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61. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Sine the amarr sentinel is High armor/low shields, shouldn't both it's resists be for its armor?
- by Dexter307 - at 2014.01.17 14:16:00
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62. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
What are the Headshot multipliers for the pistols?
- by Dexter307 - at 2014.01.17 13:48:00
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63. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I think the amarr sentinel bonus should be a 3% bonus to armor plates instead of 2% to plates and shield extenders, as the bonus to extenders would only give you 7 more shield since there's only one high slot
- by Dexter307 - at 2013.11.20 16:33:00
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64. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
TechMechMeds wrote: Have gone 29/2 with it, it just needs to be used right. Anyone get get a high score with any weapon if there used to it, it dosent mean it isn't UP
- by Dexter307 - at 2013.10.07 18:11:00
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65. plasma cannon - in Feedback/Requests [original thread]
+1 Yes please
- by Dexter307 - at 2013.10.07 17:03:00
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66. (Feedback) Plasma cannon needs changes - in Feedback/Requests [original thread]
Fizzer94 wrote: X7 lion wrote: considering the damage it dose i dont think the splash damage needs buffing the size of the projectile needs to be larger and the direct damage needs to be smaller, as for the more shots per reload im all for t...
- by Dexter307 - at 2013.10.07 17:01:00
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67. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
The flaylock should never have got a radius nerf IMO, only the damage should have been nerfed
- by Dexter307 - at 2013.09.16 16:46:00
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68. to help new players to stay - in Feedback/Requests [original thread]
Jathniel wrote: Dexter307 wrote: Jathniel wrote: smartlayer wrote: Starting in the game and staying for more, need big mind resistance, staying after a few match having a kill / death ratio very negative, with the feeling that "i can't...
- by Dexter307 - at 2013.09.16 14:39:00
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69. to help new players to stay - in Feedback/Requests [original thread]
Jathniel wrote: smartlayer wrote: Starting in the game and staying for more, need big mind resistance, staying after a few match having a kill / death ratio very negative, with the feeling that "i can't catch up people who started the game b...
- by Dexter307 - at 2013.09.16 13:27:00
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70. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
501st Headstrong wrote: I've always been curious, does more frames per second make the game look smoother? And even then, it's not realistic for CCP to put Dust on the PS4 until it has at least Uprising 2.0 unleashed. Because then they can roll...
- by Dexter307 - at 2013.09.06 04:12:00
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71. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
We need dust on ps4. Imagine 60 fps.
- by Dexter307 - at 2013.09.06 04:01:00
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72. How to improve the burst scrambler pistol - in Feedback/Requests [original thread]
Bump I think this would help solve the bsp's ammo issues
- by Dexter307 - at 2013.08.29 06:20:00
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73. heavy problems - in Feedback/Requests [original thread]
It was reduced to 1500rpm and it was terrible. Like ive said lowering rof will not make it more accurate it will make it less accurate, to make it better at killing moving targets it needs more damage or a higher ROF. Make the hmg any worse and yo...
- by Dexter307 - at 2013.07.10 22:50:00
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74. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: actually it probably would help.. it would help conserve ammo. and i didnt say greatly nerf rof of hmg. i said to lower it a very small amount.. because it spews at bullets at some ungodly ammount.. damage doesnt really ma...
- by Dexter307 - at 2013.07.10 21:39:00
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75. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: there is no cqc with a hmg. heavy suits r to weak for the role. it doesnt really need and increase in damage just a very small decrease in rof so it doesnt spew 200rounds a second. if a player ends up in very close range again...
- by Dexter307 - at 2013.07.10 20:52:00
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76. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: the minor decrease in rof wouldnt be a nerf. it might make the gun more accurate and effective at all ranges. plus u wont end spewing 200 rounds to kill something. 75 round would easily kil some1 standing still.. Decrease r...
- by Dexter307 - at 2013.07.10 20:37:00
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77. heavy problems - in Feedback/Requests [original thread]
CLONE117 wrote: i dont think the hmg needs a damgage increase maybe a nerf its rof a tiny bit so u rnt spewing at 275 rounds a second because im tired of wasting 275 roundsd to kill a single player... it needs a faster overall reload time sinc...
- by Dexter307 - at 2013.07.10 20:14:00
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78. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
I definitely think the sentinel bonus should be some kind of resistance to damage. Weapon feedback damage reduction is NOT helpful to good players.
- by Dexter307 - at 2013.05.28 14:53:00
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79. [Request] Hacking enemy equipment - in Feedback/Requests [original thread]
+1 Yes! I hate having no ammo and not being able to use enemy nanohives
- by Dexter307 - at 2013.04.26 18:16:00
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80. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
If you can't kill mass driver users your bad. I kill them all day
- by Dexter307 - at 2013.04.25 14:31:00
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