Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nitrobeacon
Freek Coalition Freek Alliance
229
|
Posted - 2014.03.26 21:05:00 -
[1] - Quote
I don't mind the 5%, especially for shotguns its good, but I think it should work like this:
Basic: 2.5%
Enchanced: 5%
Complex: 7.5%
It just makes more sence. |
Tectonic Fusion
1325
|
Posted - 2014.03.26 21:07:00 -
[2] - Quote
Anything that would make my Forge Gun viable.
Solo Player
Squad status: Locked
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1605
|
Posted - 2014.03.26 21:08:00 -
[3] - Quote
no
CEO
Whiskey squad leader
Official Dust 514 movie style popcorn manufacturer and distributor.
|
Nitrobeacon
Freek Coalition Freek Alliance
232
|
Posted - 2014.03.26 21:11:00 -
[4] - Quote
But why? You should be happy that I'm not fully tanking my scout and using some damage mods too. |
Patrick57
6147
|
Posted - 2014.03.26 21:13:00 -
[5] - Quote
Then what would be the point in them being nerfed in the first place? |
Minor Treat
The Enclave Syndicate Dark Taboo
194
|
Posted - 2014.03.26 21:14:00 -
[6] - Quote
Nitrobeacon wrote:I don't mind the 5%, especially for shotguns its good, but I think it should work like this:
Basic: 2.5%
Enchanced: 5%
Complex: 7.5%
It just makes more sence.
Basic and enhanced should remain as they are at 3 to 4 percent. But the 5 percent for prototype is hard to justify the price range, perhaps 7 percent or even 6 percent would better justify prototype modules. In my honest opinion prototype should be better than advance gear but not double strengthen the effects like pre patch. Prototype should be a stronger version of advance but no to the point where advance gear has no chance of winning. |
Nitrobeacon
Freek Coalition Freek Alliance
232
|
Posted - 2014.03.26 21:14:00 -
[7] - Quote
Patrick57 wrote:Then what would be the point in them being nerfed in the first place? It's still nerfed, 7.5% unlike 10% |
Bro-metheus
Storm Wind Strikeforce Caldari State
65
|
Posted - 2014.03.26 21:15:00 -
[8] - Quote
yeah they need a small buff. |
RINON114
B.S.A.A. General Tso's Alliance
547
|
Posted - 2014.03.26 21:16:00 -
[9] - Quote
Should be 3, 5, 7. |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1474
|
Posted - 2014.03.26 21:16:00 -
[10] - Quote
Nah damage mods work still.
Is the complex damage mod even viable now though? Not really unless seriously going for glass cannon.
Enhanced Damage mod = 4% damage, and like half the fitting cost.
Complex Damage mod = 5% and double the fitting.
|
|
Disturbingly Bored
Forum Warfare
2079
|
Posted - 2014.03.26 21:17:00 -
[11] - Quote
Patrick57 wrote:Then what would be the point in them being nerfed in the first place?
That's a trick question, isn't it?
Because there wasn't a point in them being nerfed in the first place. There was no defensible reason for it, as shield extenders have always been better.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Nitrobeacon
Freek Coalition Freek Alliance
232
|
Posted - 2014.03.26 21:28:00 -
[12] - Quote
Disturbingly Bored wrote:Patrick57 wrote:Then what would be the point in them being nerfed in the first place? That's a trick question, isn't it? Because there wasn't a point in them being nerfed in the first place. There was no defensible reason for it, as shield extenders have always been better. Yes, that's right. Damage mods are now useless, I understand weakening them, but why make it a useless module like the melee damage mod |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |