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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 07:01:00 -
[31] - Quote
Hakyou Brutor wrote:Dust 514: The game in which handheld miniguns have more usable range than a vehicle mounted blaster turret. Not true as long as you are aimimg at a tank size target. Maybe you should say more accuracy?
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Atiim
EnvyUs.
9982
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Posted - 2014.06.29 07:01:00 -
[32] - Quote
You missed Logistics LAVs and Dropships, as well as Cycled Small Missiles.
Not to mention Efficient Repairers and Transporters.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Hakyou Brutor
G0DS AM0NG MEN
797
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Posted - 2014.06.29 07:01:00 -
[33] - Quote
INFINITE DIVERSITY IDIC wrote:I get english isnt your first love, but stay with me here canuck. There is video evidence on you tube of tripple rep maddys takimg proto swarms with prof 5 and just sitting there. You dig?
Yo Diversity, try out tanking.
They nerfed the actual f*ck out of armor repairers and blasters.
"I never pull out" ~Ace Boone, 2014.
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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 07:03:00 -
[34] - Quote
CRAZYHORSE ONE EIGHT wrote:It is nowhere near as much fun as it used to be. I run tanks to kill tanks and it's getting more bland with each tank update.
They've taken away: Marauders Enforcers Black Ops Compressed rail guns Regulated rail guns Compressed blaster Stabilized blasters Fragmented missile launchers Accelerated missile launchers Active heat sinks passive heat sinks Passive shield hardeners Passive armour hardeners Turret speed rotation mods (replaced with skills that don't work) Remote armour repairers Remote shield repairers Passive damage mods Passive shield rechargers 180mm armour plates One high slot and one low slot per hull
Did I miss anything?
So most of the variations of fittings are gone. Sigh. Now this I can agree with some of the old variation would be nice.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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John ShepardIII
G0DS AM0NG MEN
353
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Posted - 2014.06.29 07:12:00 -
[35] - Quote
Yeah blasters suck. That's why when I was tanking and I would see a forger I would just jump out and shoot him. It's easier.
The True Shepard.
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INFINITE DIVERSITY IDIC
469
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Posted - 2014.06.29 07:43:00 -
[36] - Quote
Hakyou Brutor wrote:INFINITE DIVERSITY IDIC wrote:I get english isnt your first love, but stay with me here canuck. There is video evidence on you tube of tripple rep maddys takimg proto swarms with prof 5 and just sitting there. You dig?
Yo Diversity, try out tanking. They nerfed the actual f*ck out of armor repairers and blasters. I realize they have now, this was before the hotfixes. I have a 15 mil sp tank character, perhaps I will try him out, its been awhile.
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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THEAMAZING POTHEAD
Nyain San General Tso's Alliance
1184
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Posted - 2014.06.29 08:04:00 -
[37] - Quote
I thought blasters were useless now til I realised that it will still **** up people at all ranges but it absolutely sucks against anyone in cover...that's the big thing. However then you consider the gigantic nerf towards railguns with damage profile, straight less damage, and nerfed damage mods and now blaster tanks may have less killing potential, but triple repped armor maddys virtually never die...the only thing relevant as a threat are missle tanks, but overdrives allow them to easily be outmaneuvered and exploited. So ya, you may not be able to just instarape people with blasters anymore, when you consider that you never die anymore while still ******* anyone not in cover its a decent tradeoff. People think you have to get in close...but that's not really true, its just as easy to kill people at 80m as it is at 30m, but fuggin impossibru to kill someone who can get to cover.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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Scout Hunter II
Inner.Hell
29
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Posted - 2014.06.29 08:06:00 -
[38] - Quote
Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role.
the tank is no longer fun and responsive. Your better off playing infantry
CEO of Inner.Hell
> Those who sacrifice freedom in the name of security, deserve neither.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
848
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Posted - 2014.06.29 09:57:00 -
[39] - Quote
Atiim wrote:You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs.
No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansion is listed as having 0 PG / 0 CPU on your build.
Also, after running the mod up, I put on the optimizers for all weapons, armor, and shield to 5, but still came up 100 PG short of what your fit shows in the link. I think there are a few unused skills that the site forgot to remove hovering in the background, that came out because you hit the "max skill" button.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11332
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Posted - 2014.06.29 10:17:00 -
[40] - Quote
INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range?
Dude its a ******* Railgun..... most large calibre projectile weapons can fire 800m +..... a mass accelerated rail round would go for miles.
300m is short range in comparison. However this is a game and people are such whining gits they couldn't handle realism.......
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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LudiKure ninda
Paladin Survey Force Amarr Empire
89
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Posted - 2014.06.29 10:43:00 -
[41] - Quote
we need PRO tanks!!!
