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101. [suggestion] extraction phase at the end of skirmish battles - in Feedback/Requests [original thread]
Val'herik Dorn wrote: er... well if you read the fiction... they just kinda turn our clones off and we pop back into a different one... of course little robots then effectively eat our bodies but hey your idea sounds amusing. Yup , but under...
- by Deveshi - at 2013.01.15 01:56:00
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102. [suggestion] extraction phase at the end of skirmish battles - in Feedback/Requests [original thread]
Hey guys, I was watching an old teaser video of Dust back from 2009 (link here) ... epic video btw. Anyway, at the end of the video you see one of the MCCs explode and this is the clincher that has you wanting to come back for more. If you imer...
- by Deveshi - at 2013.01.15 01:48:00
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103. All Dust 514 companion app features on Dust 514.com - in Feedback/Requests [original thread]
We just need API keys to be implemented then people can make 3rd party software.
- by Deveshi - at 2013.01.12 12:02:00
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104. multiple player corps accepting the same contract - in Feedback/Requests [original thread]
One thing I would like to see is the ability for multiple player corps accepting the same contract. This would be easier to achieve than it sounds as you could divide the contract into 4 and allow corps to accept a contract on a squad basis. This...
- by Deveshi - at 2013.01.12 11:59:00
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105. Why is it only giving me 50 Skill Points - in General Discussions [original thread]
If there's not going to be another character reset, will we get a bonus on SP for what we have missed out on in the time it takes to sort out the cap? We have spent money on boosters which have been limited by the cap.
- by Deveshi - at 2013.01.12 10:25:00
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106. Logibro love weekend - in General Discussions [original thread]
logibros love you too!
- by Deveshi - at 2013.01.12 10:20:00
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107. Tranquility Migration Headstart Event reward confirmation - in General Discussions [original thread]
CCP Frame wrote: Dear players, To help kickstart your new life on Tranquility, we would like to invite you to join us in-game from 10th of January starting from 12:45 GMT to 21st of January 11:00 GMT. If you log in and play at least one match...
- by Deveshi - at 2013.01.12 10:19:00
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108. Booster fix. - in Feedback/Requests [original thread]
+1
- by Deveshi - at 2013.01.12 10:09:00
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109. will i be able to participate in FW in my NPC corp? - in Rookie Training Grounds [original thread]
One thing I would like to see is the ability for multiple player corps accepting the same contract. This would be easier to achieve than it sounds as you could divide the contract into 4 and allow corps to accept a contract on a squad basis. This...
- by Deveshi - at 2013.01.12 10:06:00
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110. Split Screen Multiplayer - in Feedback/Requests [original thread]
Jason Pearson wrote: Just buy the second ps3, I have 3 in my household currently (My family enjoy games ^_^) and do you enjoy caviar at lunch? Not everyone can afford 1 playstation with todays economic climate let alone 2. I think split wo...
- by Deveshi - at 2013.01.10 00:23:00
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111. CCP's New SP Cap... - in Feedback/Requests [original thread]
Severus Smith wrote: Deveshi wrote: Good news for everyone. The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game ...
- by Deveshi - at 2013.01.09 20:20:00
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112. CCP's New SP Cap... - in Feedback/Requests [original thread]
Good news for everyone. The server will be linked to TQ this week which means we can atleast organise a Jita riot. For all those who don't play Eve, CCP famously do not listen to their players about game mechanics, regardless of giving us a feedb...
- by Deveshi - at 2013.01.09 19:34:00
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113. Sig profile question - in Rookie Training Grounds [original thread]
I'm now getting confused about the signature profile skills. Does the drop suit command skill reduce your sig radius making you harder to physically hit or does it just reduce your exposure on the radar?
- by Deveshi - at 2013.01.04 14:55:00
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114. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
+1 As a squad leader I usually just send the order to defend me so it follows me around but this is a pain in the ass as it wastes time at the start of the match. Furthermore, I find it confuses people when i want them to change to target things ...
- by Deveshi - at 2013.01.04 14:52:00
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115. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
NAV HIV wrote: I think they should allow swarms to be used from the MCC or the spawn. If you dont feel like aiming, they should allow you to aim and lock through the map. Similar to the way you call in a Precision strike. They should also doubl...
- by Deveshi - at 2013.01.03 22:03:00
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116. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
This is no longer a question of just buffing the SL just because. Every operation skill gives a bonus to the weapon, every proficiency skill gives a bonus to the weapon. Currently the operation skill of the SL means nothing. The other thing I d...
- by Deveshi - at 2013.01.03 22:00:00
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117. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
BMSTUBBYx wrote: It would be nice for the War Barge lady that announces no suicide in public places to announce when the squad has earned an orbital. And it should be announced to the whole squad as well. I like it!
- by Deveshi - at 2013.01.03 19:11:00
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118. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Read the new topic. Swarm launchers need to be buffed in some fashion because there is currently an unused skill unlike any other weapon.
- by Deveshi - at 2013.01.03 19:10:00
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119. Countermeasures for dropships - in Feedback/Requests [original thread]
Afterburner. Problem solved.
- by Deveshi - at 2013.01.03 09:39:00
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120. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
Skihids wrote: Deveshi wrote: We already have damage increase on the prof skill so that is already out the question. I would be more than happy with the a velocity increase as this will increase the range anyway (D=S*T) so in a way its the ...
- by Deveshi - at 2013.01.03 09:37:00
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