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441. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Sometimes I just spend the rest of the match in a safe location spinning in circles for my own amusement... Did this exact thing yesterday in one match - ambush on the border gulch bridge (worst map/game mode in the game, esp...
- by Django Quik - at 2014.03.08 10:39:00
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442. Scout Registry / Killboard - in General Discussions [original thread]
It's always a good giggle when I see people my squad-mates don't realise they're picking up on their passive scans but they're too oblivious to have noticed them themselves!
- by Django Quik - at 2014.03.08 05:48:00
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443. Scout Registry / Killboard - in General Discussions [original thread]
I only ever got level 1 in active scanners because I can't fit anything better on my adv gal and even if I could fit an adv scanner, why would I? Only proto scanners are going to pick up scouts and the spin scan allows me to pick up anything I wan...
- by Django Quik - at 2014.03.08 05:13:00
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444. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Django Quik wrote: Spademan wrote: How viable d'ya think slapping a pile of armour reppers onto a Gal spook will be? I tried it a while back, like months ago - 4 complex reppers. Problem was I had so little tank that get...
- by Django Quik - at 2014.03.07 22:43:00
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445. Scout Registry / Killboard - in General Discussions [original thread]
I do SUCK wrote: Did they change nos nothi password again? Nah, same password - everyone just got kicked for some reason.
- by Django Quik - at 2014.03.07 21:23:00
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446. You Can Still Make Isk Locking Districts - in General Discussions [original thread]
Doing this would lost you 75 clones every other day and your districts would be vulnerable to attack when you're sending an attack too, so it wouldn't be the perma lock situ that it is right now.
- by Django Quik - at 2014.03.07 19:14:00
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447. Let's talk dust: New classes? (for the futureeee) - in General Discussions [original thread]
I'd like to see a gunner heavy - sentinel style set up with a heavy weapon slot but instead of resistances, bonuses to turret operations (could be heat reductions, accuracy, damage, ammo regen, or all sorts of other things). I love gunning but hat...
- by Django Quik - at 2014.03.07 19:10:00
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448. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: How viable d'ya think slapping a pile of armour reppers onto a Gal spook will be? I tried it a while back, like months ago - 4 complex reppers. Problem was I had so little tank that getting seen for a second still got me kille...
- by Django Quik - at 2014.03.07 18:49:00
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449. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Martyr Saboteur wrote: Django Quik wrote: Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it? These are serious questions - I may be complaining now but I'm op...
- by Django Quik - at 2014.03.07 15:04:00
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450. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
SirManBoy wrote: Django Quik wrote: Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it? These are serious questions - I may be complaining now but I'm open to ...
- by Django Quik - at 2014.03.07 13:35:00
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451. Restocking - in General Discussions [original thread]
Yep, been noticing this myself a lot too - takes about 10 seconds or so to restock one fit. Can only restock 2 and a half fits in the same minute. Joy.
- by Django Quik - at 2014.03.07 09:01:00
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452. So assaults suck? Super long. Read it now. - in General Discussions [original thread]
Logis are the real winners in the scanning war - same precision as scouts and enough slots/fittings room to fit the precision enhancers and dampeners to out-scout most scouts. Okay, so they won't get their precision as low as caldari scouts and th...
- by Django Quik - at 2014.03.07 09:00:00
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453. Scout Registry / Killboard - in General Discussions [original thread]
In other news, spent my saved 3.2M SP last night - wasn't really saving it for anything; just couldn't decide if anything was worth skilling up since November. So I went from 4 - 5 in engineering, 0 - 5 in precision enhancement, 3 - 5 in dampening...
- by Django Quik - at 2014.03.07 08:41:00
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454. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Zahle: Tell me - how much extra CPU and PG will your current suits now have? Would your suit be any worse off if you didn't have it? These are serious questions - I may be complaining now but I'm open to having my mind changed if it can be clearl...
- by Django Quik - at 2014.03.07 08:35:00
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455. Scout Registry / Killboard - in General Discussions [original thread]
I'm still doubting the usefulness of cloaks - they're really only sounding good for moving around and you can't do anything else whilst cloaked. Try to get into a good position to take someone out, decloak, shoot, they survive easily because they'...
- by Django Quik - at 2014.03.07 08:30:00
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456. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Ok, so the thread seems to have gotten a little off the point because of my one tiny reference to slayer logis - I've now removed said reference. My point is that logis do just fine at the moment. Their innate reps are being removed, which is goo...
- by Django Quik - at 2014.03.07 08:18:00
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457. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
ResistanceGTA wrote: Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate ...
- by Django Quik - at 2014.03.06 23:48:00
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458. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Henchmen21 wrote: Django Quik wrote: CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 prob...
- by Django Quik - at 2014.03.06 23:44:00
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459. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor ...
- by Django Quik - at 2014.03.06 23:33:00
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460. Scout Registry / Killboard - in General Discussions [original thread]
Irina Avogadro wrote: Yan Darn wrote: Soooo, I run Shotgun and ScP. Neither of these are getting nerf as I can see? Which in effect means they are getting a relative buff. The ScP proficiency change isn't such a big deal since the relative i...
- by Django Quik - at 2014.03.06 13:32:00
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