Solo player..
SCAN ATTEMPT PREVENTED!
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Atiim
EnvyUs.
9989
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Posted - 2014.06.29 12:31:00 -
[42] - Quote
Dovallis Martan JenusKoll wrote:Atiim wrote:You should try it sometime. Here's a fit to get you started. It's actually viable now due to the 80GJ Railgun and Damage Amplifier nerfs. No repairs? Lead duck build. first hit to armor and you're a gonner. Also, the expansion is listed as having 0 PG / 0 CPU on your build. Also, after running the mod up, I put on the optimizers for all weapons, armor, and shield to 5, but still came up 100 PG short of what your fit shows in the link. I think there are a few unused skills that the site forgot to remove hovering in the background, that came out because you hit the "max skill" button. It's simply an theory-crafted fitting. I figured he'd be able to use it because he has max skills on his HAV.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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DELB0Y
12
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Posted - 2014.06.29 12:36:00 -
[43] - Quote
I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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Scheneighnay McBob
Cult of Gasai
5509
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Posted - 2014.06.29 15:16:00 -
[44] - Quote
Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Atiim
EnvyUs.
9993
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Posted - 2014.06.29 16:21:00 -
[45] - Quote
DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me. Unless your fighting AV Grenades and Plasma Cannons, AV wasn't buffed.
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Hakyou Brutor
G0DS AM0NG MEN
800
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Posted - 2014.06.29 20:53:00 -
[46] - Quote
Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. No sir. Please read the title.
It's not that tanks aren't viable, they're not fun. Honestly, I had FAR more fun in tanks when the swarms were OP as f*ck, when they could 3 hit me.
At least then my blaster could shoot straight and I could kill a forger 20 feet in front of me, he couldn't just sit there and shoot all of his ammo in me while I struggled to get the unresponsive piece of junk out of the line of fire.
"I never pull out" ~Ace Boone, 2014.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 21:02:00 -
[47] - Quote
DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me.
Yeah AV balance is fine.....but driving the HAV is boring..... primarily because I don't have my tank....but also because all the old modules and well designed fitting combinations are gone...... not to mention being impossible to fit a single basic module in each slot without a PG or CPU extension....... (why do vehicles have to use these when no infantry suit ever has?)
Gis me a rig slot with an Ancillary Current Router!
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
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Posted - 2014.06.29 21:38:00 -
[48] - Quote
INFINITE DIVERSITY IDIC wrote:True Adamance wrote:Hakyou Brutor wrote:Hey, do you anti-tank guys (not av guys, there's a difference) who constantly want tanks to be nerfed even know what its like to tank? It's f*cking horrible.
You asked for tanks to be nerfed cause you were too lazy to get off your ***, pick up a forge or swarm launcher, and kill us. No, instead you went on the forums and cried like a bunch of b*tches, now my 15 mil SP I have into tanks is completely f*cked. It's not that I'm a sh*t tanker, cause even the best tanker in the game can't kill a forger 20 meters in front of him cause the dispersion is soo bad.
That is the problem. No matter how skilled you are, or how much SP you have, there is no way to kill anything more than 10 meters away from you. The ONLY place tanks have in PC anymore is as counter tanks.
Imagine you fired your gun directly at someones head and it went literally everywhere except your target.
Tanking: officially the least fun role. I'm actually all cool with being an AV platform. I personally think that's primarily what HAV should be. The Highest tier and most powerful AV units on the battlefield. That's why I would like to think that all forms of vehicle would be encouraged to be placed on the field to that Tanks can become a viable and regular play style. Not only this but I would like to think in Legion Tanks could have a designated role and or certain actions they can perform to aid in the combat so that their inclusion in battles is more tactical the power based. Issue is though that Hakyou is right. HAV operation is not enjoyable. Rails have arbitrary range restictions that do not make sense, combat is relegated to shot range brawls with no long range options, vehicles have constant fast regeneration encouraging a hit, run, and regen rather than longer battles and tactical module use. Additionally modules and fittings have be dumbed down so much there are so few viable tank builds or options for combat vehicles..... I have no issue with Tanks being unable to directly and easily engage infantry with their large turrets I think that is great and makes incentive for tankers to fit and use secondarly light turret gunners, or to run with squads for protection. That In my mind is how it should be. Personally I'd be all for tanks having greater HP but less regen, or slower regen. 300 meters isnt long range? Nope that's not long range that's ridiculously close range.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
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Posted - 2014.06.29 21:42:00 -
[49] - Quote
Atiim wrote:DELB0Y wrote:I'm a tanker and I have loads of fun hunting tanks and now that AV has been buffed it makes games way more exciting for me. Unless your fighting AV Grenades and Plasma Cannons, AV wasn't buffed. I consider nerfed reps a buff to AV...
