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141. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
I believe many of the skills could do with a reassessment as this encrouches on the topic of new Vs. old players and the time various players have available to play Dust. As a result we have been left with a week long skill cap with severe dermini...
- by Deveshi - at 2013.01.01 10:18:00
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142. Chromosome the last build before full release? - in General Discussions [original thread]
cheers for the feedback
- by Deveshi - at 2013.01.01 08:09:00
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143. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Blasters: Short range, fast tracking high DPS, low damage per shot, primarily antipersonnel/light vehicle Missiles: Midrange alpha, midrange DPS, effective vs. infantry and vehicles. Kills things, not as good as more spec...
- by Deveshi - at 2013.01.01 07:59:00
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144. [Request] Clearification regarding the intende role of turret types. - in Feedback/Requests [original thread]
Intended role: Shooting things. End of message.
- by Deveshi - at 2013.01.01 07:53:00
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145. Skirmish Game Mode....what happened? - in Feedback/Requests [original thread]
Won't the whole defending is hard on this map go out the window when its Eve players building the structures or when we can call in installations in Dust? Surely it will be out of CCP's hands then?
- by Deveshi - at 2013.01.01 07:51:00
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146. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
Draco Dustflier wrote: i think deveshi's idea is fantastic. +1 to you good Sir lol! P.S. comments on that post will be helpful for the bump :-P cheers.
- by Deveshi - at 2013.01.01 07:47:00
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147. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
Odiain Suliis wrote: Quote: No veteran player would take much pride or fun or competition out of slaughtering the new (i believe) En... I beg to differ. There will be those types of players. For tears, gigles and why not... Fundamentaly...
- by Deveshi - at 2013.01.01 07:46:00
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148. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Tank Vs. forge gun and your moaning that the hand held is OP? lol People have already mentioned the drawbacks of the forge gun so my question is this; If you nerf the forge gun how do you propose to kill a tank with less than 3 people besides ano...
- by Deveshi - at 2013.01.01 07:42:00
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149. [Suggestion] Highlight kill-list - in Feedback/Requests [original thread]
I dont imagine it will be long before we have killboards. They are an integral part of Eve Online, especially for the mercs of Eve Online. If CCP do not intergrate killboards themselves then I'm sure they will be releasing API keys so that 3rd pa...
- by Deveshi - at 2013.01.01 07:27:00
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150. To fix balanceing between new players and veterans should we widen the gap? - in Feedback/Requests [original thread]
A good idea for any other game. Unfortunately, you're now in the Eve universe. I appreciate that the n00bs are going to have a rough time starting out in the world of Dust which is why I agree with the VR PVE ideas. I have also made a suggestion ...
- by Deveshi - at 2013.01.01 07:19:00
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151. Target Painting - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: Breakin Stuff wrote: painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point ...
- by Deveshi - at 2013.01.01 07:07:00
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152. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Breakin Stuff wrote: Deveshi wrote: The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo o...
- by Deveshi - at 2013.01.01 07:04:00
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153. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Sgt Kirk wrote: No Your argument and reason is outstanding... go back to school!
- by Deveshi - at 2013.01.01 06:58:00
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154. Target Painting - in Feedback/Requests [original thread]
Breakin Stuff wrote: painting would allow for creative things like locking swarms around corners, and killing peeps that way. or allowing missile fire and artillery to lob more accurately. at no point do I think this should be solo trickyness....
- by Deveshi - at 2013.01.01 06:56:00
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155. Well happy friendly fire griefers. - in Feedback/Requests [original thread]
Dust mercs Vs. Eve titan.... I suggest you get used the blue on blue :-P
- by Deveshi - at 2013.01.01 06:54:00
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156. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
Jonquill Caronite wrote: As a side note, if our missiles had 'slight' tracking capability on vehicles, then they would match the description given to them, OTHERWISE please remove the comment that they are good AA weapons, its misleading, and ...
- by Deveshi - at 2013.01.01 04:43:00
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157. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
The swarm launcher already has so many draw backs: - Cannot defend against infanty without a secondary weapon. - Has pitiful damage compared to the forge gun. - Tracking is appauling. - 6 rounds of ammo on an advanced version! At the very least ...
- by Deveshi - at 2013.01.01 04:38:00
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158. Chromosome the last build before full release? - in General Discussions [original thread]
Ive seen posts stating that the current beta build is the final build before full release. 2 questions: 1) Did they miss a load out of this patch or something? 2) Does anyone else think if the game is released fully the way it is, it's going to ...
- by Deveshi - at 2013.01.01 04:31:00
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159. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Still believe that the SP cap is a easy escape route for a larger issue and it will have dire consequences in the future. Please see this link for an alternative suggestion to the SP cap.
- by Deveshi - at 2012.12.31 21:12:00
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160. [Suggestion] Replacement idea for the SP cap - in Feedback/Requests [original thread]
Free Beers wrote: CCP has decided to make Skill Points part of the business model. That means regardless of the quality or yours or others ideas they wont change it because they want us to spend real money for SP. Of course SP has to cost pl...
- by Deveshi - at 2012.12.31 20:03:00
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