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201. Why do scouts need a buff? - in General Discussions [original thread]
Tectonic Fusion wrote: Dominus Fatali wrote: Earl Crushinator wrote: Increase the range of the passive scanner and it's scan resolution on all scout/light suits. Base of 20 for Lights, 15 for Mediums, 10 for Heavy Frames. Please CCP? ...
- by Dominus Fatali - at 2013.10.18 19:39:00
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202. Why do scouts need a buff? - in General Discussions [original thread]
Earl Crushinator wrote: Increase the range of the passive scanner and it's scan resolution on all scout/light suits. Base of 20 for Lights, 15 for Mediums, 10 for Heavy Frames. Please CCP?
- by Dominus Fatali - at 2013.10.18 19:36:00
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203. New end of match screen options. - in Feedback/Requests [original thread]
ISK/AUR lost/destroyed.
- by Dominus Fatali - at 2013.10.18 19:27:00
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204. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Will there be any sort of reciprocity between friendly Factions, i.e. Gallente and Minmatar, at a reduced rate? For example, 100 Gallente Loyalty points equaling 50 Minmatar, or something along those lines?
- by Dominus Fatali - at 2013.10.18 19:20:00
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205. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I don't, as many have said, like the system where 4 team kills will set you back that far. I think that there should be a daily allotment of team kills before any penalty is applied, based on your standings with the Faction. Perhaps at each level,...
- by Dominus Fatali - at 2013.10.18 19:15:00
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206. People you hate... - in General Discussions [original thread]
LUGMOS wrote: I remember OPRAH. Made her jump off of her tower perch with myStandard Logi and standard sniper rifle. I hate people that shoot down your ideas... I hate people that call others newbs... I hate that random Bolas when flying aroun...
- by Dominus Fatali - at 2013.10.18 04:15:00
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207. [Bug] Description of Amarr sentinel bonus is not per level - in Technical Support/Bugs [original thread]
How strange. Blue tag needed.
- by Dominus Fatali - at 2013.10.17 20:36:00
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208. [bug] Can't abort deployment - in Technical Support/Bugs [original thread]
I have noticed this most often if I wait a longer period of time after I die from when I choose spawn. I think it is to prevent people from lingering in the screen for extended periods of time be selecting a spawn and cancelling repeatedly.
- by Dominus Fatali - at 2013.10.17 20:28:00
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209. Why are you all complaining? - in General Discussions [original thread]
Blaze Ashra wrote: Dominus Fatali wrote: Does Aqua-Regia do any AV? Because if he does, you platinum tankers are royally screwed. +1000 edit: Sadly, I don't think people get the joke. Whoosh, right over their heads. For those of you...
- by Dominus Fatali - at 2013.10.17 20:15:00
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210. So about the 'I Gave Up On Dust' suit rewards. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: CCP would make more money than they'd know what to do with if they added vanity paint jobs to suits and weapons. I'd be running around in my pink tank, shooting My Little Pony missiles everywhere. I'd pay extra if t...
- by Dominus Fatali - at 2013.10.17 03:29:00
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211. Why are you all complaining? - in General Discussions [original thread]
Does Aqua-Regia do any AV? Because if he does, you platinum tankers are royally screwed.
- by Dominus Fatali - at 2013.10.17 03:20:00
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212. So about the 'I Gave Up On Dust' suit rewards. - in General Discussions [original thread]
I know that this has been beaten to death, but I just noticed that the newsletter and the announcement page are different, the former being 100 Black Eagle and 100 Quafe Assault, the latter being 100 Black Eagle and 100 Quafe Scout. I did sear...
- by Dominus Fatali - at 2013.10.17 03:11:00
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213. CCP, why was dust removed from Dust 514? - in General Discussions [original thread]
I recall reading that i caused some sort of issue that caused major hit detection issues.
- by Dominus Fatali - at 2013.10.17 02:39:00
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214. [Request] Scaled Melee Rate. - in Feedback/Requests [original thread]
Well, now that the turbo-melee has been fixed, this idea might help to improve them melee system, at least in regards to balance between the frames.
- by Dominus Fatali - at 2013.10.17 02:30:00
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215. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Don't you dare touch the SMG! That -snip- is perfect. I agree that they are excellent weapons. More than anything, I would like the reload time decreased slightly. And if that proves to make SMG OP and needing of a ner...
- by Dominus Fatali - at 2013.10.17 02:19:00
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216. What's your eye candy suit wise? - in General Discussions [original thread]
I shed a tear of joy every time I log in and see my 'Quafe' Scout gk.0.
- by Dominus Fatali - at 2013.10.17 01:37:00
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217. Feedback- Submachine Guns. - in Feedback/Requests [original thread]
Also, I think that the Officer Variant could be made more interesting, though that only applies to the Cala's. I have no idea what the Balac's is like, as I don't think they are anywhere yet, though they are prizes for the Squad Cup.
- by Dominus Fatali - at 2013.10.17 01:35:00
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218. Weapon skill tree reform; Unlocking Racial weapon sets. Diagram included :D - in Feedback/Requests [original thread]
The-Errorist wrote: Dominus Fatali wrote: The Reload Skills in the diagram all read 'Rail Rifle Reload Skill'. They don't. Some do when I look at the diagram (Mass Driver, Plasma Cannon, and Swarm Launcher). Also, Rail Rifle Ammo Capacit...
- by Dominus Fatali - at 2013.10.17 01:32:00
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219. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Bonk.
- by Dominus Fatali - at 2013.10.16 17:00:00
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220. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
Bump.
- by Dominus Fatali - at 2013.10.14 14:02:00
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