Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
261. Run disabled - in Technical Support/Bugs [original thread]
This happens to me in a Scout suit, pretty much ruining my play style until it fixes itself.
- by Dominus Fatali - at 2013.09.30 21:41:00
|
262. WAIT I HAZ AN IDEA!!!! - in Feedback/Requests [original thread]
You all are obviously misinterpreting what he means. His exceedingly well written and descriptive post is suggesting mortars , not mortars . If these were added, I feel they would generally improve and ease the weekly grind to cap out. Also, ...
- by Dominus Fatali - at 2013.09.30 21:31:00
|
263. AR fix please - in Feedback/Requests [original thread]
I played two matches in a row yesterday with 2325 WP. As a Scout. With nothing but my SMGs. I personally don't see a huge problem with balance, a couple tweaks here and there, but nothing is majorly broken.
- by Dominus Fatali - at 2013.09.30 21:22:00
|
264. ADV Gallente Scout BS - in Feedback/Requests [original thread]
By design, they say. Who would thing this is a logical slot progression?
- by Dominus Fatali - at 2013.09.28 15:05:00
|
265. Active Scanner is breaking this game - in General Discussions [original thread]
I can defeat all but Proto without modules. I'm happy.
- by Dominus Fatali - at 2013.09.27 16:48:00
|
266. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
No. 25 of each, maybe. But 100? No.
- by Dominus Fatali - at 2013.09.26 22:08:00
|
267. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Dominus Fatali wrote: Shield, I know, blasphemy. I prefer the extra health with no speed drawback. Lets me save my low slots for the fiun stuff, as opposed to Ferroscale Plates. Or Precision Enhancer, make Gallente Sc...
- by Dominus Fatali - at 2013.09.25 21:33:00
|
268. Teleportation Gernade - in Feedback/Requests [original thread]
Ender Pearls?
- by Dominus Fatali - at 2013.09.25 21:23:00
|
269. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
Cass Caul wrote: speed is capped out. if you wanted the Minmatar Scout to go faster, you would be instead reducing the other suit's speed and the Minmatar's base speed. We're as fast as we'll get as long as we're on the PS3. OZAROW wrote: ...
- by Dominus Fatali - at 2013.09.25 21:17:00
|
270. Scouts compared to assault - in General Discussions [original thread]
Smooth Assassin wrote: Rei Shepard wrote: Smooth Assassin wrote: Scouts are faster than assaults but got an extremely low amount of HP. While assault got good health and got a little bit of speed. Now in this case if you fit some speed ...
- by Dominus Fatali - at 2013.09.25 16:35:00
|
271. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Shameless bump.
- by Dominus Fatali - at 2013.09.24 16:46:00
|
272. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Niuvo wrote: Matticus Monk wrote: I wouldn't mind going with a 2H/4L for Gallente proto, provided that the Minmitar suit also got an additional slot added to it. I would still favor a 1H/3L for the ADV suit, since they proto suits would prov...
- by Dominus Fatali - at 2013.09.24 16:45:00
|
273. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
I am in favor of fixing this irregularity by either the 1H/3L Advanced or 2H/4L Prototype. Preferably the latter.
- by Dominus Fatali - at 2013.09.23 20:38:00
|
274. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Things that go ____ in the night.
- by Dominus Fatali - at 2013.09.17 16:37:00
|
275. [Request] Corporation Leaderboard Change. - in Feedback/Requests [original thread]
John Demonsbane wrote: Works for us, I'm 100% certain most of the other founding members of our corp would LOVE our stats to have carried over with us when we left our old one, we were quite disappointed when we learned they would not. I agr...
- by Dominus Fatali - at 2013.09.17 16:36:00
|
276. What about a skill @ disarming mines/explosives. - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Many times I fund myself destroying explosives. Sometimes it is better to remove then destroy. Thank you. In what instance is it better to remove them then to destory them? As far as I know, the placer doesn't get any no...
- by Dominus Fatali - at 2013.09.17 16:25:00
|
277. collision detection "bug" - in Feedback/Requests [original thread]
Quil Evrything wrote: I was torn between posting this here, or in the bugs, section, but since I presume things are "working as designed", I'll post here. It makes no sense to me, that you collide with your own team members, but DONT collide w...
- by Dominus Fatali - at 2013.09.17 01:07:00
|
278. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
lrian Locust wrote: Dominus Fatali wrote: I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! Yes, but scouts need a buff as w...
- by Dominus Fatali - at 2013.09.16 13:34:00
|
279. [Request] Killvalues - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Dominus Fatali wrote: WILLIAM Forrester wrote: I'm sure this has been requested a hundred times but it would really help me if every time you killed someone it told you how much their fit was worth. In both ISK ...
- by Dominus Fatali - at 2013.09.14 17:09:00
|
280. [request] Hard-core sniper rifle - in Feedback/Requests [original thread]
I've been one shotted in my proto suit before, from a Militia Snipper Riffle. That being said, I'm a Scout. Meaning that Snippers are OP against Scouts, nerf them!!! This is the folly of judging a weapon by it's performance against a specific sui...
- by Dominus Fatali - at 2013.09.14 16:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |