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Thread Statistics | Show CCP posts - 0 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1186
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Posted - 2013.08.27 20:52:00 -
[1] - Quote
Quote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo.
Quote:Ammo Cache (P): Increases the amount of on-board ammunition available to turrets. Used to increase ammo capacity. Useful when not near a supply depot.
So it seems like to me, depending on how much ammo we start with, if there will be a skill to increase it or if running one of the ammo cache mods will be mandatory. Seems to me like something we needed.
If tanks get the buff they deserve then this will make it more balanced. After all this is more realistic.
If the ammo cache has a cooldown instead of a one time deal that it will be fine regardless. |
Bittersteel the Bastard
WarRavens League of Infamy
299
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Posted - 2013.08.27 20:53:00 -
[2] - Quote
Yeah.......in b4 QQ |
Arkena Wyrnspire
Turalyon 514
2780
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Posted - 2013.08.27 20:55:00 -
[3] - Quote
No, what tanks really need is infinite ammo and ungodly durability so they can pubstomp non-stop. After all, they cost isk. |
sly Bandit
OSG Planetary Operations Covert Intervention
25
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Posted - 2013.08.27 20:56:00 -
[4] - Quote
b-but.. I like infinite ammo.. |
Bittersteel the Bastard
WarRavens League of Infamy
299
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Posted - 2013.08.27 20:57:00 -
[5] - Quote
Arkena Wyrnspire wrote:No, what tanks really need is infinite ammo and ungodly durability so they can pubstomp non-stop. After all, they cost isk.
Someone is going to take this seriously and I will continue to lose faith in humanity. |
Forlorn Destrier
Bullet Cluster
1466
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Posted - 2013.08.27 20:58:00 -
[6] - Quote
Quotes without links are dubious at best. |
Jake Bloodworth
DUST University Ivy League
104
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Posted - 2013.08.27 21:03:00 -
[7] - Quote
Maybe tankers will stop blowing up supply depots now? |
N1ck Comeau
Ahrendee Mercenaries EoN.
1186
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Posted - 2013.08.27 21:03:00 -
[8] - Quote
Forlorn Destrier wrote:Quotes without links are dubious at best. https://forums.dust514.com/default.aspx?g=posts&t=104985&find=unread |
Spademan
the unholy legion of darkstar DARKSTAR ARMY
251
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Posted - 2013.08.27 21:03:00 -
[9] - Quote
Since they will now have limited ammo, wouldn't that mean that it would now be acceptable to up there damage and effectiveness a tad? Just a thought. A scary one for me. But a thought nonetheless. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
51
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Posted - 2013.08.27 21:08:00 -
[10] - Quote
Bittersteel the Bastard wrote:Yeah.......in b4 QQ You ARE the QQ... You can't be "in before" if what you post is generic QQ. |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1188
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Posted - 2013.08.27 21:10:00 -
[11] - Quote
Spademan wrote:Since they will now have limited ammo, wouldn't that mean that it would now be acceptable to up there damage and effectiveness a tad? Just a thought. A scary one for me. But a thought nonetheless. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat
read the first quote |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
183
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Posted - 2013.08.27 21:11:00 -
[12] - Quote
Arkena Wyrnspire wrote:No, what tanks really need is infinite ammo and ungodly durability so they can pubstomp non-stop. After all, they cost isk. Dust is not pay-to-win?
...Too soon? |
Bittersteel the Bastard
WarRavens League of Infamy
302
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Posted - 2013.08.27 21:15:00 -
[13] - Quote
Dovallis Martan JenusKoll wrote:Bittersteel the Bastard wrote:Yeah.......in b4 QQ You ARE the QQ... You can't be "in before" if what you post is generic QQ.
I agree with what OP posted. I'm not QQing. I'm waiting for tankers to come here and cry about the change even though CCP Wolfman said they'd be making turrets more effective as a result. |
Casius Hakoke
Molon Labe.
299
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Posted - 2013.08.27 21:16:00 -
[14] - Quote
N1ck Comeau wrote:Quote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. Quote:Ammo Cache (P): Increases the amount of on-board ammunition available to turrets. Used to increase ammo capacity. Useful when not near a supply depot. So it seems like to me, depending on how much ammo we start with, if there will be a skill to increase it or if running one of the ammo cache mods will be mandatory. Seems to me like something we needed. If tanks get the buff they deserve then this will make it more balanced. After all this is more realistic. If the ammo cache has a cooldown instead of a one time deal that it will be fine regardless.
Personally as a tanker I think this would be a good change as long as it is accompanied by a general vehicle survivability buff. Its both more believable and it gives havs a reason to use supply depots. From many threads about the subject in the past that was one of the big complaints by non hav pilots when hav pilots were looking for a buff. And personally I've always found it strange that turrets had unlimited ammo.
Hopefully this is not the start of a major nerf but the justification for a major buff. |
0bi wan-jacobi
Ancient Exi1es
60
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Posted - 2013.08.27 21:19:00 -
[15] - Quote
LOL you can fken forget about blasters with rails doing more damage.... |
BL4CKST4R
WarRavens League of Infamy
1263
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Posted - 2013.08.27 21:25:00 -
[16] - Quote
N1ck Comeau wrote:Quote:Turrets will now have finite ammunition. Vehicle vs. vehicle combat generally boils down to two vehicles parked opposite one another firing until someone pops. This is not fun. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threat; spam a target and eventually you will run out of ammo. Quote:Ammo Cache (P): Increases the amount of on-board ammunition available to turrets. Used to increase ammo capacity. Useful when not near a supply depot. So it seems like to me, depending on how much ammo we start with, if there will be a skill to increase it or if running one of the ammo cache mods will be mandatory. Seems to me like something we needed. If tanks get the buff they deserve then this will make it more balanced. After all this is more realistic. If the ammo cache has a cooldown instead of a one time deal that it will be fine regardless.
