Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 07:25:00 -
[1] - Quote
m209 smg 22hp dmg 1052.6rpm gek ar------ 32.5hp dmg 750 rpm
pretty simple.
23157.2 smg / 60 =385.95 dps 24375 ar / 60 =406.25 dps
m209 51 accuracy rating 42 cpu 7 pg gek 56.6 accuracy rating 47 cpu 6 pg
okay.
Assault Rifle 110%shield 90%armor SMG 94%shield 109%armor
just gonna leave this here. leave your thoughts.. im speccing out of smgs once we get our sp back tho. |
mollerz
s1ck3r Corp
124
|
Posted - 2013.04.06 07:31:00 -
[2] - Quote
I'm out of Smg myself at the respec. It's just not worth it. 95% of my smg usage comes down to using it within 3m anyways. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 07:38:00 -
[3] - Quote
its just pretty absurd that in your optimal range you're at a disadvantage vs an ar in terms of damage and accuracy, yet they cost the same in terms of fitting.. riiight... |
Cat Merc
OPERATIVES OF THE GOAT
406
|
Posted - 2013.04.06 07:44:00 -
[4] - Quote
Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
|
Soozu
5o1st
51
|
Posted - 2013.04.06 07:49:00 -
[5] - Quote
Thanks for the numbers, but really, as one is a primary and the other a secondary... a bit of apples and oranges you got going. I've seen and heard of people using the SMG as a primary and well.. never understood the logic.
I will throw out a few more numbers for consideration though.
SP x1 skill-sets (for the SMG)
Sharpshooter Rapid reload Capacity Weapon Upgrade
Proficiency levels x4
Meanwhile the same SP skill-sets are x2 (for the AR) and Proficiency x5
Therefore, if you were to spec into both with the same limited amount of SP... which would really come out on top?
|
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 07:52:00 -
[6] - Quote
Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
whys it have a primary weapons fitting cost? |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:00:00 -
[7] - Quote
Rifter7 wrote:its just pretty absurd that in your optimal range you're at a disadvantage vs an ar in terms of damage and accuracy, yet they cost the same in terms of fitting.. riiight...
recoil on ar.... plane and simple. Not to mention the supporting skills for the smg tighten the crosshairs. |
DJINN leukoplast
Hellstorm Inc League of Infamy
367
|
Posted - 2013.04.06 08:01:00 -
[8] - Quote
The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:01:00 -
[9] - Quote
Rifter7 wrote:Cat Merc wrote:Hey guys, I will leave a word here. I don't know what it means, but I feel like it should help. "Secondary"
whys it have a primary weapons fitting cost?
it doesn't...... the proto smg has about the same cost as an adv ar which sounds about right to me considering the proto smg is very good. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:02:00 -
[10] - Quote
DJINN leukoplast wrote:The SMG is good for one thing, ripping off the rest of your enemies armor when your main weapon is out of ammo/needs reload and they are close to death.
Other than that, it is pretty much useless. If I am running a suit that has no anti-infantry main, I will rock a scrambler instead of a SMG for my method of self-preservation. It's not ideal by a long shot, but gives me a better chance to actually kill somebody, or severely hurt them. Even the most basic scrambler with a headshot is something fierce against solid suits, just requires good aim or random luck. But I'll take my odds over using a SMG as a main defense.
smg > scrambler pistol by far |
|
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 08:04:00 -
[11] - Quote
SMG against armor = 420.6855 DPS AR against armor = 365.625 DPS
Just wish they had more range... |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:16:00 -
[12] - Quote
duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
|
XXfootnoteXX
DUST University Ivy League
176
|
Posted - 2013.04.06 08:21:00 -
[13] - Quote
Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. |
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 08:22:00 -
[14] - Quote
Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625
Flux Grenades
Edit: Right, shields AR = 468.875 SMG = 380.93594
If they had AR range, they'd actually make a decent main weapons. I'd bump shield damage to 95% though, just saying. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:28:00 -
[15] - Quote
XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest.
you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. i dunno. |
DUST Fiend
Sinq Laison Gendarmes Gallente Federation
2352
|
Posted - 2013.04.06 08:31:00 -
[16] - Quote
Marston VC wrote:smg > scrambler pistol by far
As a scout, I have learned to fear scrambler pistols
|
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[17] - Quote
Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
probably have better luck spamming a scrambler pistol at an ar guys face point blank than using an smg... and the damn pistols have longer range and better fitting. i dunno.. i use to swear by smgs.
Not true, the reason for that being is because you need to be FAR more accurate with a scrambler pistol to make a kill then with an smg. With the pistol you gotta land most if not all of your shots to get the kill, with the smg theres a bit of flexibility with it. Statistically you've shown that the Proto AR does 20 more DPS then the proto SMG, but considering the proto smg costs far less and is much easier to fit then the proto AR i'd say its balanced. Not to mention that when a 1v1 normally only takes place in a 1 to 3 second time frame anyway, that extra 20 dps seems kind of negligible to me.....
