrows, a collective furnace of tanker and militia suit tears coldly burning since the beginning of time, melding the darkest of earth metals into masses of pure hatred and suffering to be propelled by sheer fury and madness towards tanks and militia suits, forever continuing the righteous cycle. |
KING CHECKMATE
Bragian Order Amarr Empire
695
|
Posted - 2013.08.30 01:22:00 -
[40] - Quote
Spkr4theDead wrote:General Erick wrote:The Railgun also has more DPS I believe. 2000 compressed particle cannon =/= 3000 Wiyrkomi breach forge gun
Yeah, compare the RoF.
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Zero Harpuia
Turalyon 514
741
|
Posted - 2013.08.30 01:22:00 -
[41] - Quote
Spkr4theDead wrote:General Erick wrote:The Railgun also has more DPS I believe. 2000 compressed particle cannon =/= 3000 Wiyrkomi breach forge gun
DPS is Damage per Second, not Damage per Shot. The Breach has the worst DPS. |
Patrick57
GunFall Mobilization Covert Intervention
80
|
Posted - 2013.08.30 01:24:00 -
[42] - Quote
Gods Architect wrote:how many times are we going to hit the forge gun argument, its quite old I hate to agree with a SVER, but he is right
But to actually respond, a railgun has more than 3,000 HP. A forge gun has to support a suit with (sometimes) less than half what a railgun has.
I just realized this thread is about vehicle rail guns.
Please disregard everything I have said thus far. |
Master Jaraiya
Ultramarine Corp
576
|
Posted - 2013.08.30 01:26:00 -
[43] - Quote
Anmol Singh wrote:Monkey MAC wrote:Zero Harpuia wrote:The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled to half it's output it would STILL OHK a dropsuit, so seeing as it is so far past dropsuit HP it has it's damage scaled to Vehicle HP.
Put simply, the extra damage simulates an armor-piercing principle which the Railgun does not have because it isn't purely designed with an AV focus. If anything, the Railguns need abit of their old splash back as their shape is most likely conducive to shrapnel and shock as opposed to the shear piercing that the Forge has.
If I had to make a 'theoretical balance' thing here, the Forge would need less splash, but more damage to make up for the damage lost in the splash explosion. This would reflect the armor and shield piercing abilities trying to be exemplified by the Forge with its 'unrealistically' large output. The Railgun would need a slightly larger splash, but not as damaging as the splash was before it was nerfed(if any of you are old enough to remember those days). This will assist in exemplifying the unspecialized round structure that the Railgun appears to use, as it does less damage to hard targets but can still indirectly 'blap' infantry. In this way the Forge has a focused anti-armor role and can still 'forgesnipe' people with a steady hand, and the Railgun can have its more anti-infantry role with the large splash doing decent damage and resetting shield recharge times, while still packing enough direct fire damage to be a threat to other tanks.
LET THE FLAMING COMMENCE. Don't forget the turret has faster fire rate, higher dps (net), unlimited ammo, and its strapped to a 5k ehp tank!! HOWEVER with a finite ammo supply I believe this will be addressed by buffing turret damage, making more suited to anti vechile then anti vechile weaponary!! Turret does not have a faster fire rate... their is a 2.5 fire intreval and .3 charge time unlike the proto ishyukone Assault which fires in 1.8 seconds.. Also tanks are tuna cans- its a bad thing to be inside a tank because you are more likely to survive to a duvolle in your militia suit than you are to survive in a tank to a foregun and AV nades... Also the compressed railgun (the good 1) overheats in 3 shots Also- A forgegunner has a much much much*90 smaller hit box than a tank.
How many handheld weapons can destroy tanks?
How many handheld weapons can destroy heavies?
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ladwar
Dead Six Initiative Lokun Listamenn
1322
|
Posted - 2013.08.30 01:27:00 -
[44] - Quote
Zero Harpuia wrote:Spkr4theDead wrote:General Erick wrote:The Railgun also has more DPS I believe. 2000 compressed particle cannon =/= 3000 Wiyrkomi breach forge gun DPS is Damage per Second, not Damage per Shot. The Breach has the worst DPS. breach is on par with the standard forge for DPS. its just that it takes the longest between shots so if you can't get your second shot off you just missed out on alot of DPS. |
KING CHECKMATE
Bragian Order Amarr Empire
695
|
Posted - 2013.08.30 01:27:00 -
[45] - Quote
Patrick57 wrote:Gods Architect wrote:how many times are we going to hit the forge gun argument, its quite old I hate to agree with a SVER, but he is right But to actually respond, a railgun has more than 3,000 HP. A forge gun has to support a suit with (sometimes) less than half what a railgun has. I just realized this thread is about vehicle rail guns. Please disregard everything I have said thus far.
Happened to me too, OP wasn't clear enough... |
Zero Harpuia
Turalyon 514
741
|
Posted - 2013.08.30 01:28:00 -
[46] - Quote
MarasdF Loron wrote:Zero Harpuia wrote: YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatter what. Furthermore, what makes the compressed Railgun 'good'? It has higher damage, less splash, JUST LIKE THE FORGEGUN. You keep choosing the Anti-Materiel Railgun and expecting it to do well in every situation. There is no 'good' one, just one you like more.
Hmm.... let's see. You are telling us to ignore killshots, ok, fine, I can see why I should not fire the last shot (that would kill the enemy rail tank) because I would overheat. No, wait.. actually I can't see why... Railguns are terribad against infantry and the best one against vehicles is definetely the compressed one, it does not matter how much damage you can deal in one minute, it matters how much damage you can deal in seconds. Also you have to be terribad forge gunner to not make those 4 shots count. 90% of the time I am dead if I let the forge gunner unload those 4 shots on me one after another. But 90% of the time I will live and get away (or alternatively get close) if I take 4 railgun hits one after another.
