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21. Flashbangs. They'd be awesome. - in Feedback/Requests [original thread]
1 second of blindness is nothing. By the time I pull me gun up they would have there vision back It should be 5 seconds for all versions and blast radius increases by tier.
- by Dexter307 - at 2014.03.21 03:22:00
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22. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Sana Rayya wrote: I see the shotgun in the same light I see nova knives. If you're comparing them against other weapons in a head on, "fair" fight scenario, you're doing it wrong and are probably already dead. From my own experience running th...
- by Dexter307 - at 2014.03.19 00:02:00
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23. shotgun changes 1.8 - in Feedback/Requests [original thread]
CCP refuses to acknowledge the shotguns existence. That's why they didn't think when they changed it, they just looked at its +10% shield damage and said "LETZ CHANGE DAT JUST CUZ LOL!"
- by Dexter307 - at 2014.03.18 18:55:00
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24. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Remotes dont need a nerf Mabey a bit of a buff against vehicles accually Tanked heavies will take 2 REs to kill so no nerf needed
- by Dexter307 - at 2014.03.14 16:58:00
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25. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Yes, please dont do this CCP
- by Dexter307 - at 2014.03.14 07:40:00
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26. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Awry Barux wrote: It's already easy enough to find them, I don't know what your issue is. You get directional hit indicators, and if they kill you, you get the range of the kill. This generally leaves only 1 good spot for them to be in, maybe 2...
- by Dexter307 - at 2014.02.20 05:47:00
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27. [Request] Change Gallente Assault Suit Bonus for 1.8 - in Feedback/Requests [original thread]
No
- by Dexter307 - at 2014.02.17 00:34:00
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28. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range ra...
- by Dexter307 - at 2014.02.13 18:43:00
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29. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is...
- by Dexter307 - at 2014.02.13 17:57:00
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30. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: I meant how it should be, you wrote how it is right now. This is how it should be Gallente is CQC fast killing assult weapons Caldari is longest range rail guns breach style weapons Amarr is mid-long range so there tactical Min...
- by Dexter307 - at 2014.02.13 17:10:00
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31. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assaul...
- by Dexter307 - at 2014.02.13 16:45:00
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32. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: Dexter307 wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty g...
- by Dexter307 - at 2014.02.13 16:27:00
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33. Weapon Roles - in Feedback/Requests [original thread]
AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon variants we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short ra...
- by Dexter307 - at 2014.02.13 14:39:00
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34. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: killertojo42 wrote: The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and s...
- by Dexter307 - at 2014.02.12 17:00:00
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35. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: The shotgun was never used in PC because everyone fights long range in PC, I've yet to see a proto scout so I don't see why you advocate the shotgun so much Because it's fun and should be effective, not trash like it curre...
- by Dexter307 - at 2014.02.12 16:49:00
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36. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: killertojo42 wrote: Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash...
- by Dexter307 - at 2014.02.12 15:50:00
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37. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Akdhar Saif wrote: Assault Combat Rifle. Wow. The Standard Burst was powerful enough, making it Assault is Cheesy. Reduce the range or increase the kick. The assault is terribad compared to the burst version. Burst is better at CQC, mid rang...
- by Dexter307 - at 2014.02.12 14:46:00
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38. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
killertojo42 wrote: Dexter307 wrote: Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back ...
- by Dexter307 - at 2014.02.12 14:45:00
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39. weapons in dust , what should be added or nerfed - in Feedback/Requests [original thread]
Shotgun needs a range BUFF as well as a bit more damage HMG should not be changed Scrambler pistols already have perfect accuracy ADS Flaylock needs more splash Swarm launcher should get its damage back but with a 200m range. #6- No This list OP...
- by Dexter307 - at 2014.02.12 14:09:00
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40. Defining the Roles: Assault - in Feedback/Requests [original thread]
Please no
- by Dexter307 - at 2014.02.11 16:15:00
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