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Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 15:53:00 -
[1] - Quote
What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
10
|
Posted - 2013.02.26 15:57:00 -
[2] - Quote
Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults.
agreed 100% but i think the red projectile with black sparks would look beast.
forge guns are essentially AV snipers but even snipers hav projectile trails which forge guns need. |
Vermaak Doe
SVER True Blood Unclaimed.
393
|
Posted - 2013.02.26 16:06:00 -
[3] - Quote
They're already easy to spot, they glow for crying out loud |
Alcare Xavier Golden
DUST University Ivy League
31
|
Posted - 2013.02.26 16:07:00 -
[4] - Quote
Baal Omniscient wrote:On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
I was left with the same impression...heck I was wondering if it was even working at first... |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.26 16:10:00 -
[5] - Quote
How hard is it to spot a heavy with a big sig and a gunthat sparks when it charges up?
Forge guns dont need to be nerfed or buffed. Leave them as is. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:10:00 -
[6] - Quote
Vermaak Doe wrote:They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.26 16:11:00 -
[7] - Quote
Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. You do realize there's a giant trail of superheated gas as the slug leaves the barrel, right? Hell, when I'm looking at the map view, I see sniper rounds after they leave the barrel.
It's still nerfing the forge gun. Stop crying to get heavies nerfed to irrelevancy or go back to Call of Duty. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:12:00 -
[8] - Quote
XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see.
This is neither a buff or a nerf, it's an addition. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:16:00 -
[9] - Quote
Spkr4theDead wrote:Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. You do realize there's a giant trail of superheated gas as the slug leaves the barrel, right? Hell, when I'm looking at the map view, I see sniper rounds after they leave the barrel. It's still nerfing the forge gun. Stop crying to get heavies nerfed to irrelevancy or go back to Call of Duty. Yay, the first CoD reference of the thread. First page too. Adding tracers to a gun that hits for over 2000 damage has nothing to do with likening this game to CoD. This game is and will never be like CoD, which is why I like it.
Get some new material, that remark is getting ungodly stale. |
Vermaak Doe
SVER True Blood Unclaimed.
393
|
Posted - 2013.02.26 16:17:00 -
[10] - Quote
Baal Omniscient wrote:Vermaak Doe wrote:They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. And the other 4 while charging |
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XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.26 16:19:00 -
[11] - Quote
Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition.
Does't the explosion give it away? I use a forge gun as my AV build and have no problems... is this an issue for a lot of people? |
Vermaak Doe
SVER True Blood Unclaimed.
393
|
Posted - 2013.02.26 16:19:00 -
[12] - Quote
Baal Omniscient wrote:Spkr4theDead wrote:Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults. You do realize there's a giant trail of superheated gas as the slug leaves the barrel, right? Hell, when I'm looking at the map view, I see sniper rounds after they leave the barrel. It's still nerfing the forge gun. Stop crying to get heavies nerfed to irrelevancy or go back to Call of Duty. Yay, the first CoD reference of the thread. First page too. Adding tracers to a gun that hits for over 2000 damage has nothing to do with likening this game to CoD. This game is and will never be like CoD, which is why I like it. Get some new material, that remark is getting ungodly stale.
I may disagree with you, nut Spkr4thedead almost always has no idea of what he's talking about |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.26 16:21:00 -
[13] - Quote
1 second tracer. Or however long the sniper tracer lasts. 2 seconds is probably too long. |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
10
|
Posted - 2013.02.26 16:25:00 -
[14] - Quote
XXfootnoteXX wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. Does't the explosion give it away? I use a forge gun as my AV build and have no problems... is this an issue for a lot of people?
not really as the explosion looks basically same as AV nades explosion so with no tracer it looks as if your being av naded |
GeneralButtNaked
Burnwall Industries
58
|
Posted - 2013.02.26 16:27:00 -
[15] - Quote
I don't think that this would be a good idea.
It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire.
