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121. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
Can we make the new one pink?
- by Deveshi - at 2013.01.03 09:17:00
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122. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
You've gone off topic. Thead moved to this topic which also concerns the currently irrelvent skill of SL damage radius and its replacement with a range bonus.
- by Deveshi - at 2013.01.02 15:55:00
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123. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I am on the receiving end of a swarm launcher. I'm also on the receiving end of a forge gun. That doesn't make me biased against one of them, it just makes me more experienced with the repercussions of both, and I can tell...
- by Deveshi - at 2013.01.02 15:48:00
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124. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
We already have damage increase on the prof skill so that is already out the question. I would be more than happy with the a velocity increase as this will increase the range anyway (D=S*T) so in a way its the same suggestion. However, I would pr...
- by Deveshi - at 2013.01.02 15:38:00
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125. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
Currently the swarm launcher operation skill gives +5% swarm launcher missile damage radius per level. This bonus applies to a previous build only when the swarm launcher could be fired without a lock. This way it could be used to kill infantry. T...
- by Deveshi - at 2013.01.02 02:58:00
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126. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Integral Zan wrote: Draco Dustflier wrote: Sleepy Zan wrote: I don't care much about the amount of grenades people can carry. What pisses me off and what I think contributes to the rise in grenade spam is the shorter 2 second fuses. tha...
- by Deveshi - at 2013.01.01 21:56:00
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127. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Deveshi wrote: and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much? Your ad hominem means nothing to me. Swarm Launchers are plain better than Forge Guns....
- by Deveshi - at 2013.01.01 21:30:00
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128. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
EnglishSnake wrote: Deveshi wrote: EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tra...
- by Deveshi - at 2013.01.01 21:23:00
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129. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo o...
- by Deveshi - at 2013.01.01 20:00:00
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130. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
and by the way, @ Ulysses Knapse This explains your position of my swarm launcher suggestion here . Biased much?
- by Deveshi - at 2013.01.01 19:51:00
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131. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
No tank needs to be buffed with armour or shield as this can all be done through skills. Any more and they would be ********. I am also a HAV driver and I think they are perfect the way they are (except splash missile damage grrr!). The important...
- by Deveshi - at 2013.01.01 19:48:00
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132. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I love my swarm launcher but I'll have to agree with the rest you're asking for too much. Fact is Swarms hit just fractionally less hard than FG's but then again are far more versatile than FG's. Not needing a heavy suit ...
- by Deveshi - at 2013.01.01 19:34:00
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133. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
EnglishSnake wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on...
- by Deveshi - at 2013.01.01 19:23:00
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134. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Deveshi wrote: Ulysses Knapse wrote: +Never Misses, especially useful against Dropships = bo***cks No, I'm right. It never misses. Until acted upon by an external force. Just like motion. You've just co...
- by Deveshi - at 2013.01.01 19:22:00
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135. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm also including the amarr and minmatar weapons not yet introduced for the funzies. Yup, good to see another Eve vet :-)
- by Deveshi - at 2013.01.01 19:16:00
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136. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
Deveshi wrote: The SP cap was reallocated to a weekly cap as opposed to a daily cap due to ?balance? issues between hardcore players and casual players, new players and old. It is complete BS, but it will be sticking around unless we contest it...
- by Deveshi - at 2013.01.01 19:14:00
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137. [Feedback]Skill Points lowered... - in Feedback/Requests [original thread]
The SP cap was reallocated to a weekly cap as opposed to a daily cap due to ?balance? issues between hardcore players and casual players, new players and old. It is complete BS, but it will be sticking around unless we contest it! I have made an ...
- by Deveshi - at 2013.01.01 19:12:00
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138. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Advantages of a Swarm Launcher: +Doesn't Require Fatboy Suit +Never Misses, especially useful against Dropships +Extra Damage against Armor Advantages of a Forge Gun: +Slightly more damage against Shields Yep. Forge ...
- by Deveshi - at 2013.01.01 12:57:00
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139. [Request] One grenade at a time. - in Feedback/Requests [original thread]
At some point in the near future I believe we will be seeing friendly fire. This should solve your nade spamming problem. However, on the same topic I suggest you start moaning about the friendly nade trolling in advance. May Operation Bobble Hat...
- by Deveshi - at 2013.01.01 10:29:00
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140. salvages that you can actually use - in Feedback/Requests [original thread]
Wouldn't it be nice if we actually had a functioning market on Dust? We are all aware that a player market needs to be established on Dust before it can be intergrated into TQ. Has CCP given any comment on when this is likely to be?
- by Deveshi - at 2013.01.01 10:21:00
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