Of course, im an LR specialist that absolutely hates scrambler pistols so maybe im a bit biased, but 9 times out of 10 my adv smg is more then enough to take care the random guy who gets close enough to damage me. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:32:00 -
[18] - Quote
DUST Fiend wrote:Marston VC wrote:smg > scrambler pistol by far As a scout, I have learned to fear scrambler pistols
scout = exception, im pretty sure a scrambler pistol could 1 shot you to the head |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:33:00 -
[19] - Quote
Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying.
i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me. |
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:34:00 -
[20] - Quote
Rifter7 wrote:XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. not much point, just gonna spec scramblers instead.
the spread is much less noticeable at level three sharpshooter plus smg opp |
|
Marston VC
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.06 08:37:00 -
[21] - Quote
Rifter7 wrote:Sloth9230 wrote:Rifter7 wrote:duvolle ar 90/13 34.1 x 750rpm= 25575/60 =426.25dps ishukone asmg 68/11 23.1 1052.6rpm= 24315.06/60 =405.251dps the skills effect spread and kick the same way. if anything the ar is getting a better bonus do to it's starting accuracy.
yeah. they're good, but idk about that fitting cost and how an ar outdamages them in smg optimals. idk. it's just odd.
PRO SMG against armor 441.72359 PRO AR against armor 383.625 Flux Grenades Edit: Right, shields AR = 468.875 SMG = 380.93594 If they had AR range, they'd actually make a decent main weapon. I'd bump shield damage to 95% though, just saying. i dunno if giving them range is the answer. i mean atm if an ar and a smg stand point blank next to each other and unload the ar wins. if every bullet hits each other that ar guys gonna win. that doesnt make sense to me.
Your surprised an 'assault weapon' does more damage then a 'sub machine gun'? If you look at it like that then the smg is going to lose to almost every weapon. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:41:00 -
[22] - Quote
Marston VC wrote:Rifter7 wrote:XXfootnoteXX wrote:Bottom line SMG is a secondary weapon.
I plan on skilling into it after the reset. I think the fact you can compare it to the AR is pretty damn good to be honest. you gotta take into consideration the spread and range man. i dunno.. its just a gimped assault rifle. i guess that's what ccp wants, i dunno if that's what i really need. i mean sure itll tear people a new ahole with worse gear but on equal footing the things at a disadvantage in its optimal vs an ar. not much point, just gonna spec scramblers instead. the spread is much less noticeable at level three sharpshooter plus smg opp
i roll with smg 4 for the m209 and have my weapon upgrades and sharpshooter at 4 for my smg.
sure.. random kids you can kill. try coming up against an advanced or proto suit ar that can aim worth ****. you lose unless you outplay or shoot them by a lot. this is in the smgs optimal range, you could hug the guy. i use lasers too. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
288
|
Posted - 2013.04.06 08:44:00 -
[23] - Quote
The reason being is that SMG's are a SIDEARM quit thinking of it as a primary. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:45:00 -
[24] - Quote
im looking at the fitting costs and seeing different man.
you take the most fitting intensive scrambler pistol and its 48/8 for a viziam scrambler. |
Delirium Inferno
Chernova Industries
88
|
Posted - 2013.04.06 08:47:00 -
[25] - Quote
There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times. |
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 08:52:00 -
[26] - Quote
Delirium Inferno wrote:There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times.
i wouldn't say a thing if the fitting cost didn't make me wonder if i was fitting an ar on. |
Delirium Inferno
Chernova Industries
88
|
Posted - 2013.04.06 09:12:00 -
[27] - Quote
Rifter7 wrote:Delirium Inferno wrote:There are two errors with your logic.
Fallacy #1: You are assuming every bullet hits the target. Fallacy #2: You are assuming the damage output is continuous rather than discrete.
I've used the SMG for a long time and seem to win most up close encounters with AR users. Since we're both jumping around neither of us are landing 100% of our shots, but since I have a higher rate of fire I am landing more. And if it gets to the point where we are both low on health, he has to wait much longer for the bullet to fire.
And at the end of the day it is a secondary, as mentioned numerous times. i wouldn't say a thing if the fitting cost didn't make me wonder if i was fitting an ar on. Why must sidearms have very low fitting costs? The fact is you can fit it in a S slot.
|
Rifter7
IMPSwarm Negative-Feedback
183
|
Posted - 2013.04.06 09:20:00 -
[28] - Quote
Delirium Inferno wrote:Why must sidearms have very low fitting costs? The fact is you can fit it in a S slot.
well they're sidearms. i'm assuming theyre not supposed to be as good as primaries- fine. but having them cost almost as much? yeah okay.
it feels like they're not as powerful as an ar, but their costs are almost the same. to me.. i feel like it should have a lower cost, or it should give more bang for the buck.
i get you dig the things, thats cool man i do to.. but you've said you used the things. you even admited that you have to outshoot those ar players like there was no tommorow.
WHY? the thing costs as much as an assault rifle.. why. if it was on par with a scrambler- okay no harm no foul.. but its not. and the ammount of work to kill a similar weapon on its terms is incredible for the cost? do you understand what im saying?
that's why im dropping the damn thing.. ive used them since day one, so please don't pull the "oh whatever man get some more experience with em" bs. they're just not worth the price tag, and i'm already noticing the freedom to fit what i want with the carthum scrambler on now.
is what it is man. |
HowDidThatTaste
Imperfects Negative-Feedback
2346
|
Posted - 2013.04.06 09:27:00 -
[29] - Quote
From a heavies perspective......... stats ...... yea right.
Skilled heavies at Close range with an smg ... boss.
Those late to the party. Hellllo!
Back to the OP the real questions is are you a good shot or a pray and spray sort?
|
Sloth9230
Reaper Galactic
767
|
Posted - 2013.04.06 09:29:00 -
[30] - Quote
But, we haven't even seen flay locks yet :( |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |