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vlad stoich
Fooly Cooly.
192
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Posted - 2014.07.01 18:20:00 -
[61] - Quote
Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this?
Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9. |
vlad stoich
Fooly Cooly.
192
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Posted - 2014.07.01 18:22:00 -
[62] - Quote
CommanderBolt wrote:I am only too happy to stick my forge gun onto a cloaky scout suit! Oh god do you know how much fun that would be!
- Cloak on, sneaks up to heavies and others, decloak, forge gun charges......BAWWWOOOMM! haha (Yes I know you can do similar with remotes and the forge gun charging would give you away but still, I love forge! <3 )
That would be hilarious and fun.
The scout is so light in weight, that the forge would act like a hand held jet pack thrusting him in the opposite direction. Might come in use though. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
252
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Posted - 2014.07.02 07:59:00 -
[63] - Quote
Eruditus 920 wrote:Seymour KrelbornX wrote:this topic was thoroughly discussed and laughed off the front page months ago....where were you?
As if once a topic is ever broached all other forum goers are forbidden to discuss said topic whether they were aware of it or not. Seymour, are you a bully in real life? I always thought better of you.
I'm no bully... I just don't have the patience for non issues... there are real problems in the game...this is just an "I don't like getting killed this way" issue and I'm thoroughly sick of these kinds of threads.
let me be clear... heavies do have balance issues, but it isn't the weapon they hold, it isn't their ehp... both of these thingsare as they should be. I believe that since they are these lumbering behemoths, they should move like one.... their turn speed is too fast, and they should not have a sprint (something new I've been thinking about). but if you want to snipe in a heavy suit, you should have that option. if you want to fight from 40 meters with an assault rifle, that should be a viable build.
I do however think the hmg has way too much range, cutting it in half while still providing a heavy with the option of using something with more range like a rail rifle gives heavies nice options that are not OP.
the meaning behind my original post was that everything that is being discussed here, plus some, in this thread was thoroughly debated, and easily found in the archives of these forums, which makes this thread utter and fruitless redundancy...
not to mention rattati has already said he likes where the heavies are at in reply to a recent "nerf heavies" thread.... |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
253
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Posted - 2014.07.02 08:11:00 -
[64] - Quote
I'm sorry for the double post, but I would like you all to consider the consequences of removing the light weapon option from heavies.
I'm a logi, with a six kin triage repper repping 2 heavies at one time I have seen the destruction they cause.
I'm sure most of you have, if you haven't, then you need to witness it.
2 heavies with hmg running side by side with a logi in tow through the halls of a building , or popping out of an lav at an area where the enemy is grouped up is devastating!
my heavies have had average scores of 40/4 ( in a bad game maybe 20/6, in a good game 60/2)
you all see how many heavies are out there now.... imagine forcing them all to run hmg, or worse, rooftop forge....
heavies with rifles and shotguns (lol).... or even massdrivers, are easily flanked and disposed of in most situations... and logies don't really like to rep them if given the choice of an hmg heavy.
you would all be shooting yourselves in the foot if you had heavy's light weapon option removed.... just think about that. |
Jathniel
G I A N T General Tso's Alliance
1063
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Posted - 2014.07.02 09:34:00 -
[65] - Quote
leave them alone. heavies with shotguns are cute.
and their cousins with the rail rifles are cuter, and have bite. |
Yeeeuuuupppp
uptown456 Dark Taboo
394
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Posted - 2014.07.02 10:22:00 -
[66] - Quote
*sees sentinel w/ light weapon* *flanks around and comes up behind* *whips out the most op smg, the toxin* "Sure wish you were using an HMG now, muahahaha", I say as I let 92 bullets tear him apart (minmatar assault lv 3). Dip dip potato chip
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
856
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Posted - 2014.07.06 04:24:00 -
[67] - Quote
vlad stoich wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this? Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9.
Machinery of that size, considering it of solid metallic make, would easily weigh over 500 lbs (a half ton). Scout suits are supposed to be agile addons to the subject, who could weigh about 170-250 or so if in fit shape, plus the weight of armor would be about 25-150 lbs to be conservative, making the maximum 400 lbs or so. But I'd have to go with the clone itself being streamlined for the scout role, as well as the dropsuit, so the weight would be around 200, and the suit would be about 50 lbs. Thus the logical result is the entire fitting weighs about 250 lbs. Then again, most scouts waste a good deal of their remaining suit strength on burdensome plating, which would reduce their carrying capacity... or should, if you actually wanted weight to factor into this.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Adipem Nothi
Nos Nothi
2407
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Posted - 2014.07.06 06:51:00 -
[68] - Quote
Dovallis Martan JenusKoll wrote:...would easily weigh over 500 lbs (a half ton). Pro Tip: 500 lbs =/= half ton
Shoot scout with yes...
- Ripley Riley
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J0hlss0n
Molon Labe. General Tso's Alliance
164
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Posted - 2014.07.06 08:46:00 -
[69] - Quote
Dedicated heavy here, and I support this to 100%, never used a light weapon on my heavies and never will. Do not touch my sidearm though... =P |
Cogadh Draco
WarRavens Final Resolution.
80
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Posted - 2014.07.06 09:38:00 -
[70] - Quote
Lynn Beck wrote:Then remove their sidearms, because the only reasoning you could possibly have for no LW is 'their fingers are too sausage-like, and thus can't hold them.'
I'm surprised heavies can even get the finger on the trigger of an SMG or a pistol of any sort... It's like having ten rows of quarters on your hands... |
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Alena Ventrallis
The Neutral Zone Psychotic Alliance
1429
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Posted - 2014.07.06 11:10:00 -
[71] - Quote
Atiim wrote:I'm indifferent to the idea.
It should be noted however, that as long as a Sentinel is capable of carrying a long range weapon (such as a Scrambler or Rail Rifle), the argument about Sentinels being out-ranged by nearly everything is invalid.
Calmanndo user with nova knives: Because someone has to do it.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
35
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Posted - 2014.07.06 11:54:00 -
[72] - Quote
Vapor Forseti wrote:Should Sentinels be restricted to only heavy weapons in their heavy weapons slot? Commandos are the only heavy suits that should be able to wield light weapons IMHO. It's their specialty.
Discuss. Why does it matter? Its not a good class, and its a Mexican thing, and why are the Nyains worried about fixing something people exploit? Thought that was your all specialty? |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
35
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Posted - 2014.07.06 11:56:00 -
[73] - Quote
Dovallis Martan JenusKoll wrote:vlad stoich wrote:Atiim wrote:Dovallis Martan JenusKoll wrote:Not to mention the gun weighs more than the scout. CCP has released information stating the weight of the Scout Suit and the HMG? Where can I find this? Holy Sh!t , the world is going to end and hell has frozen over if Atiim is asking where to find info. You are always johnny on the spot with info, supporting evidence, links to sites, the whole 9. Machinery of that size, considering it of solid metallic make, would easily weigh over 500 lbs (a half ton). Scout suits are supposed to be agile addons to the subject, who could weigh about 170-250 or so if in fit shape, plus the weight of armor would be about 25-150 lbs to be conservative, making the maximum 400 lbs or so. But I'd have to go with the clone itself being streamlined for the scout role, as well as the dropsuit, so the weight would be around 200, and the suit would be about 50 lbs. Thus the logical result is the entire fitting weighs about 250 lbs. Then again, most scouts waste a good deal of their remaining suit strength on burdensome plating, which would reduce their carrying capacity... or should, if you actually wanted weight to factor into this. 500lbs is a half ton huh? Let me sell you some drugs. |
Yokal Bob
Escrow Removal and Acquisition Dark Taboo
509
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Posted - 2014.07.06 12:08:00 -
[74] - Quote
Had a match where my hmg came up against 4 heavies with light weapons so i thought **** it and joined them, killed them alllllllll mwahahahaha
then i got annoyed at usuckatdust being a tryhard so brought out the same suit :D
i hate the suit in fairness, but my god there everywhere
If its not anime, its not real
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manboar thunder fist
Molon Labe. General Tso's Alliance
58
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Posted - 2014.07.06 12:34:00 -
[75] - Quote
Classic What the french, using kaalakiotas with over 1500 hp sentinels and they still need logis to back them up. I disapprove of this tactic and believe it should be restricted to medium and commando frames. the commando is pretty similar to the sentinel, any argument of skill points range etc is invalidated by the presence of a light weapon specialist in the same skill category.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Bethhy
Ancient Exiles. General Tso's Alliance
2093
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Posted - 2014.07.06 13:06:00 -
[76] - Quote
CCP made an entire Video on DUST explaining how you can be a scout sniper... or a heavy sniper...
The differences..
This is what a CCP game is.... The ability to put any size anything on anything..
We have put battleship modules on frigates in EVE.
https://www.youtube.com/watch?v=n_LlH2c5dyA Check out 1:20... Explains the whole customization thing with DUST.
P.S. that video was the one for Uprising launch... When we didn't have aim assist... Such an amazing game.. I miss it..
The DUST we have now is like a DUST 514 from back then set on "Easy" mode. Everything about DUST now compared to then makes me not want to even play the game. |
manboar thunder fist
Molon Labe. General Tso's Alliance
62
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Posted - 2014.07.06 13:53:00 -
[77] - Quote
Bethhy wrote:CCP made an entire Video on DUST explaining how you can be a scout sniper... or a heavy sniper... The differences.. This is what a CCP game is.... The ability to put any size anything on anything.. We have put battleship modules on frigates in EVE. https://www.youtube.com/watch?v=n_LlH2c5dyA Check out 1:20... Explains the whole customization thing with DUST. P.S. that video was the one for Uprising launch... When we didn't have aim assist... Such an amazing game.. I miss it.. The DUST we have now is like a DUST 514 from back then set on "Easy" mode. Everything about DUST now compared to then makes me not want to even play the game.
That's not the point. The problem is that snipers in the redline have no weakness from other players. especially with heavy suits. they should be forced to fight in the battle zone
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Fire of Prometheus
Alpha Response Command
5214
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Posted - 2014.07.06 13:56:00 -
[78] - Quote
I killed a proto gal sentinel with a Templar laser rifle on my basic amarr commando
PSN: jcptmo8055
Long live commandos
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
857
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Posted - 2014.07.06 21:34:00 -
[79] - Quote
Adipem Nothi wrote:Dovallis Martan JenusKoll wrote:...would easily weigh over 500 lbs (a half ton). Pro Tip: 500 lbs =/= half ton
Also, the GalScout in my merc quarters is crackhead thin, but mercs are supposedly 3 meters tall (or some such). Might be heavier than he looks. Seems I missed the word "to" in that statement and didn't think much of it. Updated line "(to a half ton)".
aaaasdff ertgfdd wrote:500lbs is a half ton huh? Let me sell you some drugs.
Thanks for being a literary invalid. As you can see the point was already brought up, leaving you with a very... unoriginal line of thought.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Scheneighnay McBob
Cult of Gasai
5578
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Posted - 2014.07.06 21:43:00 -
[80] - Quote
One Eyed King wrote:What if there were a penalty of some kind?
Reduction to light weapon range
OR
Reduction to reload etc.
I wanted to make the OR stand out because I would be careful not to add too many restrictions, if one small one doesn't create a significant enough sacrifice, then another small penalty can be added. I think there should be battlefield variety, but I think there should be a little sacrifice without it being so significant to render the variations completely useless. Don't penalize suits for downgrading weaponry, reward the suits that are meant to be using light weapons.
Oh wait! that's already happening, so there's no issue.
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