Having a fat suit be traced back creates a situation where you pop out, get one shot off and eat a tank round. Now I am sure that vehicle people would love it, but it wouldn't be balanced. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:29:00 -
[16] - Quote
Vermaak Doe wrote:Baal Omniscient wrote:Vermaak Doe wrote:They're already easy to spot, they glow for crying out loud They glow for the whole 0.06 seconds they are in the air. And the other 4 while charging Agreed, but it's not hard for forge gunners to hide behind a corner while charging a round, we see it all the time. I'm not set on the time either, I'd be fine with it being anything from 0.5 seconds up to a max of 3, I was just giving some parameter ideas for discussion since I'm bored.
@ the person who said the explosion gave them away, it gives away their general direction, but not their height and is not precise at all on direction. |
Disturbingly Bored
Universal Allies Inc.
95
|
Posted - 2013.02.26 16:32:00 -
[17] - Quote
Bruce3 Wayne3 wrote:agreed 100% but i think the red projectile with black sparks would look beast.
forge guns are essentially AV snipers but even snipers hav projectile trails which forge guns need.
I don't even care that it's a stealth nerf. Me want. |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
197
|
Posted - 2013.02.26 16:34:00 -
[18] - Quote
Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition.
You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:36:00 -
[19] - Quote
GeneralButtNaked wrote:I don't think that this would be a good idea.
It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire.
Having a fat suit be traced back creates a situation where you pop out, get one shot off and eat a tank round. Now I am sure that vehicle people would love it, but it wouldn't be balanced. But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forge gun is NEVER a good idea when running solo unless you have ninja skills with an SMG/pistol in a fat suit.
And as I said before, the tracer could be shorter than I mentioned in the the OP, hell a .5 second tracer would be fine, just something to show a huge super-heated round had just come from the general direction.
Just to be clear here, I have no issue with forge guns. I love them. I just think they need some love from the devs too. It would feel SO much more satisfying to fire off a shot if it had a pretty blue tracer trailing out behind it. |
GeneralButtNaked
Burnwall Industries
59
|
Posted - 2013.02.26 16:41:00 -
[20] - Quote
Baal Omniscient wrote:But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forge gun is NEVER a good idea when running solo unless you have ninja skills with an SMG/pistol in a fat suit. And as I said before, the tracer could be shorter than I mentioned in the the OP, hell a .5 second tracer would be fine, just something to show a huge super-heated round had just come from the general direction. Just to be clear here, I have no issue with forge guns. I love them. I just think they need some love from the devs too. It would feel SO much more satisfying to fire off a shot if it had a pretty blue tracer trailing out behind it. EDIT: Or the red and black one I mentioned in the OP
I wasn't insinuating that you didn't like the forge gun, I just don't think it really adds to the weapon in a meaningful manner, while at the same time adding a negative where one is not needed.
From my perspective as a heavy, I don't need a tracer, so it would seem to only benefit the people I am shooting at. I agree that a cool looking visual would be satisfying on some level, but I would not want a fancy visual that might cost me a fitting. |
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Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
12
|
Posted - 2013.02.26 16:41:00 -
[21] - Quote
GeneralButtNaked wrote:I don't think that this would be a good idea.
It would seem that having a tracer from a sniper is sensical, because the sniper can relocate rather quickly to avoid counter fire.
Having a fat suit be traced back creates a situation where you pop out, get one shot off and eat a tank round. Now I am sure that vehicle people would love it, but it wouldn't be balanced.
