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81. UI/UX stutter - in Feedback/Requests [original thread]
The UI really struggles too often, impacting the UX rather badly. It stutters if you restock. It stutters when scrolling loadouts. It stutters badly when loading into a battle. It is actually rare that it doesn't stutter. There is a very good re...
- by Dewie Cheecham - at 2015.09.21 07:03:00
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82. UI Change suggestion that *might* solve the stuck EoM screen - in Feedback/Requests [original thread]
At the end of match, immediately return the player to the Merc quarters, showing the Victory/Defeat screen instead of the usual "hint" screen, then open the battle statistics. The screen is already available in the Merc quarters, as "Last Battle...
- by Dewie Cheecham - at 2015.09.21 06:48:00
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83. If Dust514 is to survive and thrive, it must integrate into New Eden - in Feedback/Requests [original thread]
It must integrate, and do so far more than it does now. When Dust was launched, the promise was for one universe, and to to that, the two would be somewhat dependent. Sadly that dependence never materialized, and for a while it seemed as if it w...
- by Dewie Cheecham - at 2015.09.16 18:09:00
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84. Dropships must die! - in General Discussions [original thread]
Moochie Cricket wrote: Wow. Worst thread ever. Let me guess. ADS pilot?
- by Dewie Cheecham - at 2015.09.14 10:01:00
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85. Dropships must die! - in General Discussions [original thread]
Larkson Crazy Eye wrote: What I think is funny is how a DS is invincible once it has been 'destroyed'.. The only time a DS will die instantly, if you dare to carefully land a perfectly healthy DS. Ram it into the ground? No problem. Gentl...
- by Dewie Cheecham - at 2015.09.14 07:42:00
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86. Dropships must die! - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Dewie Cheecham wrote: Too often are we cheated out of a hard earned kill I forgot how much skill Swarms take to use. The militia DS's are fairly easy to kill, even if we still are cheated out of the ...
- by Dewie Cheecham - at 2015.09.13 15:47:00
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87. why dust has fialed, and why dust has lost players. - in General Discussions [original thread]
What is killing dust is the learning curve for new players. You get two, perhaps three rounds with other new players in the "Academy", they you are dumped into proto stomping matches. It is just not fun to be creamed the second you respawn, over ...
- by Dewie Cheecham - at 2015.09.13 15:44:00
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88. Dropships must die! - in General Discussions [original thread]
Murder Medic wrote: As one of the oldest dedicated pilots in this game, I'd be fine with being locked to my ship once it hits 0. So long as passengers can bail at any point. The ship is burning, let that count as a countdown to bail? ie. 20...
- by Dewie Cheecham - at 2015.09.13 15:36:00
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89. Safe zone countdown is ... barely even useful. - in Technical Support/Bugs [original thread]
I've died with 17 seconds left on the countdown. Once that is. It's about 50/50 when it happens, and there is no correlation to Lag either. But when it happens, I usually have somewhere between 10 and 5 seconds to go. enough for me to have gott...
- by Dewie Cheecham - at 2015.09.13 15:33:00
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90. Dropships must die! - in General Discussions [original thread]
Well, at least as much as HAV's and LAV's does. Too often are we cheated out of a hard earned kill, because the pilot ejects before hitting the ground, and if he's still killed after that, we barely even get a kill assist. When armor hits 0 on ...
- by Dewie Cheecham - at 2015.09.13 15:27:00
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91. procedural terrain generation - in Map Ideas [original thread]
I know CCP have said it's too hard. but really? IIRC CCP have used it already. They used it for their initial generation of New Eden's star maps. And later they used it for their planets. The last part is crucial, as if they did, they already hav...
- by Dewie Cheecham - at 2015.09.13 08:15:00
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92. Water platform - in Map Ideas [original thread]
As the name suggests , the entire map is just flat large floating platform where it is possible to crash/drive/fall into the water and die. Maybe a few "holes" in the platform where it's still being constructed, just for some water hazards :P A h...
- by Dewie Cheecham - at 2015.09.12 13:41:00
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93. Bolas pilots are ... stupid! - in Technical Support/Bugs [original thread]
I'm standing on a perfectly flat area, and get "Area inaccessible", then I move a bit to some less flat area, and I can call a DS fine, only the DS tumbles onto its side upon release because... well, bumps! Also those Bolas pilots seem to take th...
- by Dewie Cheecham - at 2015.09.12 13:33:00
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94. Mass driver grenades fall through the floor and does no damage - in Technical Support/Bugs [original thread]
I don't know the name of the map, but it's the one with the long raised "hangar" type structures west and north of the objective structure Firing a mass driver inside, or into the raised part will see the grenade fly through the floor, and doing ...
- by Dewie Cheecham - at 2015.09.12 13:03:00
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95. Next Hotfix - in General Discussions [original thread]
Dewie Cheecham wrote: Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't pur...
- by Dewie Cheecham - at 2015.09.09 22:10:00
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96. Next Hotfix - in General Discussions [original thread]
Jump height. Current max height with three Myo's is fine, it's just enough to get on a crate, but the Myo's should have a stamina penalty, that'll reduce the problems with perpetual jumpers. Additionally: Default jump height of all suits should be...
- by Dewie Cheecham - at 2015.09.09 22:06:00
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97. Next Hotfix - in General Discussions [original thread]
Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't purged from memory when dest...
- by Dewie Cheecham - at 2015.09.09 08:34:00
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98. Next Hotfix - in General Discussions [original thread]
Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't purged from memory when dest...
- by Dewie Cheecham - at 2015.09.09 08:32:00
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99. Next Hotfix - in General Discussions [original thread]
Bolt pistol effective range reduction and hit fix, it's a sidearm that has the approx range than an AR and does more damage, and all you have to do is point the damn thing general direction of the target to hit.
- by Dewie Cheecham - at 2015.09.09 08:29:00
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100. Which type of Blue do you hate the most? - in General Discussions [original thread]
Alcina Nektaria wrote: Snipers in general. (you are useless) Blame CCP for that one. Snipers were super effective in the early days, then they got their damage, hit detection and range nerfed into oblivion. Any one of those three would have ...
- by Dewie Cheecham - at 2015.09.03 04:34:00
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