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1661. DUST API? - in Feedback/Requests [original thread]
Will DUST receive the API love CCP have given EVE over the years? For starters at least the equivalent of https://api.eveonline.com/server/ServerStatus.xml.aspx and the simple character pages.
- by Dewie Cheecham - at 2012.07.02 16:05:00
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1662. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
F0nx wrote: this is making me hate the game, they're just running around ramming you, and there is nothing you can do about it, if a ship rams the ground it should self destruct. This has to end. Lets put it this way. I entered a battle whe...
- by Dewie Cheecham - at 2012.07.02 15:57:00
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1663. Marauders - in Feedback/Requests [original thread]
Freyar Tarkin wrote: Had a guy jump on my Sica. I threw him off instead of getting out. How? Ram one of those surprisingly sturdy light poles? That said, some form of inertia would be nice, unless you hang on for dear life, and wear a seatb...
- by Dewie Cheecham - at 2012.07.02 13:50:00
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1664. [BUG] Reloading and then Running resets reload / Can reload while hacking - in Technical Support/Bugs [original thread]
Cyn Bruin wrote: Two things I've noticed in new build: 1. When you reload, after it is done if you try to run to soon it resets your previous ammo like you didnt reload at all. You have to wait a full 2-3 seconds after reload before runn...
- by Dewie Cheecham - at 2012.07.02 13:47:00
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1665. OP Forge Gun - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Stop with the QQ. The forge gun is fine where it's at. Train some vehicle skills and git gud. The Forge gun is fine, though bloody annoying. The assault rifles are the OP guns when going against a tank.
- by Dewie Cheecham - at 2012.07.02 12:28:00
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1666. Marauders - in Feedback/Requests [original thread]
Buzzwords wrote: was he parked near a supply depot? they passively repair the armor of nearby friendly vehicles. combined with the charge time of the forge gun it could give a high resistance fitted marauder amazing survivability. though if i...
- by Dewie Cheecham - at 2012.07.02 12:25:00
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1667. If there really are 1400+ maps... - in General Discussions [original thread]
Rhapsodyy Darkstorm wrote: Oh and there 50k total planets in New Eden..... And those planets often have moons that are also suitable for combat...
- by Dewie Cheecham - at 2012.07.01 23:13:00
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1668. If there really are 1400+ maps... - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Lyonya Spaghetti wrote: 1400+ maps is an unrealistic expectation. Weren't they basically going to make a few maps and then give them different textures and stuff like that? For what I heard that they are going to ma...
- by Dewie Cheecham - at 2012.07.01 23:11:00
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1669. Anti-Vehicle Assault Rifles? - in Technical Support/Bugs [original thread]
This is getting ridiculous! 2-3 guys with breach and militia assault riffles from the sound of it, easily eats up my shield and then fairly easily my tank armour. Realistically they should not be able to even touch the armour, but it's a game, ...
- by Dewie Cheecham - at 2012.07.01 22:53:00
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1670. {Bug] Hard crash when opening character screen just as the staging timer hits 0 - in Technical Support/Bugs [original thread]
I'm in the staging area before a battle, and accidentally opens my character scree just as the timer hits 0. Screen paints partially, then nothing. Station sound and messages are still audible, but the UI is hung, hard.
- by Dewie Cheecham - at 2012.07.01 22:44:00
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1671. [Bug?] Game crashing a lot now - in Technical Support/Bugs [original thread]
Generally the game have been running smoothly all weekend, but now it crashes every time I enter the second battle... I just receives some sort of update when starting the game, after that, it's unstable as if it were last month's build! Edit: A...
- by Dewie Cheecham - at 2012.07.01 21:25:00
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1672. Victory equipment loss - in Feedback/Requests [original thread]
A suggestion were made in the previous Beta round about being able to recall a vehicle to the MCC. A DEV thought it was a brilliant idea. I'd say this could/should be extended to hacked vehicles. Hack a tank, and have it picket up, unless you le...
- by Dewie Cheecham - at 2012.07.01 18:02:00
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1673. [Request] Some way to ID the owner of a vehicle - in Feedback/Requests [original thread]
And type, at least for friendlies, though some form of indication on enemy tanks would not be missed. fun as it might be for the other guy, running into a Sagaris while driving a Soma is a quick way to learn a lesson in humility. We had two peopl...
- by Dewie Cheecham - at 2012.07.01 17:57:00
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1674. Militia Vehicles - in Feedback/Requests [original thread]
3PieceSuit wrote: I agree. I really do hope militia vehicles are only for the beta. The vehicles are fun, and add a great deal tot he game. The ability to spam them is just a bit ridiculous. I'm pretty certain they are only for the beta, to...
- by Dewie Cheecham - at 2012.07.01 17:50:00
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1675. Militia Vehicles - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: But my Surya is hungry... As is mine, and it is chewing up those deliciously squishy militia vehicles with reckless abandon. And it is still only running on the militia turrets. another few hundred k SP and I'm c...
- by Dewie Cheecham - at 2012.07.01 17:37:00
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1676. [Request] AUR = bad blood - in Feedback/Requests [original thread]
Auriel Aedean wrote: Also, SP boosters do help.. :) And THAT is the only thing I'm currently using AUR for. I did have my fun with a few AUR items in the last build, but generally found them...not worth it, even if they did provide an edg...
- by Dewie Cheecham - at 2012.07.01 17:35:00
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1677. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
A reasonable solution suggestion: Increase ground impact damage. A plane or helicopter crashes into the round, it is not going to be flying anywhere any time soon...
- by Dewie Cheecham - at 2012.07.01 15:05:00
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1678. Vechicle Grace Period - in Feedback/Requests [original thread]
Sersa wrote: Or for those 10 seconds don't let anybody else sit on pilot/driver seat, so turrets would still be used to defend it if need arise. THAT is a very good point!
- by Dewie Cheecham - at 2012.07.01 12:17:00
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1679. More music. - in Feedback/Requests [original thread]
Madeleine Kriziah wrote: Talked about before. I totally agree EVE music should be in game at least. Other wise you can play music from your library when you play. You can do that by pressing the (PS) button in the middle of the controller T...
- by Dewie Cheecham - at 2012.07.01 12:12:00
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1680. [Feedback/Request] sticky Remote Explosives and too fast tanks - in Feedback/Requests [original thread]
Jackeith wrote: So I made a saboteur fit; scout suit, 2 sprint speed modules (5% ones), sidesrm, AV grenades and remote explosives. I fit this aiming to be fast and mobile getting to tanks and blowing them up. ... Either slow down the tanks,...
- by Dewie Cheecham - at 2012.07.01 12:05:00
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