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241. Dropships - when your dead, your dead! - in Feedback/Requests [original thread]
The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should either go down with the ship or it should ex...
- by Deveshi - at 2012.07.09 18:47:00
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242. Dropships are overpowered - in Feedback/Requests [original thread]
The only thing I hate about dropships currently is how people can jump out of them once they have taken max damage and forced to ground. If you were in the ship when the last shot was placed you should either go down with the ship or it should ex...
- by Deveshi - at 2012.07.09 18:43:00
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243. [Request] Map editor - in Feedback/Requests [original thread]
Traynor Youngs wrote: This game will be about persistent worlds. . Deveshi wrote: I have heard somewhere (I think it was at the fanfest 2012 keynote) that CCP would like to create a new map for every planet that Dust 514 will take place...
- by Deveshi - at 2012.07.09 18:37:00
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244. [Request] Recieve XP for preventing hack - in Feedback/Requests [original thread]
agree with OP. +1. Currently there is no incentive to stop the enemy advancing by neuting hacks. Quite often when attackers hacks are not neuted at the start of a game it spirals out of control. Surely the mechanics are of that are not as intended?
- by Deveshi - at 2012.07.09 18:33:00
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245. [request] old maps back please! - in Feedback/Requests [original thread]
Hi, This may have already been posted but I couldnt find anything.... Could we have the old maps back that were out prior to the E3 update. The new map is great and everything but given that its quite small and after playing it again and again I...
- by Deveshi - at 2012.07.09 18:25:00
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246. [Request] Map editor - in Feedback/Requests [original thread]
The game is still being developed on PCs and then encoded onto the PS3 (this is my understanding of it anyway!). I am suggesting that the Devs release a custom map editor for Dust 514 utilizing the unreal engine that Dust 514 testers can have a pl...
- by Deveshi - at 2012.07.09 18:20:00
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247. [Request] Map editor - in Feedback/Requests [original thread]
Would it be possible for you to release a map editor so that we can build our own maps and submit them to you for checking and implementation. There's a lot of planets in Eve to maps for so this would make things go a bit quicker.
- by Deveshi - at 2012.07.08 23:23:00
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248. [Problem fix?] Easy solution to the spawn camping epidemic - in Feedback/Requests [original thread]
Simply make all spawn points the same as blaster turrets with the same mechanics. If you control the spawn point, you control the turret. If an enemy attempts to camp the spawn point for any length of time they will have to contend with the turret...
- by Deveshi - at 2012.06.30 23:24:00
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249. [request] 1 use dropsuit change equipment module - in Feedback/Requests [original thread]
To clarify, you would have to remain in the vacinity of the uplink for the duration of the 10 secs to change leaving u relatively vulnerable for that period.
- by Deveshi - at 2012.06.30 21:46:00
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250. [request] 1 use dropsuit change equipment module - in Feedback/Requests [original thread]
Can we have an additional module that allows you to change your drop suit anywhere in the field. I propose a 1 time use per module for balance. Additionally, there could be a 10 second waiting timer on it as your replacement drop suit is 'beamed...
- by Deveshi - at 2012.06.30 21:45:00
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251. Request: Head shot bonus - in Feedback/Requests [original thread]
Zhar Ptitsaa wrote: if there was an XP boost for it 25 is way to much, because if you kill some one near a marked objective you already get 75 points for a kill, you get a headshot near an objective it would then be 100... the same as hacking....
- by Deveshi - at 2012.06.30 21:18:00
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252. Request: Head shot bonus - in Feedback/Requests [original thread]
Snipers get a little love and hopefully people will learn to aim better instead of being (think of a word!) I propose that head shot kills get you 75 points as opposed to the standard 50 points for a kill. After all, shooting someone in the face...
- by Deveshi - at 2012.06.30 08:23:00
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253. fitting info removed... why? - in Feedback/Requests [original thread]
Why has the info concerning the number of slots been removed on the show info of items on the market?
- by Deveshi - at 2012.06.30 04:37:00
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254. Compare tool for fittings - in Feedback/Requests [original thread]
Need a compare tool for equipment like there is on Eve so that it's easy to compare stats of equipment.
- by Deveshi - at 2012.06.30 00:52:00
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255. equipment slot needed on heavy suit - in Feedback/Requests [original thread]
Nova Knife wrote: A heavy suit should never be doing anything alone. You've got teammates for a reason. They are your equipment slots. :) I can fully appreciate this if the game properly accomdated team play which it current doesn't. When t...
- by Deveshi - at 2012.06.29 23:13:00
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256. equipment slot needed on heavy suit - in Feedback/Requests [original thread]
The2 Holgg wrote: I use HMG and got to say sneaking up on people before you unload one and a half bucket of bullets for a drop is a bit tough at times. But when you do get up close and personal some of the former glory shines back at you. S...
- by Deveshi - at 2012.06.29 22:54:00
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257. fitting stats need to show DPS with mods - in Feedback/Requests [original thread]
On the fitting window it needs to show the DPS of ur equiped weapon and needs to take into account skills and mods on the fit.
- by Deveshi - at 2012.06.29 22:25:00
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258. mini map does not work properly. - in Technical Support/Bugs [original thread]
Currently having a major problem with the mini map not showing the correct location or relative distance of objects to where you are. At on point the mini map was showing me in the red zone when I wasn't as confirmed by there being no death timer.
- by Deveshi - at 2012.06.29 21:57:00
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259. equipment slot needed on heavy suit - in Feedback/Requests [original thread]
heavy suit has 2 primary uses: HMG Forge gun. HMG is now redundent in the game until its fixed (see other post). But the forge gun has very limited ammo (12 rounds) once thats spent what are u suppost to do? Run around with a SMG and hope u can...
- by Deveshi - at 2012.06.29 21:26:00
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260. charge meter on forge gun - in Feedback/Requests [original thread]
the standard forge gun needs a meter on it so that u can tell when its charged and ready to fire. relying on the sound alone is not enough when in a gun fight.
- by Deveshi - at 2012.06.29 21:14:00
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