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321. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
crazy space 1 wrote: So release the game with the issue still at hand? Release was already planned long before this second respec was decided upon. Guess they don't really think it's a big enough issue to delay the official release for. But ...
- by Delirium Inferno - at 2013.05.13 09:47:00
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322. NON-CHEATER NOT USING RAPID FIRE MODS - in General Discussions [original thread]
What's annoying is there are so many people saying "Nerf this, nerf that" that when something actually needs to be nerfed it's lost is all the QQing.
- by Delirium Inferno - at 2013.05.13 09:42:00
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323. Logistics LAV's - in General Discussions [original thread]
Tectonious Falcon wrote: So I have 3 answers all saying something different? :P You have one response saying they work, one response saying they work sometimes, and another response saying they don't work. From that, I would conclude that t...
- by Delirium Inferno - at 2013.05.13 09:40:00
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324. It's tomorrow - in General Discussions [original thread]
Medic 1879 wrote: Cosgar wrote: One more day before Caldari Logis flood the forums crying that the scrambler rifle needs to be nerfed. Glad there's a militia version too. Definatley a MLT version? Please be confirmed I love to try before ...
- by Delirium Inferno - at 2013.05.13 09:33:00
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325. So how would the addition of flashbang grenades be to the community? - in General Discussions [original thread]
Medic 1879 wrote: IamI3rian wrote: Being color blind... and using the MAG flashbangs as an example I'm all for it. However, as the flashbang effect faded I could see MUCH better than normal, and (according to my squaddies) infinitely bette...
- by Delirium Inferno - at 2013.05.13 09:31:00
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326. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
VLIGHT5 wrote: Delirium Inferno wrote: VLIGHT5 wrote: If they don't allow us to respec on the 14th then they're making a stupid decision. You realize the skill tree adjustment may also not be coming on May 14th. When the skill tree adju...
- by Delirium Inferno - at 2013.05.13 09:27:00
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327. Logistics LAV's - in General Discussions [original thread]
They were broken in Chromosome and I'm assuming they're still broken now. Anyways as it stands none of the maps are big enough to support any vehicles besides tanks holding down choke points, and now unfortunately tanks got nerfed to oblivion (and...
- by Delirium Inferno - at 2013.05.13 09:24:00
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328. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Delirium Inferno wrote: I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knive...
- by Delirium Inferno - at 2013.05.13 09:21:00
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329. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
VLIGHT5 wrote: If they don't allow us to respec on the 14th then they're making a stupid decision. You realize the skill tree adjustment may also not be coming on May 14th. When the skill tree adjustment comes, the optional respec comes. All ...
- by Delirium Inferno - at 2013.05.13 09:20:00
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330. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
While I agree the assault does need a buff to encourage more slaying, the logistics still needs something to happen to encourage more use of equipment and I would like for that to happen with something more subtle like what we've been discussing o...
- by Delirium Inferno - at 2013.05.13 09:17:00
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331. Optional Respec May Not Come on May 14th - in General Discussions [original thread]
I'm hearing people all over the place assume it's coming on May 14th. But to quote for the horses mouth, Quote: Many of these issues will be addressed via hotfixes before the 14th, and throughout the month of May. https://forums.dust514.com...
- by Delirium Inferno - at 2013.05.13 09:13:00
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332. Game Breaking Strategies - in General Discussions [original thread]
I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives). EDIT: I'm not saying that nova knives are g...
- by Delirium Inferno - at 2013.05.13 09:05:00
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333. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
The Robot Devil wrote: Lower the PG/CPU of all logi to below that of assault and then add bonuses to the logi that reduce the the PG/CPU of equipment only. This way would keep the logi viable as a logi but not much more. I was literally just ...
- by Delirium Inferno - at 2013.05.13 09:02:00
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334. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
All logi suits get more CPU/PG and high/low slots than their assault counterpart. Yes, all logis are the problem. They just happen to also get those equipment slots which don't need to be used up. Any assault guy would see the logi as a better opt...
- by Delirium Inferno - at 2013.05.13 08:53:00
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335. Why did CCP use the Unreal Engine 3? - in General Discussions [original thread]
Because it seems they were planning this game before they really knew which platform(s) it would be on, and the Carbon engine they were designing on was too much for the PS3 to handle. They needed a cheap and easy engine to port it to and UE3 fit ...
- by Delirium Inferno - at 2013.05.13 08:34:00
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336. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Medic 1879 wrote: Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we don...
- by Delirium Inferno - at 2013.05.13 08:26:00
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337. It's tomorrow - in General Discussions [original thread]
But tomorrow is 14th
- by Delirium Inferno - at 2013.05.13 08:23:00
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338. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: And why should my speedy hacking role go to an assault? Assaults are supposed to be the slayers. I thought we were arguing about logis being better slayers than assaults right now. Assaults are supposed to be slayers? Oh, I thou...
- by Delirium Inferno - at 2013.05.13 08:21:00
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339. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: Delirium Inferno wrote: Stop and read before you start assuming what I am saying. You act like versatility is something that is exclusive to the logistics class like some defining feature. In truth, versatility is apart of ever...
- by Delirium Inferno - at 2013.05.13 08:18:00
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340. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equi...
- by Delirium Inferno - at 2013.05.13 08:07:00
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