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1901. PAY TO WIN NOW-THANK YOU CCP - in General Discussions [original thread]
GoD-NoVa wrote: Lol CCP waited to add these suits till some of us were able to unlock the isk versions.....very slick CCP very slick but now since more people have them, the newbies are going to get owned every game and think its P2W Honest...
- by Disturbingly Bored - at 2013.03.02 17:29:00
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1902. why are shield tanks better for av? - in General Discussions [original thread]
Veritas Vitae wrote: At close range, a blaster armor tank (the ideal AI tank) will shred a shield tank because blasters wreck shields. Blasters do 100% damage against both shields and armor. If it's wrecking, it's because of higher EHP... ...
- by Disturbingly Bored - at 2013.03.02 17:07:00
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1903. Sniper equipement - in General Discussions [original thread]
Jotun Hiem wrote: Unless you're doing mid-range tactical sniping that places you close to your team, the Heavy suit is terrible for sniping. No equipment slot means no nano hives. Really, it only has one other use: Counter-sniping. Sniper...
- by Disturbingly Bored - at 2013.03.01 06:00:00
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1904. The Slayer Role Needs a Better WP Reward System - in General Discussions [original thread]
ReGnYuM LEGENDof DEI wrote: Lastly, how does promoting role bonus WP system hurt squad play ??? If anything it promotes specializing, which... wait for... promotes squad play and is needed in corp battles It promotes KDR hooeeerr-ing and lon...
- by Disturbingly Bored - at 2013.03.01 02:58:00
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1905. The Hotfix and a new Mercenary battle - in General Discussions [original thread]
Nightbird Aeon wrote: Soooooo, when do we canucks and out gun-crazy neighbors to the south get a turn? You take that back or I'll put a bullet in you. EDIT: Also, awesome blog post!
- by Disturbingly Bored - at 2013.02.28 21:58:00
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1906. CCP: three to six months for a new build?? - in General Discussions [original thread]
Rasatsu wrote: That's not a build. Edit: To clarify, there might be some new building on the maps, but that's not the same as a new build. Sure, it's not a build. But it's more content, which has been the prevailing gripe throughout this t...
- by Disturbingly Bored - at 2013.02.28 19:04:00
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1907. The Sniper Rifle is the most skill intensive gun in the game. - in General Discussions [original thread]
Using the Forge Gun for anti-infantry is the most skill-intensive gun in the game. Actually winning with the Nova Knives is the most skill-intensive anything in DUST period.
- by Disturbingly Bored - at 2013.02.27 01:55:00
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1908. Thanks for the P2W proto suits. - in General Discussions [original thread]
Gunner Nightingale wrote: At this point a smart player doesnt lose proto suits and certainly if they do go down they damn well make sure they get revived so the suit doesnt get consumed so they dont buy more and CCP get less AUR in the long run...
- by Disturbingly Bored - at 2013.02.27 01:08:00
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1909. Thanks for the P2W proto suits. - in General Discussions [original thread]
Sloth9230 wrote: More like a giant bull's eye Can't wait to T-bag my first proto suit user Indeed. Asia Game Show proved the suit does not make the merc. Every time you mow down someone in an AUR suit, just think of it as doing fundrais...
- by Disturbingly Bored - at 2013.02.26 22:42:00
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1910. Scrambler pistol feels OP - in General Discussions [original thread]
Cat Merc wrote: Sobriety Denied wrote: i would like to see it live up to it's name and cause a scramble brain effect which causes the victim to do uncontrollable random things before dying, eventually turning their own weapons on themselves ...
- by Disturbingly Bored - at 2013.02.26 18:35:00
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1911. Forge Gun Tracers - in General Discussions [original thread]
Bruce3 Wayne3 wrote: agreed 100% but i think the red projectile with black sparks would look beast. forge guns are essentially AV snipers but even snipers hav projectile trails which forge guns need. I don't even care that it's a stealth n...
- by Disturbingly Bored - at 2013.02.26 16:32:00
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1912. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Epic Dev posting. Thanks FoxFour! Looking forward to that blog post.
- by Disturbingly Bored - at 2013.02.26 16:02:00
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1913. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Free Beers wrote: I assume just like now districts will be able to be attacked when the attacker chooses. Which means you could have tons of corps laying seige to 1 district on 1 planet all in the same day. Exactly my thinking. Which lead m...
- by Disturbingly Bored - at 2013.02.26 04:11:00
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1914. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Free Beers wrote: Even if both corps are paid 25 mill for a 24v24 match the match is still bad when you add in vehicle/gear costs. Just using the planet being worth 2 bill a month makes district worth about 175 mill a month in isk. At that rate...
- by Disturbingly Bored - at 2013.02.26 03:25:00
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1915. Are we being Rick rolled??? - in General Discussions [original thread]
I've been trying my damnedest for a week to find it, but there's a news article from a year ago where CCP specifically states that if a PS4 comes out, they would develop a port of the game and have PS3 and PS4 players fighting together. So. It ma...
- by Disturbingly Bored - at 2013.02.26 03:00:00
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1916. Fused Locus grenades the new Cavity Grenade - in General Discussions [original thread]
Washlee wrote: For those who haven't been around long cavity grenades were ground impact explosives. They were considers like a secondary weapon in my book xD But the fused locus is very close to that with that timer. ...except they aren't...
- by Disturbingly Bored - at 2013.02.26 00:25:00
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1917. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Talruum Tezztarozza wrote: EDIT: ok after read all the posts. I don't have problem with fused nade in general. After read some of your replies, I'm not sure if you are either. So you want it to be removed from the game or you want it to be av...
- by Disturbingly Bored - at 2013.02.25 23:25:00
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1918. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
iceyburnz wrote: Did I miss something? Post a link if possible. EDIT: Nevermind found it. Do share please. This is all intriguing and confusing at the same time.
- by Disturbingly Bored - at 2013.02.25 22:53:00
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1919. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
N1ck Comeau wrote: Well there only Aururm and most people don't pay for this game. I know i do but i am not buying those grenades i personnaly like the regular grenades because i can then cook them untill they explode. ...you like to cook g...
- by Disturbingly Bored - at 2013.02.25 22:01:00
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1920. Fused grenades: Can we do away with them now? - in General Discussions [original thread]
Baal Omniscient wrote: lulz, yeah, that IS sort of the issue I didn't see such a huge problem with Locuses so long as they were only available from the merc pack. The Merc pack sets a reasonably high bar on acquiring more of them, so you do...
- by Disturbingly Bored - at 2013.02.25 21:22:00
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