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1501. How would you fix Scout? - in General Discussions [original thread]
I think most of us can agree that Light Frame/Scout has the hardest lot in the game. They're squishy, not so insanely fast to justify the other vulnerabilities, and Assault, Logi, and Heavy can each outclass them in a role that the Scout is suppo...
- by Disturbingly Bored - at 2013.07.05 06:30:00
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1502. So... what happened to releasing the remaining heavy suits using existing models? - in General Discussions [original thread]
We had some CPM guys saying they'd push CCP on the subject, but they can only do so much. Just because the CPM is behind it, doesn't mean it's going to happen. So far as I know, CCP didn't even comment on the possibility of doing placeholders. At...
- by Disturbingly Bored - at 2013.07.05 06:04:00
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1503. Forge guns are unfair - in General Discussions [original thread]
Nelo Angel0 wrote: Void Echo wrote: so let me get this straight, a human sized weapon by logic is meant to be more powerful than a vehicle sized weapon? the direct damage is the problem between the prototype forge and rail gun Pick your p...
- by Disturbingly Bored - at 2013.07.05 06:01:00
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1504. Mass Driver suffers from resistances - in General Discussions [original thread]
Cat Merc wrote: Putting it at 80/120 or 90/110 will let them deal with all opponents. I need to double check again, but I'm pretty sure that's the case since 1.2. I'll try to confirm tomorrow.
- by Disturbingly Bored - at 2013.07.05 05:54:00
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1505. I love my proto - in General Discussions [original thread]
Normally I just toss a Flux grenade and then mulch the Caldari Logis I come across. They're really squishy after their shields are stripped off. But since 1.2, I've been killing them every couple matches with just the flux grenade. Oh well. ...
- by Disturbingly Bored - at 2013.07.05 05:48:00
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1506. Forge guns are unfair - in General Discussions [original thread]
I was squadding with you earlier today Shavan. Did I Forge Gun too well? Void Echo wrote: Prototype Wiykromi Breach Forge Gun: (human sized weapon) Direct Damage- 2772.0 HP Splash Damage: 277.2 HP Blast Radius: 1.5 m Charge Up T...
- by Disturbingly Bored - at 2013.07.05 00:57:00
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1507. afk needs to stop - in General Discussions [original thread]
Th3rdSun wrote: Sure there is. If you don't leave the MCC.-NO SP. If you stay behind the redline, and don't get any kills,revives,or repairs,-NO SP. Sadly, there's always a way around it. You could run out and get a kill/get killed then g...
- by Disturbingly Bored - at 2013.07.04 19:13:00
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1508. Damn you heavy HMG - in General Discussions [original thread]
Stile451 wrote: Every weapon has become more dangerous, but the HMG the least of all(it has more range to not hit an enemy with due to it's dispersion). Oh, cry some more. When I spew bullets at an Assault at 50m now, he runs for cover inste...
- by Disturbingly Bored - at 2013.07.04 15:10:00
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1509. ONCE MORE FOR THE LADIES - in General Discussions [original thread]
Make sure to set the voice changer in the Playstation Settings Menu to high pitch before you squad with him. Wouldn't want to ruin the illusion with the fact that some 90% of female characters are played by men. No sir, not at all.
- by Disturbingly Bored - at 2013.07.04 14:17:00
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1510. Vote for or against Contact grenades - in General Discussions [original thread]
-1 Not that I love Contact Grenades. They're skill-less panic buttons. But then game has Mass Drivers and Flaylocks in it, and they're functionally identitical. I think Contact Grenades should be nerfed in damage/explosion radius to the point ...
- by Disturbingly Bored - at 2013.07.04 14:13:00
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1511. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
xSir Campsalotx wrote: Ill take damage or range for my beloved HMG either or. Your beloved HMG already did great damage, and it got the range it needed for suppression with the 1.2 update. Rejoice, fellow fattie.
- by Disturbingly Bored - at 2013.07.04 13:38:00
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1512. New Weapons in the Next Six Months - in General Discussions [original thread]
Don't forget: Plasma Hybrid - Heavy Weapon (TBA) and Laser - Heavy Weapon (TBA) Let's just home the "A" comes in the next six months.
- by Disturbingly Bored - at 2013.07.03 23:45:00
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1513. The ,,best" Heavy? - in General Discussions [original thread]
Forge Gun is arguably the most difficult and most powerful weapon in the game. People with calm nerves and steady hands are monsters with the thing. But you need calm nerves and steady hands. HMG has more room for error built into it because it...
- by Disturbingly Bored - at 2013.07.03 23:39:00
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1514. Weapons Resists and Balance - in General Discussions [original thread]
Another Heavy SOB wrote: Well to begin with I don't know where you got the idea that Forge guns Ever had a 50% bonus to shields but that is absolutely false, it's always been hybrid damage -10% shield +10% Armor. Thread references and person...
- by Disturbingly Bored - at 2013.07.03 23:26:00
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1515. Weapons Resists and Balance - in General Discussions [original thread]
So, new dev blog on range was interesting for me. Not because of range, but because of weapon resistances. I had compiled a list of weapons and their Efficiency ratings as I came across them on the forums, and I'd toss the info into whatever threa...
- by Disturbingly Bored - at 2013.07.03 22:56:00
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1516. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
Jathniel wrote: To make matters worse, all they're doing is making it more effective against armor guys. A sniper rifle DOES NOT need to do 110% damage against ANYTHING. Especially armor guys. They got enough against them as it is, what with ...
- by Disturbingly Bored - at 2013.07.03 22:42:00
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1517. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Another Heavy SOB wrote: So explosive damage is -20% Shield +20 Armor eh? ? Might want to check that one again CCP, it's -30% shield +30 armor. That's what it was up to Uprising 1.1, but I haven't checked the efficiency rating in 1.2. Maybe...
- by Disturbingly Bored - at 2013.07.03 22:34:00
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1518. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Aeon Amadi wrote: Why are there three weapon categories that do more damage to armor? Would seem quite a bit more balanced to me if Projectile weapons did -10% shield damage, +10% armor damage, and Hybrid Rail weapons did flat +/- 0% to shie...
- by Disturbingly Bored - at 2013.07.03 21:30:00
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1519. weapon ranges? - in General Discussions [original thread]
stlcarlos989 wrote: I like that we don't see them, it adds to the importance of player skill and judging enemy distance is now something we have to practice to learn our weapon's optimal range. I have to disagree with that. Having the range ...
- by Disturbingly Bored - at 2013.07.03 16:29:00
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1520. Texture and effect settings? - in General Discussions [original thread]
CCP Dynastes wrote: We introduced these options mainly because of these reasons: * We found strange performance issues on first generation PS3 with slow hard drives. A possible solution is to format the hard disk or replace the hard drive. Ther...
- by Disturbingly Bored - at 2013.07.03 16:17:00
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