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381. Officer Weapons: A Modest Proposal. - in Feedback/Requests [original thread]
CLONE117 wrote: give it 100 rounds instead of 80... That could work, but it doesn't address what I view as a problem. As far as I can tell, the Krin AR, Balac AR, and Thale SR are the only Officer weapons with super unique characteristics set...
- by Dominus Fatali - at 2013.08.10 18:06:00
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382. [Request] Toggle key - in Feedback/Requests [original thread]
Good idea.
- by Dominus Fatali - at 2013.08.10 17:25:00
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383. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Dominus Fatali wrote: In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Containe...
- by Dominus Fatali - at 2013.08.10 16:53:00
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384. Officer Weapons: A Modest Proposal. - in Feedback/Requests [original thread]
Officer weapons, for those of you who don't know, are the rare weapons that drop in groups of five. If I remember correctly, these weapons require their respective Proficiency skill at level III, requiring a large investment of SP. I haven't seen...
- by Dominus Fatali - at 2013.08.10 16:52:00
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385. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Nudge.
- by Dominus Fatali - at 2013.08.10 16:17:00
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386. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Poke.
- by Dominus Fatali - at 2013.08.05 03:26:00
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387. New null cannons would revolutionise dust. - in Feedback/Requests [original thread]
Hmm, maybe change Skirmish to have normal null cannons, and a super null cannon following your idea of low volume, high damage fire. This would lead to more interesting tactics; i.e. concentrate on the super cannon or try to hold all the others.
- by Dominus Fatali - at 2013.08.04 17:25:00
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388. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Dominus Fatali wrote: Damage is already scaled, melee speed should be as well. Level things out so everyone has around the same damage/minute with melee, not counting stamina drain or modules or stuff. Also, it would ...
- by Dominus Fatali - at 2013.08.03 01:14:00
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389. suggestions to give meleeing a purpose in our game - in Feedback/Requests [original thread]
Damage is already scaled, melee speed should be as well. Level things out so everyone has around the same damage/minute with melee, not counting stamina drain or modules or stuff. Also, it would be nice to melee enemy equipment to death. Also, o...
- by Dominus Fatali - at 2013.08.02 21:18:00
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390. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Dominus Fatali wrote: 200 DPS on Armor and 100 on Shield Plasma typically does more damage to shields than armour. Also, that's too large of a difference, making the weapon much much more effective against armour a...
- by Dominus Fatali - at 2013.08.02 19:24:00
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391. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Things that go _ _ _ _ in the night.
- by Dominus Fatali - at 2013.08.02 17:03:00
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392. Increase isk payout for pub matches - in Feedback/Requests [original thread]
BPOs. Bought mine back when they weren't ridiculously priced. Very rarely is there a match where I lose ISK. Plus, using inferior gear (and doing well, mind you) lets you do even better when using better gear.
- by Dominus Fatali - at 2013.07.31 19:49:00
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393. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
We need to be able to scout. It may sound dumb, but the fact that base scan range is the same for all suits eliminates one of the main roles of the Scout, in addition to helping Scouts survive. I also agree with the fall damage and stamina bits; i...
- by Dominus Fatali - at 2013.07.31 19:30:00
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394. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Poke.
- by Dominus Fatali - at 2013.07.31 19:26:00
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395. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Commander Cope wrote: Nocturnal Soul wrote: who the **** smacked you across your head with a bat? you crazy if you think that would happen Its in the weapon description second paragraph is entirely abou the seeker option. Sc...
- by Dominus Fatali - at 2013.07.31 19:25:00
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396. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: I suspect this to be equipment, yes? Hit a tank with a good flux then plant a charge on it and watch it burn! Run up on a heavy, get behind him, and plant one on his back then run away as he puts on a light show for your...
- by Dominus Fatali - at 2013.07.29 20:17:00
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397. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
Arx Ardashir wrote: Dominus Fatali wrote: Fitting Info (Standard): Take up roughly 1.5 the CPU and PGU of a Militia Locus. Burn time of 3 seconds, fuse of 5. Damage on armor of 50 hp/second. Damage on shield of 5 hp/second (both damages ar...
- by Dominus Fatali - at 2013.07.29 04:42:00
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398. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
In Game Description: Originally used in deep space mining operations, the N1-X Plasma Charge has since become a staple of the modern battlefield due to its nearly unmatched destructive power. Contained within each ion enriched frangible outer sh...
- by Dominus Fatali - at 2013.07.28 23:25:00
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399. Sniping from ontop of the MCC - in Technical Support/Bugs [original thread]
Buy a Viper. Use a free starter suit. Fly to them, shoot them in the head. Anyone camping like this is probably using a proto snipper with damage mods, so they're nice and easy to kill.
- by Dominus Fatali - at 2013.07.28 23:13:00
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400. Bug: Immortal Hackers - in Technical Support/Bugs [original thread]
I think it is a texture type bug where the Null Cannon's hitbox is larger than it appears, blocking the shots. This sometimes happens when firing from an angle at a hacker with short range weapon.
- by Dominus Fatali - at 2013.07.28 23:08:00
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