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161. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
shur shot wrote: I say if not make sp easier to get make points cost more like 70 for a kill 150 for a node hack it will help long as ur puttin in the work Sorry mate but this won't do a thing. Hacking, kills and any other action get you Wa...
- by Deveshi - at 2012.12.31 19:46:00
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162. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
The debate of the SP cap and derminishing returns has been ongoing and I have been very out spoken against the forms of skill cap suggestions I have seen. This is because I believe a SP cap will devalue SP boosters which we are paying our cash for...
- by Deveshi - at 2012.12.31 16:44:00
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163. [Suggestions] Rethinking Sniper Rifles - in Feedback/Requests [original thread]
We already have charged and none charged sniper rifles. The charged do more damage but due to charging this makes them slightly harder to use as it will feel unnatural for most snipers and thus affect their accuracy without practice. This also f...
- by Deveshi - at 2012.12.31 15:58:00
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164. [Feedback/Bug?] SP cap NOT reset to daily. - in Feedback/Requests [original thread]
time to join the debate my friend :-) link
- by Deveshi - at 2012.12.30 20:21:00
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165. SP cap for long-term consideration - in Feedback/Requests [original thread]
Gunner Visari wrote: That said in a shooter a person expects to be crushed by vets, but they also expect to have unrestricted opportunity to grind and play heavily on the front end to catch up to vets so that the only disparity that exists b/w...
- by Deveshi - at 2012.12.30 20:17:00
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166. SP cap for long-term consideration - in Feedback/Requests [original thread]
People have been talking about a rolling SP cap. As i understand it, this means that there will be cap of a certain amount that increases slowly over time and everyone who started on date X can get to regardless of the consistency of their play. T...
- by Deveshi - at 2012.12.30 16:07:00
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167. Target Painting - in Feedback/Requests [original thread]
Just to clarify, target painting is different to spotting. I think the OP is refering to target painters as they are in Eve where by it is a support module that increases the signature radius of the target allowing others to deal more damage to it...
- by Deveshi - at 2012.12.30 15:32:00
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168. [bug] squad commands glitchy - in Feedback/Requests [original thread]
apologies, noticed i posted this in the wrong forum. request to be moved to bugs and technical.
- by Deveshi - at 2012.12.29 21:37:00
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169. [bug] logistics still glitchy - in Feedback/Requests [original thread]
apologies, noticed i posted this in the wrong forum. request to be moved to bugs and technical.
- by Deveshi - at 2012.12.29 21:37:00
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170. SP cap for long-term consideration - in Feedback/Requests [original thread]
Lion Redstar wrote: So we agree that there is a need of a SP cap (in a way or other)? This is why we have the forum so we propose a SP cap model and a amount that would satisfy players (ofc we can't satisfy all of them but we can come up with o...
- by Deveshi - at 2012.12.29 21:34:00
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171. SP cap for long-term consideration - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Ask my 8 million SP EVE character how CCP balanced noobs and veterans when there is a 400mil+ SP character. And yet, I can do things as good or even better in specific areas than the 400mil+ SP character, why? Because I...
- by Deveshi - at 2012.12.29 21:33:00
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172. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
Crm234 wrote: the fact that skirmish can be won without taking one objective shows bad implantation for snipers. Also your not spotting anything stop over hyping the class. Most of the snipers are just going out of the hard ranges of Dust guns ...
- by Deveshi - at 2012.12.29 21:30:00
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173. [feedback] Cover for objectives from sniping - in Feedback/Requests [original thread]
- 1 After spending a significant amount of time sniping nfantry appear to be atleast 90% invulnerable to sniper fire whilst at the hacking terminal. As for the run up to it, you're fair game. here's a tip and it looks like this.... z.
- by Deveshi - at 2012.12.29 21:27:00
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174. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
agreed with OP +1
- by Deveshi - at 2012.12.29 21:23:00
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175. [Request] Give Dropships more HP, armor and shields. As well as a few other drop... - in Feedback/Requests [original thread]
Jak Teston wrote: The only issue dropships actually have are forge guns. Swarm launchers don't cause much damage at all if the dropship maintains some speed. Tank and stationary railguns have serious issues tracking a dropship that's not stati...
- by Deveshi - at 2012.12.29 21:17:00
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176. SP cap for long-term consideration - in Feedback/Requests [original thread]
Lion Redstar wrote: Deveshi wrote: I think you've missed the point of the SP cap. It is intended to bring n00bs on a closer par to vets whilst they are not playing as much. I fail to see how a SP cap in the current or proposed fashions pro...
- by Deveshi - at 2012.12.29 10:56:00
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177. [bug] joining half the squad to a match - in Technical Support/Bugs [original thread]
appears the match joining system is messed up. The game will still attempt to join a squad of 4 people to a game if there are only 2 slots free (for example). As a result 2 people of the squad are joined to the match and the other 2 receive a mess...
- by Deveshi - at 2012.12.29 10:05:00
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178. SP cap for long-term consideration - in Feedback/Requests [original thread]
Lion Redstar wrote: Deveshi wrote: Essentially with the SP cap you are simply making a COD in the making. What is beautiful about both Dust and EVE is that SP are limited and precious and as a result pretty much every character in EVE is di...
- by Deveshi - at 2012.12.29 09:58:00
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179. Deaths - in Feedback/Requests [original thread]
Michael Sebi wrote: If we get shot down and you are still alive it counts as a death, even if a logi revives you! I say that if you decompose it will count as a death not when you get shot down. Simple solution. Stop being s**t and stop ge...
- by Deveshi - at 2012.12.29 09:47:00
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180. SP cap for long-term consideration - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Veterans will be all around beasts. Newbies will be beasts in only one place. I.E Veterans have skills into AR's, SR's and can use all suit types, while newbies can only use Assault and are skilled into AR (can choose o...
- by Deveshi - at 2012.12.29 09:39:00
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