well considering forge guns hav greater range than blasters its difficult to hurt a forge gunner atits effective range, also at edge of blasters range does very little damage to a heavy, therefore its only possible to kill forge gunner at range with a rail gun which you dont get enough time to aim, charge and shoot in the time it takes heavy to pop behind cover, fire then hide as they recharge forge gun |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:42:00 -
[22] - Quote
Arbor Viridanus wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. It WOULD be if the forge gun didn't get something in return, which it DOES. There are SEVERAL uses for a tracer from the forge gunners perspective. Not the least of which is the fact that it can be used to help with lining up shots on a weapon that has no ADS view. It would make it easier to see exactly where your shot landed after the explosion clears so that you can adjust your aim accordingly for your next shot, which I see as a HUGE bonus. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:48:00 -
[23] - Quote
GeneralButtNaked wrote:Baal Omniscient wrote:But AV players are supposed to be protected by their squad, so a tracer wouldn't be that bad for people who use them only when in a squad. It would only be a problem to people who are running solo, and pulling out a forge gun is NEVER a good idea when running solo unless you have ninja skills with an SMG/pistol in a fat suit. And as I said before, the tracer could be shorter than I mentioned in the the OP, hell a .5 second tracer would be fine, just something to show a huge super-heated round had just come from the general direction. Just to be clear here, I have no issue with forge guns. I love them. I just think they need some love from the devs too. It would feel SO much more satisfying to fire off a shot if it had a pretty blue tracer trailing out behind it. EDIT: Or the red and black one I mentioned in the OP I wasn't insinuating that you didn't like the forge gun, I just don't think it really adds to the weapon in a meaningful manner, while at the same time adding a negative where one is not needed. From my perspective as a heavy, I don't need a tracer, so it would seem to only benefit the people I am shooting at. I agree that a cool looking visual would be satisfying on some level, but I would not want a fancy visual that might cost me a fitting. I can understand that... how about a time delay on the tracer and a bigger muzzle blast animation then? Perhaps it only lights up at around 100 meters? And I want static sparks that fizzle out around the barrel for .5 seconds after firing! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.26 16:50:00 -
[24] - Quote
There are quite a few guns that need better bullet travel effects. |
XXfootnoteXX
ZionTCD Legacy Rising
76
|
Posted - 2013.02.26 16:51:00 -
[25] - Quote
Baal Omniscient wrote:Arbor Viridanus wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. It WOULD be if the forge gun didn't get something in return, which it DOES. There are SEVERAL uses for a tracer from the forge gunners perspective. Not the least of which is the fact that it can be used to help with lining up shots on a weapon that has no ADS view. It would make it easier to see exactly where your shot landed after the explosion clears so that you can adjust your aim accordingly for your next shot, which I see as a HUGE bonus.
I get what youGÇÖre saying, I simply donGÇÖt agree with it.
This is actually a weapon I am familiar with, by no means a subject matter expert though. It is easy enough to judge your shot from the explosion. This is a straight shot weapon; there is no curve, drop or anything to take into consideration. You shoot at the tank and there is an explosion to the left, aim right. Now, I am not saying cosmetically it wouldnGÇÖt look good, I think it would look great if done right. I just donGÇÖt agree with your argument that forge gunners would get something useful out of it, the only benefit would come to the tankers.
Now, if you changed it so forge guns charged faster, but had the tracer, then I think it would be a fair trade.
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GeneralButtNaked
Burnwall Industries
59
|
Posted - 2013.02.26 16:53:00 -
[26] - Quote
Baal Omniscient wrote: I can understand that... how about a time delay on the tracer and a bigger muzzle blast animation then? Perhaps it only lights up at around 100 meters? And I want static sparks that fizzle out around the barrel for .5 seconds after firing!
Actually, I think that is a much better solution.
Brighter charge, bigger blast, and residual charge around the weapon after firing.
All three together should make it very easy to spot the forge gunner, while not providing a direct shooting line to them.
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Baal Omniscient
L.O.T.I.S. Legacy Rising
253
|
Posted - 2013.02.26 16:54:00 -
[27] - Quote
XXfootnoteXX wrote:Baal Omniscient wrote:Arbor Viridanus wrote:Baal Omniscient wrote:XXfootnoteXX wrote:How hard is it to spot a heavy with a big sig and a glowing gun.
