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1681. [Request] Stop Dropship from smashing players. - in Feedback/Requests [original thread]
Asher Night wrote: This crap is so annoying. No one single person can be completely defensible against a Dropship while moving to an objective, so no wonder why in EVERY GAME I PLAY NOW I see dropships trying to smash players. But it is so...
- by Dewie Cheecham - at 2012.07.01 12:03:00
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1682. See the slot layouts of dropsuits prior to purchase - in Feedback/Requests [original thread]
Nova Knife wrote: This is actually a bug. They were shown in a previous build but something in the new update made the stats not display properly. They're working on it! :) Correct, this information is usually found under the "Fitting" tab o...
- by Dewie Cheecham - at 2012.07.01 12:00:00
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1683. Are we still getting 4x SP for battles? - in Technical Support/Bugs [original thread]
Just courious
- by Dewie Cheecham - at 2012.07.01 11:58:00
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1684. Vehicle Drops are taken from Assets when "Your teams vehicle limit has been... - in Technical Support/Bugs [original thread]
@DEV or @GM This might need attention asap. People are getting to the point where they are fielding expensive gear and this can not be how it is supposed to work. Also, delivery needs to be looked at. I've tried getting killed waiting for the dr...
- by Dewie Cheecham - at 2012.07.01 11:47:00
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1685. Anti-Vehicle Assault Rifles? - in Technical Support/Bugs [original thread]
Orion-Ji wrote: Unlike the previous Build, alll these tanks you see on the field are Militia Tanks......thus they are squishy, but I'm sure some tankers out there have the shiny ones too. Dare ya to try killing it with a Creodrone lol. I've ...
- by Dewie Cheecham - at 2012.07.01 11:43:00
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1686. Targeting Distance for GUI too short - in Feedback/Requests [original thread]
Reduced spotting distance is one thing, but the "tac net" ought to be able to identify friendlies at all times regardless of distance. Another issue is the sniper distance. Snipers should never get within 20 m of their target if they can avoid it.
- by Dewie Cheecham - at 2012.06.30 18:04:00
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1687. Spawn Campers - in Feedback/Requests [original thread]
The literal drop off the MCC can also be used for explaining a "spawn shield" feature that'll last while the environment loads: The inertial dampener creates a short-lived cocoon around the player protecting the clone by dampening all inbound and...
- by Dewie Cheecham - at 2012.06.30 17:26:00
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1688. Excessive PS3 fan noise - 40gb fat - in Technical Support/Bugs [original thread]
I've noticed that my old 60GB fat (EU launch version) tend to get very loud as well during battles. Part of it is age and dust (literally), part of it is that it does produce a LOT of heat running modern/demanding games. That said, mine have never...
- by Dewie Cheecham - at 2012.06.30 17:19:00
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1689. Spawn Campers - in Feedback/Requests [original thread]
CCP, I've suggested it before, and gladly do so again. remove the current spawn point mechanics entirely, and see them as beacons only. Fixed beacons are already mapped, and known, and more powerful, mobile beacons needs some tracking time to loc...
- by Dewie Cheecham - at 2012.06.30 16:53:00
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1690. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
Freyar Tarkin wrote: You mean the semi-blinding blue light isn't a giveaway? It does tell you ity is coming, but untill it actually drops, it is a bit of guess work to see WHERE you should not stand. Al lin all, the drops should be handled ...
- by Dewie Cheecham - at 2012.06.30 16:48:00
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1691. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
and/or at least give a warning if something is about to drop on your head.
- by Dewie Cheecham - at 2012.06.30 16:39:00
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1692. [Bug] Vhicle module activation handling is sluggish/random - in Technical Support/Bugs [original thread]
I've lost a few tanks now, because the armour repairer didn't engage as expected. The selection->activation process is quite sluggish, and often requires multiple retries before the module engages.
- by Dewie Cheecham - at 2012.06.30 16:38:00
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1693. [Bug?] Those "transparent" stageing area kiosk title screens - in Technical Support/Bugs [original thread]
They are transparent, so I would have expected that reading their title from behind them, the text would be reversed... It is a nitpick, but it just look weird, and considering the large scoreboard screens are showing it correctly, although barely...
- by Dewie Cheecham - at 2012.06.30 14:03:00
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1694. [Suggestion] Use the Merc quarter screens - in Feedback/Requests [original thread]
It would be very helpful (and awesome) if those screens showed your basic stats, K/D ratio, Warpoints won, wallet and skill points.
- by Dewie Cheecham - at 2012.06.30 13:59:00
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1695. [Suggestion] Skills management - in Feedback/Requests [original thread]
It might be an idea to implement the EVE style indicators for skill requirements with a red X for untrained, yellow O for owned, but not reaching the required level and of course the green tick mark for sufficiently trained. Also you might want t...
- by Dewie Cheecham - at 2012.06.30 13:58:00
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1696. Electronics and Engineering skills not affecting vehicles? - in Feedback/Requests [original thread]
I noticed that those two skills say "Dropsuit" CPU and powergrid output respectively, and I don't see any affect on my LAV/HAV or Dropship PG/CPU when training those.
- by Dewie Cheecham - at 2012.06.30 13:54:00
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1697. kills to the most deserving - in Feedback/Requests [original thread]
IMO the "kill" should go to the one making the kill shot, but the +50 should go to the one with the most damage done, +25 to the runner up's
- by Dewie Cheecham - at 2012.06.30 13:49:00
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1698. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
I've been in battles where the defenders won, and of course where they lost. The key seems to be teamwork. If the defenders early on gain the control points, and keep them most of the time, they win. The key is for your forces to cooperate and k...
- by Dewie Cheecham - at 2012.06.29 12:45:00
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1699. characters from the first round of closed beta? - in Technical Support/Bugs [original thread]
Sclab wrote: CCP said they will do this during the Beta when they need to. I think they reimburse your spent Aurum stuff. My main questions is my skill points. Do they reimburse that at all? I was told your skill points roll over to the full re...
- by Dewie Cheecham - at 2012.06.28 16:00:00
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1700. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
GM Nythanos wrote: You can also use Drop Uplinks to create spawn points for your team in different locations currently. Ambush is a VERY fluid engagement, a spawn point dropped one minute may be camped or surrounded the next.
- by Dewie Cheecham - at 2012.06.28 15:55:00
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