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581. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.01.21 01:28:00
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582. [Idea] Plasma Charges - in Feedback/Requests [original thread]
In addition to the aforementioned effects, the rapidly expanding plasma could superheat the surrounding air, thus creating a shockwave that is able to at least for a moment deafen nearby enemies.
- by Dominus Fatali - at 2013.01.19 23:03:00
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583. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
Corp spots still open, apply ingame if you're interested.
- by Dominus Fatali - at 2013.01.19 18:32:00
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584. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Well the main point is that it isn't able to do signifigant damage to shields, fitting with the current mythos of plasma being weak against shields (I think). And the longer burn time at the same damage could be feasible, maybe 4 seconds (totaling...
- by Dominus Fatali - at 2013.01.19 17:24:00
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585. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Hello halo plasma grenade and cod semtex! I wondered when you would rear your ugly sticky head. These are quite different, as they are more akin in behavior to Molotov cocktails.
- by Dominus Fatali - at 2013.01.19 05:42:00
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586. new recon only sidearm - in Feedback/Requests [original thread]
I like it. Could be incorporated into team/squad Tac-Net to actively show enemy position.
- by Dominus Fatali - at 2013.01.18 22:42:00
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587. [Idea] Plasma Charges - in Feedback/Requests [original thread]
Silly In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Contained within each ion enriched frangible ou...
- by Dominus Fatali - at 2013.01.18 22:41:00
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588. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
Aellar Dae wrote: Dominus Fatali wrote: Aellar Dae wrote: GUYS, GUYS, GUYS!!!! We should play in a coalition definitely! Just thinkhow cool our corps' names look toghether! P.S.: We have english speaking mates. Join RUST415 for further ...
- by Dominus Fatali - at 2013.01.18 21:29:00
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589. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
Aellar Dae wrote: GUYS, GUYS, GUYS!!!! We should play in a coalition definitely! Just thinkhow cool our corps' names look toghether! P.S.: We have english speaking mates. Join RUST415 for further coalitional coordination. I completely agree...
- by Dominus Fatali - at 2013.01.18 01:35:00
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590. headshots - in General Discussions [original thread]
I'd love an extra small crosshair or skull shaped symbol in the killfeed after a death from headshot, i.e. Dominus Fatali (Crosshairs)(Charge Snipper Riffle) MorusRegus.
- by Dominus Fatali - at 2013.01.17 03:03:00
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591. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
SpookySkelington wrote: Im thinking of applying as my Heavy HMG. Excellent! We are always looking for member's who are bringing firepower to the fight. With our medics and squad tactics, I feel that you would make a great addition!
- by Dominus Fatali - at 2013.01.17 01:19:00
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592. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
Corp spots still open, apply in game if you're interested in squad based fun and stuff.
- by Dominus Fatali - at 2013.01.16 22:22:00
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593. Nox Aeterna Security [NA-S] - in Corporation Recruitment [original thread]
Still looking for recruits, apply in game if you're interested!
- by Dominus Fatali - at 2013.01.15 00:58:00
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594. [bug] Pressing L1 opens Neocom during gameplay, instead of ADS - in Technical Support/Bugs [original thread]
Press either start or the down button on the D-pad.
- by Dominus Fatali - at 2013.01.14 23:32:00
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595. logistics looking for a corp - in Corporation Recruitment [original thread]
[Comment Deleted]
- by Dominus Fatali - at 2013.01.14 23:25:00
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596. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
The technology would be an array of microphones to pick up the target, and a short range uplink to nearby friendly suits displaying on their HUD the location of the fired shots. Of course, some weapons would be harder to detect than others.
- by Dominus Fatali - at 2013.01.14 23:02:00
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597. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
Well, the range would infinite. It would only help friendlies within a certain radius to it. Either omnidirectional or with a feild of view of about 170 degrees (human vision if I remember correctly).
- by Dominus Fatali - at 2013.01.14 23:00:00
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598. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
A deployable piece of equipment, similar in function to the Boomerang of today, would be extrememly hand at times. For example, anyone within a 5 meter radius to the device has enemy gunshot positions in a certain direction (envision a megaphone...
- by Dominus Fatali - at 2013.01.14 22:33:00
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599. [Idea] Pulse Cannon - in Feedback/Requests [original thread]
This would act as a piece of equipment that has the potential to be used similar to a weapon. It would draw energy from the user's shield, depleting it by an amount proportional to the level of charge, with a maximum of around ~50 hp and a minimum...
- by Dominus Fatali - at 2013.01.13 21:00:00
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600. [Request] More obvious indication of sniper damage - in Feedback/Requests [original thread]
Controller vibrations based upon the amount of damage you take. So a single SMG shot on you, a barely perceivable twitch. A snipper round knocking you to within an inch of your life, feedback you can really feel.
- by Dominus Fatali - at 2013.01.13 20:45:00
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