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861. Friendly reminder for Snipers to address CCP Rattati. This must stop... - in General Discussions [original thread]
aaaasdff ertgfdd wrote: Dovallis Martan JenusKoll wrote: Arkena Wyrnspire wrote: Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directl...
- by Dovallis Martan JenusKoll - at 2014.07.06 05:30:00
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862. Friendly reminder for Snipers to address CCP Rattati. This must stop... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the r...
- by Dovallis Martan JenusKoll - at 2014.07.06 05:06:00
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863. Sentinels with light weapons. *laughs* - in General Discussions [original thread]
vlad stoich wrote: Atiim wrote: Dovallis Martan JenusKoll wrote: Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this? Holy Sh!t ,...
- by Dovallis Martan JenusKoll - at 2014.07.06 04:24:00
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864. Installation EHP Buff - in General Discussions [original thread]
CELESTA AUNGM wrote: Nice replies, and nice debate from everybody. When I'm not operating a Dropship (main concern transporting mercs safely to a spot covered by red-hacked turret installations), I am, err, umm,... hacking and manning instal...
- by Dovallis Martan JenusKoll - at 2014.07.06 04:12:00
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865. Weapon That Requires The Most Skill - in General Discussions [original thread]
INFINITE DIVERSITY IDIC wrote: Dovallis Martan JenusKoll wrote: Appia Vibbia wrote: Bolt Pistol: Small clip, charge up time, no headshot multiplier like Scrambler Pistol Sniper Rifle: Not the actual capacity to aim and kill but dealing w...
- by Dovallis Martan JenusKoll - at 2014.07.01 05:36:00
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866. Installation EHP Buff - in General Discussions [original thread]
TEBOW BAGGINS wrote: axINVICTUSxa wrote: CCP Rattati wrote: I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a litt...
- by Dovallis Martan JenusKoll - at 2014.07.01 04:37:00
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867. Gloatmail - in General Discussions [original thread]
Mortedeamor wrote: if i send u a gg..and my total score is higher than anyone on either side of the match regardless of whether we won or lost its most likely gloat mail but then i also send gg's to someone i felt killed me with skill..not cha...
- by Dovallis Martan JenusKoll - at 2014.06.30 21:38:00
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868. ps3 too limiting bullcrap - in General Discussions [original thread]
Doyle Reese wrote: you just want to be on the peak with a Thale's don't you? Proto weapons in the sniper category only have 20 hp more than a standard rifle. That's 4 dps difference compared to 40 for the pray N spray weapons... Or is that t...
- by Dovallis Martan JenusKoll - at 2014.06.30 21:33:00
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869. Sentinels with light weapons. *laughs* - in General Discussions [original thread]
Tectonic Fusion wrote: vlad stoich wrote: Lynn Beck wrote: Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.' Then by your logic le...
- by Dovallis Martan JenusKoll - at 2014.06.30 21:19:00
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870. Installation EHP Buff - in General Discussions [original thread]
Doyle Reese wrote: My tank has been hit by a Missile Turret from the enemy redline on the bridge map on Skirmish (Bridge Objective being A) before :( I cannot think of any map where the missile turrets have clear view of any bridge. The brid...
- by Dovallis Martan JenusKoll - at 2014.06.30 21:15:00
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871. Weapon That Requires The Most Skill - in General Discussions [original thread]
Appia Vibbia wrote: Bolt Pistol: Small clip, charge up time, no headshot multiplier like Scrambler Pistol Sniper Rifle: Not the actual capacity to aim and kill but dealing with it having such terrible hit-detection Scrambler Rifle: It has the...
- by Dovallis Martan JenusKoll - at 2014.06.30 11:27:00
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872. Installation EHP Buff - in General Discussions [original thread]
Installations need Lots of HP The ability to LOOK UP Better positioning. As of right now, about 80% of the turrets we have are obstructed through 90-100% of their viable use region (as in a building straight in the center preventing the turret fr...
- by Dovallis Martan JenusKoll - at 2014.06.30 11:15:00
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873. Tanking: The least fun role. - in General Discussions [original thread]
Atiim wrote: You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs. No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansio...
- by Dovallis Martan JenusKoll - at 2014.06.29 09:57:00
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874. Scouts: Eve vs Dust - in General Discussions [original thread]
Roger Cordill wrote: So let me get this straight: You want Scouts to be: 1: Slow 2: no weapons or equipment at all, unless it is Scout equipment Denied. Mmmmm. I'd read that again... In your case I'd read it over about 20 times. Suits ne...
- by Dovallis Martan JenusKoll - at 2014.06.29 09:03:00
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875. Make melee kills take something or the whole suit and gun - in Feedback/Requests [original thread]
Geo Esp wrote: I pretty sure you could get people to use melee if you ended up with there stuff in your salvage The stuff that incinerates from internal nanomachines? You want to carry that around and burn your own armor out?
- by Dovallis Martan JenusKoll - at 2014.06.27 05:56:00
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876. wth happen to tanks? - in General Discussions [original thread]
Atiim wrote: What's funny, is that other than an HP/s nerf on Armor Repairers, there were no nerfs to vehicles. Yes there were... Blasters now cannot hit the broad side of a barn. Unless you have Proto blasters a MLT swarmer can stand in the ...
- by Dovallis Martan JenusKoll - at 2014.06.26 09:02:00
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877. Reduce Range on HMG. - in General Discussions [original thread]
Markul Gartel wrote: I love the simple get good remarks when defending an overpowered setup. The hmg needs to be less accurate after 30m or not effective at all after 30m because right now it's too overpowered. I have an alt account with a heav...
- by Dovallis Martan JenusKoll - at 2014.06.26 08:53:00
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878. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Kurai-Ronin wrote: QQ noobs they're already good against infantry I stole an enemy missile tank and got 52 kills. Pics or it didn't happen. It was 52 suicides. He gets his words mixed up. Also, the tank blew up a...
- by Dovallis Martan JenusKoll - at 2014.06.24 20:24:00
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879. Termination on Bleedout screen -- O - in Feedback/Requests [original thread]
I was just playing a round last night, when I encountered an unscrupulous bunch of people "Rebellion LLC" or something of that sort, who had queue synched to both sides of the battlefield. Anyway, they had been wandering the area in a group trying...
- by Dovallis Martan JenusKoll - at 2014.06.24 20:14:00
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880. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Adipem Nothi wrote: Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts. That would be because they don't have a full PRO scout fit, and want to survive just a bit longer in combat... If different suits ...
- by Dovallis Martan JenusKoll - at 2014.06.24 19:49:00
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