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2389
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Posted - 2014.06.29 21:43:00 -
[50] - Quote
Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. He's not saying it's hard he's saying it's boring.
Tanker/Logi
0 The number of 7ucks given
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 21:49:00 -
[51] - Quote
Benjamin Ciscko wrote:Scheneighnay McBob wrote:Hold on a second, you put 15 mil SP into HAVs and you still suck with them? Tanking isn't hard, you just have to remember you aren't invincible. He's not saying it's hard he's saying it's boring.
Indeed.
Tanking was never hard....but it used to be challenging pre 1.7....... now its neither enjoyable nor challenging.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Monkey MAC
Rough Riders..
2939
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Posted - 2014.06.29 22:04:00 -
[52] - Quote
Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2391
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Posted - 2014.06.29 22:06:00 -
[53] - Quote
Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up
Tanker/Logi
0 The number of 7ucks given
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 22:09:00 -
[54] - Quote
Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts.
You don't have to tell me twice..... I've been using my HAV in FW as an APC for months now.....
But by that very nature I am not tanking..... I am fulfilling the role MAV really should be doing.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Monkey MAC
Rough Riders..
2941
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Posted - 2014.06.29 22:21:00 -
[55] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up
Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment
Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment
Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2393
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Posted - 2014.06.29 22:31:00 -
[56] - Quote
Monkey MAC wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up. Reread my post... A their are stacking penalties B it's 25%
Tanker/Logi
0 The number of 7ucks given
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Monkey MAC
Rough Riders..
2941
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Posted - 2014.06.29 22:31:00 -
[57] - Quote
True Adamance wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. You don't have to tell me twice..... I've been using my HAV in FW as an APC for months now..... But by that very nature I am not tanking..... I am fulfilling the role MAV really should be doing.
It depends if you actually look at modern warfare, tanks aren't used against infantry, like almost at all. At least not in conventional warfare in 1v1 situations.
Tanks typical fill one of the following roles Gùå Close ground support Used to suppress and/or route an enemy in a entrenched position. The tank rarely scores kills, but it's rather hard to return fire from a tank
Gùå High Value Target Destruction Exactly what it says on the tin, the high force fire power is used to remove things like turrets and Battlecarries from the field. Reducing the opponents home ground advantage
Gùå Battering Ram Sometimes it's all you need.
What MAV's as oposed to MTV's are more infantry aggresive, but suffer from considerably less armour, a Russian MAV designed in the 70's had a very well known weak spot, consisting of exposed fuel tanks on the back of the craft.
What I orginally explained to you is a HAV role, what tankers want is a MAV role, with HAV survivability.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Monkey MAC
Rough Riders..
2941
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Posted - 2014.06.29 22:33:00 -
[58] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Try playing a tank as "Aggresive Infantry Support" use your tank to move the battlelines forward, stick closer to your friendly infantry and in general be prepared to play a less "offensive style".
The thing is you aren't playing HAV's like CCP want them to be played, the fact you are still trying to kill people with a large blaster turret (which Rattati confirmed as not intending to be a mechanized infantry slaughterhouse) just shows this.
You have the play the game much like the rest of us. If you use hardeners you can get a decent amount of survivability for a short amount of time, 2 shield hardners allows you to take 5x as much punishment, while 2 armour hardeners allows for 3x as much punishment. You designed to punch holes and bolster lines, not charge in stick in park and laugh as the puny man with a swarm launcher gets headshotted 30 times by your large blaster.
You are still just 1 man in a steel box and so long as this is the case, working by yourself should mean you are soloable by enemy AV. Soon as you bring some organized infantry to the part, between you, you become greatermthan the sum of your parts. 70% of all statistics are made up Two shield hardeners at 40% resistance equals 80% resistance. Thus 5x the punishment Two Armour hardeners at 30% resistance equals 60% resistance This 3x the Punishment Although it worth nothing with the Gallante HAV having higher base EHP that 3x survivability goes much further. P.S it's actually 86.452% of all statistics are made up. Reread my post... A their are stacking penalties B it's 25%
New to me, but thanks! Information correct before Hotfix alpha.
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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Gavr1Io Pr1nc1p
687
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Posted - 2014.06.29 22:35:00 -
[59] - Quote
Small turrets: Fit them.
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11333
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Posted - 2014.06.29 22:37:00 -
[60] - Quote
Gavr1Io Pr1nc1p wrote:Small turrets: Fit them.
Already do. Does not make tanking any more enjoyable or difficult.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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