Forge guns dont need to be nerfed or buffed. Leave them as is. Obviously a TL;DR poster. THIS WORKS FOR BOTH SIDES. The tracer would allow the forge gunner to follow their shots better, so if they are off by a hair on a long ranged shot, the tracer would make the needed adjustment easier to see. This is neither a buff or a nerf, it's an addition. You can claim it's not a nerf all you want, but adding a tracer to make it easy to find the Forge Gunner is a nerf. It WOULD be if the forge gun didn't get something in return, which it DOES. There are SEVERAL uses for a tracer from the forge gunners perspective. Not the least of which is the fact that it can be used to help with lining up shots on a weapon that has no ADS view. It would make it easier to see exactly where your shot landed after the explosion clears so that you can adjust your aim accordingly for your next shot, which I see as a HUGE bonus. I get what youGÇÖre saying, I simply donGÇÖt agree with it. This is actually a weapon I am familiar with, by no means a subject matter expert though. It is easy enough to judge your shot from the explosion. This is a straight shot weapon; there is no curve, drop or anything to take into consideration. You shoot at the tank and there is an explosion to the left, aim right. Now, I am not saying cosmetically it wouldnGÇÖt look good, I think it would look great if done right. I just donGÇÖt agree with your argument that forge gunners would get something useful out of it, the only benefit would come to the tankers. Now, if you changed it so forge guns charged faster, but had the tracer, then I think it would be a fair trade. I could see that, but you couldn't buff the charge time by too much without breaking the assault forge guns since the operation skill itself decreases the charge time for it.... perhaps a 10% drop in charge time for basic and breach, 5% drop for assault forge guns. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.02.26 17:46:00 -
[28] - Quote
-1 do not like keep them as is. or better yet up their dmg output for the top tier. |
4447
ZionTCD Legacy Rising
651
|
Posted - 2013.02.26 18:15:00 -
[29] - Quote
Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults.
Make forge gun more powerful don't you mean.
How many shoots do it take to kill a tank with a forge?
forge should be a secondary weapon.
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Kain Spero
Imperfects Negative-Feedback
911
|
Posted - 2013.02.26 18:25:00 -
[30] - Quote
Baal Omniscient wrote:What would you think of it? I hear a lot of QQ about forge guns, so instead of nerfing the poor beast, how about a 2~3 second long tracer? It would make forge gunners easier to spot by tankers, and also make forge gun snipers easier to spot for infantry. It wouldn't hurt the forge gun's stats at all, but would make it easier for vehicles and infantry to spot them, thereby making the forge gun harder to use without actually nerfing it.
On the other side of the aisle, it would also give forge gunners a better feeling of having actually fired something. When I fire a forge gun, the round flies away so fast that it almost feels like I'm firing off invisible rounds. A cool looking blue tracer would be awesome, maybe with some kind of static/electric effect crackling in the rounds wake.
On a side note, red forge rounds with a black center would look SOO freaking sweet! With black and red static sparking out the back of the round.... *drool*
Anyway, thoughts? Suggestions? Think you have a better color scheme for the forge rounds? Think it's a bad idea? Please explain your reasoning instead of tossing pointless insults.
I think this is a terrible idea. The current trail is visible (albeit hard to see) and an additional 2-3 seconds is a LONG LONG time. Forge guns already light up like a Christmas tree when they charge. This addition would make them instant slaughter to infantry and vehicles all over the map.
The issue is that when people get hit from a forge is deals explosive damage, which results in your whole hud lighting up. Rather than Nerf the Forge I think we need a general improvement to the hud.
Might though was this: when you are hit by explosive damage have the hud light up as it currently does but have a stronger indicator pointing to the center of the explosion. This would allow tanks, dropships and infantry to get a better idea of where an explosion comes from without creating some crazy trail.
The neat balancing factor to this would be that explosions could give you false positives on direction if say a mass driver round flies over your head and lands behind you. You saw the round come from in front but the hud indicator would point to the center of the explosion behind you.
EDIT: I like the idea of seeing the slug, better visual effects is always a plus. |
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