Hopefully in the high slots, I am weary that this update might make armor tanks UP. They would require a very high buffer in order to match against a shield tank repairing ultra fast and moving ultra fast. Not to mention AV doing 130% damage against a armor tank. This update might put armor tanks as railgun/long range fighters and shield tanks short range blasters, which is completely opposite from their respective racial weapons. |
ladwar
Dead Six Initiative Lokun Listamenn
1299
|
Posted - 2013.08.27 21:26:00 -
[17] - Quote
N1ck Comeau wrote:Spademan wrote:Since they will now have limited ammo, wouldn't that mean that it would now be acceptable to up there damage and effectiveness a tad? Just a thought. A scary one for me. But a thought nonetheless. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threatread the first quote i said it else where but im still betting that no turret gets any kind of damage buff and the turrets we have now are the turrets we will have after 1.5, that was just added so vehicle users don't cry nerf. |
Casius Hakoke
Molon Labe.
299
|
Posted - 2013.08.27 21:27:00 -
[18] - Quote
0bi wan-jacobi wrote:LOL you can fken forget about blasters with rails doing more damage....
I'll reserve judgment on that until we see how much ammo. But you are probably right that it would be best to fit rails to be ready for other havs, but I think I will wait and see. Not really in the mood for doom saying right now. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
52
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Posted - 2013.08.27 21:39:00 -
[19] - Quote
Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now? No quite the opposite.. Now they'll blow them up to starve enemy tanks of resources. Also the health on supply depots and CRU will have to be cut by1/4 to match any new ammo restrictions by the turrets. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
538
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Posted - 2013.08.27 21:41:00 -
[20] - Quote
I'll accept it. I guess I'll jsut have to go to the Base every time I want a ammo refill....... I can't believe though that they would take out our infinite nanohives from us, and give us very expensive ammo instead |
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Xocoyol Zaraoul
Superior Genetics
1077
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Posted - 2013.08.27 21:41:00 -
[21] - Quote
Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now?
Never, even with finite ammo, supply depots are an unacceptable risk if my team can't capture and hold them, it allows infinite-ammo AV weaponry.
I'll simply learn to roll back to base when I get near 70%-80% depletion and recall my HAV then call a new one in for more ammo, or roll back to base and use that Supply Depot if it is still standing. |
FATPrincess - XOXO
Shining Flame Amarr Empire
468
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Posted - 2013.08.27 21:42:00 -
[22] - Quote
LOL no it won't be.
-XOXO |
ladwar
Dead Six Initiative Lokun Listamenn
1299
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Posted - 2013.08.27 21:44:00 -
[23] - Quote
Xocoyol Zaraoul wrote:Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now? Never, even with finite ammo, supply depots are an unacceptable risk if my team can't capture and hold them, it allows infinite-ammo AV weaponry. I'll simply learn to roll back to base when I get near 70%-80% depletion and recall my HAV then call a new one in for more ammo, or roll back to base and use that Supply Depot if it is still standing. supply depot will hold an even higher threat value to me so any not in the my redzone will be toast. |
Chunky Munkey
Amarr Templars Amarr Empire
1272
|
Posted - 2013.08.27 21:44:00 -
[24] - Quote
Bittersteel the Bastard wrote:Arkena Wyrnspire wrote:No, what tanks really need is infinite ammo and ungodly durability so they can pubstomp non-stop. After all, they cost isk. Someone is going to take this seriously and I will continue to lose faith in humanity.
It's also possible that a lack of faith in humanity would make a person think it was serious. |
Casius Hakoke
Molon Labe.
299
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Posted - 2013.08.27 21:45:00 -
[25] - Quote
Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now?
It will actually be even more important to blow them up. Not just to deny the enemy easy AV changes but tot deny enemy havs easy restock. |
Bittersteel the Bastard
WarRavens League of Infamy
311
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Posted - 2013.08.27 21:49:00 -
[26] - Quote
Casius Hakoke wrote:Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now? It will actually be even more important to blow them up. Not just to deny the enemy easy AV changes but tot deny enemy havs easy restock.
Then you guys deserve anything you receive. |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
45
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Posted - 2013.08.27 21:57:00 -
[27] - Quote
Finite ammo for tanks? Hehehehe...Wow. The forums ARE more interesting than the game. |
Spademan
the unholy legion of darkstar DARKSTAR ARMY
252
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Posted - 2013.08.27 21:58:00 -
[28] - Quote
N1ck Comeau wrote:Spademan wrote:Since they will now have limited ammo, wouldn't that mean that it would now be acceptable to up there damage and effectiveness a tad? Just a thought. A scary one for me. But a thought nonetheless. Finite ammunition allows us to make turrets more powerful while preventing them from being a constant threatread the first quote
Derp. Bad thing is that I've read it a few times before. |
Casius Hakoke
Molon Labe.
299
|
Posted - 2013.08.27 22:08:00 -
[29] - Quote
Bittersteel the Bastard wrote:Casius Hakoke wrote:Jake Bloodworth wrote:Maybe tankers will stop blowing up supply depots now? It will actually be even more important to blow them up. Not just to deny the enemy easy AV changes but tot deny enemy havs easy restock. Then you guys deserve anything you receive.
Why would we leave a strategic resource that our enemy could use against us? Now if our team can take and hold them, than awesome. But if it keeps flipping or is deep in enemy hands why would we not destroy it? Plus I don't really understand the hate, this seemed like an interesting topic that I don't really feel is a nerf if done in the right manor. |
Viktor Vikrizi
The Corporate Raiders
34
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Posted - 2013.08.27 22:30:00 -
[30] - Quote
I'm fine with the finite ammunition since the turrets are getting buffed in return. |
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