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821. My Caldari Heavy - in General Discussions [original thread]
I do not believe all the suits will be available on 5.14, but they did say they would all be available soon (not TM). Also didn't they say they changed it so you simply level up in small, medium, and heavy dropsuits? So if you level in heavies you...
- by Delirium Inferno - at 2013.04.28 14:46:00
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822. So were the Warbarges cut? - in General Discussions [original thread]
Arron Rift wrote: Captain-Awesome wrote: Delirium Inferno wrote: Soon TM Baby steps. this. They will be there eventually, but we can't just put them in the game, it wouldn't work. The foundations need to be setup first or Goons will b...
- by Delirium Inferno - at 2013.04.08 01:24:00
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823. A question - in General Discussions [original thread]
All that should be happening is getting skill points placed back into unallocated and ISK from skillbooks refunded. We will be keeping all of our assets, unless someone knows something I don't.
- by Delirium Inferno - at 2013.04.08 00:02:00
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824. What can be done to "fix" the Scout suit? - in General Discussions [original thread]
I stacked two enhanced armor plates and a basic shield extender on my type II scout and it's pretty amazing right now. I have 92 Shield and 335 Armor, so 427 total hp. Even with the -10% speed I still feel really fast, and I maintain the low profi...
- by Delirium Inferno - at 2013.04.07 23:55:00
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825. Vehicle Ownership Priority - in General Discussions [original thread]
It should first push the driver to any open seat within the vehicle, but if none are available then they are simply thrown out.
- by Delirium Inferno - at 2013.04.07 23:30:00
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826. Who here has video game honor? - in General Discussions [original thread]
I don't care much for tea-baggers and trash talkers, they can do what they want. But people who spawn camp or use exploits and glitches take the fun out of gaming.
- by Delirium Inferno - at 2013.04.07 23:27:00
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827. Vehicle Ownership Priority - in General Discussions [original thread]
Agreed.
- by Delirium Inferno - at 2013.04.07 23:23:00
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828. How come there are no high slot armor mods? - in General Discussions [original thread]
That is a good point Altina, I hadn't even thought about racial suits and how they will vary with slots.
- by Delirium Inferno - at 2013.04.07 23:22:00
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829. So were the Warbarges cut? - in General Discussions [original thread]
Soon TM Baby steps.
- by Delirium Inferno - at 2013.04.07 23:21:00
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830. How come there are no high slot armor mods? - in General Discussions [original thread]
^Stuff like that would be cool but then you'd need to add shield resistors as well for shield users. As mentioned regulators don't increase the amount of hits you can take, so something more along those lines for armor users is what I was thinking...
- by Delirium Inferno - at 2013.04.07 23:18:00
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831. How come there are no high slot armor mods? - in General Discussions [original thread]
But what if you use a weapon that doesn't benefit much from damage mods? Like shotguns because they already do plenty base damage or laser rifles because their base damage is so small that an extra 10% won't change it much. I see your point but s...
- by Delirium Inferno - at 2013.04.07 23:03:00
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832. How come there are no high slot armor mods? - in General Discussions [original thread]
Ignoring the whole "Shields 514" and "shields are far better" arguments, why are there no high slot armor mods? If I wanted to create a shield stacked soldier I could easily fill all my high slots with extenders and low slots with regulators, but ...
- by Delirium Inferno - at 2013.04.07 22:55:00
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833. Racial Dropsuit Characteristics - in General Discussions [original thread]
I know, but I thought you were trying to make some bigger point here.
- by Delirium Inferno - at 2013.04.07 05:51:00
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834. Racial Dropsuit Characteristics - in General Discussions [original thread]
Isn't Amarr supposed to be armor though? Why is it then that Heavy Type II is more shield optimized?
- by Delirium Inferno - at 2013.04.07 05:33:00
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835. smg vs ar. - in General Discussions [original thread]
Rifter7 wrote: Delirium Inferno wrote: There are two errors with your logic. Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete. I've used the SMG fo...
- by Delirium Inferno - at 2013.04.06 09:12:00
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836. smg vs ar. - in General Discussions [original thread]
There are two errors with your logic. Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete. I've used the SMG for a long time and seem to win most up close e...
- by Delirium Inferno - at 2013.04.06 08:47:00
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837. I wonder..... - in General Discussions [original thread]
Heathen Bastard wrote: Delirium Inferno wrote: Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second? I use a pistol. specifically a standard breach...
- by Delirium Inferno - at 2013.04.06 08:35:00
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838. I wonder..... - in General Discussions [original thread]
Someone with access to the damage numbers and fire rates, how much damage could someone do with your typical assault rifle in 1/5th of a second?
- by Delirium Inferno - at 2013.04.06 07:05:00
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839. I wonder..... - in General Discussions [original thread]
crazy space 1 wrote: Delirium Inferno wrote: King Kobrah wrote: gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost lik...
- by Delirium Inferno - at 2013.04.06 06:40:00
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840. I wonder..... - in General Discussions [original thread]
King Kobrah wrote: gallente assault OP, if it has comparable shields to caldari assault the -5% CPU/PG reduction to weaponry is ridiculous, much better than 2% faster reloading It's almost like CCP doesn't realize 2% of 2 seconds is 40 millise...
- by Delirium Inferno - at 2013.04.06 05:12:00
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