If you fire all the railgun shots, you overheat and sieze. If you play it smart, you get more shots in less time by managing the heat level of the gun. You can also equip heatsinks to allow yourself more shots before overheat or, here's just a thought, use a Railgun with more DPS but less Alpha. Yaknow, any other Railgun, which as you stated yourself, can get more than the three shots the Compressed can. Also, you forget that the splash damage of the other Railguns also hits the tank you fire at, so the splash that you give up with the Compressed is only worth it if you are JUUUUUUUST clipping the edge of the tank.
So once again you are wrong. And if that last shot will get a kill but overheat your gun, go for it. That is a judgement call. If it won't kill him, just hurt him and leave you bareassed to his counterattack, don't take it. I didn't think I had to spell it out, but I took your limited intelligence for granted. |
Master Jaraiya
Ultramarine Corp
578
|
Posted - 2013.08.30 01:28:00 -
[47] - Quote
KING CHECKMATE wrote:ladwar wrote:KING CHECKMATE wrote:''Why the Forge Gun is 'stronger' than a Railgun Turret''
Because you have to buy the FG and the turret is there for free? maybe? AUR suit mauler comes w/ a forge gun... nice try bud but no. and the FG used to be a free fit w/ a class i don't remeber its name any more. Exactly, you are BUYING it with AUR.
Herp a derp derp!
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Zero Harpuia
Turalyon 514
741
|
Posted - 2013.08.30 01:29:00 -
[48] - Quote
KING CHECKMATE wrote:Patrick57 wrote:Gods Architect wrote:how many times are we going to hit the forge gun argument, its quite old I hate to agree with a SVER, but he is right But to actually respond, a railgun has more than 3,000 HP. A forge gun has to support a suit with (sometimes) less than half what a railgun has. I just realized this thread is about vehicle rail guns. Please disregard everything I have said thus far. Happened to me too, OP wasn't clear enough...
Fixed. Happy? |
Patrick57
GunFall Mobilization Covert Intervention
80
|
Posted - 2013.08.30 01:36:00 -
[49] - Quote
Zero Harpuia wrote:KING CHECKMATE wrote:Patrick57 wrote:Gods Architect wrote:how many times are we going to hit the forge gun argument, its quite old I hate to agree with a SVER, but he is right But to actually respond, a railgun has more than 3,000 HP. A forge gun has to support a suit with (sometimes) less than half what a railgun has. I just realized this thread is about vehicle rail guns. Please disregard everything I have said thus far. Happened to me too, OP wasn't clear enough... Fixed. Happy? No. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
180
|
Posted - 2013.08.30 01:36:00 -
[50] - Quote
TunRa wrote:Anti-material weapon
Wrong
Expand your vocabulary. |
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Sardonk Eternia
Multnomah Interstellar Holdings Inc.
180
|
Posted - 2013.08.30 01:38:00 -
[51] - Quote
FATPrincess - XOXO wrote:Zero Harpuia wrote:Ankoku Daishogun wrote:Could you explain to me why grenades are 'stronger' than small missiiles. Shaped charges, designed solely for Anti Materiel purposes. Also, no need for guiding or propulsion systems. Furthermore it has far inferior range. I do personbally believe they need a slight nerf, to be made alongside an LAV HP nerf, but I'd prefer if we stayed on topic here. It's anti- material... Material MATERIAL -XOXO
WRONG. Crack a dictionary. It's MATERIEL.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
53
|
Posted - 2013.08.30 01:52:00 -
[52] - Quote
Zero Harpuia wrote:MarasdF Loron wrote:Zero Harpuia wrote: YOU AREN'T ACCOUNTING FOR RELOAD MORON. A decent tanker would never be stupid enough to force his turret into a sieze period, but the Forge must reload every four shots nomatter what. Furthermore, what makes the compressed Railgun 'good'? It has higher damage, less splash, JUST LIKE THE FORGEGUN. You keep choosing the Anti-Materiel Railgun and expecting it to do well in every situation. There is no 'good' one, just one you like more.
Hmm.... let's see. You are telling us to ignore killshots, ok, fine, I can see why I should not fire the last shot (that would kill the enemy rail tank) because I would overheat. No, wait.. actually I can't see why... Railguns are terribad against infantry and the best one against vehicles is definetely the compressed one, it does not matter how much damage you can deal in one minute, it matters how much damage you can deal in seconds. Also you have to be terribad forge gunner to not make those 4 shots count. 90% of the time I am dead if I let the forge gunner unload those 4 shots on me one after another. But 90% of the time I will live and get away (or alternatively get close) if I take 4 railgun hits one after another. If you fire all the railgun shots, you overheat and sieze. If you play it smart, you get more shots in less time by managing the heat level of the gun. You can also equip heatsinks to allow yourself more shots before overheat or, here's just a thought, use a Railgun with more DPS but less Alpha. Yaknow, any other Railgun, which as you stated yourself, can get more than the three shots the Compressed can. Also, you forget that the splash damage of the other Railguns also hits the tank you fire at, so the splash that you give up with the Compressed is only worth it if you are JUUUUUUUST clipping the edge of the tank. So once again you are wrong. And if that last shot will get a kill but overheat your gun, go for it. That is a judgement call. If it won't kill him, just hurt him and leave you bareassed to his counterattack, don't take it. I didn't think I had to spell it out, but I took your limited intelligence for granted. Your Tank vs Tank rant kind of missed your quoted persons Tank vs Infanty post. Also... Railgun splash? That's like rolling a pair of dice, if its a 7 or higher it hits, anything else and the splash magically disappears. Been that way for a year and a half now... |
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