Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
141. Is going heavy worth it? - in General Discussions [original thread]
I'd expect a respec when the other heavies come out. Again, this is fleshing out a fundamental part of the game that should of been there on launch day quite honestly. However when they add stuff like pilot suits, speeder bikes, mechs, and whathav...
- by Delirium Inferno - at 2013.05.20 14:26:00
|
142. Skill Respec: Wednesday, 22nd - in General Discussions [original thread]
So in order to get into a specialized role prototype suit you only need about 2.8 million SP as opposed to the 5 million SP before before. That gives us a good 2.2 million extra skill points to spend. But of course since they are reducing the skil...
- by Delirium Inferno - at 2013.05.20 14:21:00
|
143. Scouts need a Buff - in General Discussions [original thread]
No one has really hit on the core problem here, which is the scanning range. Everyone has a scanning range of 10 meters, it used to be quite larger in Chromosome. 10 meters is half of that smallest inner circle on your radar. It is completely usel...
- by Delirium Inferno - at 2013.05.20 14:06:00
|
144. Skill tree fix doesn't fix all suit issues - in General Discussions [original thread]
J Falcs wrote: I am disappointed that the changes did not go far enough. Mainly: The role skills (logistic, scout, sentinel, assault) should be non-race specific so that a player may become a logistics specialist and bring in various suits ...
- by Delirium Inferno - at 2013.05.20 13:58:00
|
145. Amarr has the least amount of weapons? - in General Discussions [original thread]
In the end all races should have the same amount of items as every other race, content just isn't finished being added yet. Also the Laser Rifle is not the Amarr's version of the sniper rifle.
- by Delirium Inferno - at 2013.05.20 01:05:00
|
146. There should be a corporation recruitment chat channel in the game - in General Discussions [original thread]
Khal V'Rani wrote: There was a couple of corps that had a public channel and a private channel. The public channel was open to everyone, the private was for members only. If corps want a public recruitment channel there is nothing stopping them...
- by Delirium Inferno - at 2013.05.20 01:02:00
|
147. There should be a corporation recruitment chat channel in the game - in General Discussions [original thread]
Arness Zeta wrote: I don't know why you want to recruit "pubic" lol It's not so much about recruiting the public. You assume he's suggesting just a place for people to go find people and accept no questions asked. But there should be a place ...
- by Delirium Inferno - at 2013.05.20 00:44:00
|
148. So, yea Dust 514 back in 2009 was better - in General Discussions [original thread]
Malkai Inos wrote: Delirium Inferno wrote: Mercenaries with faces was quite interesting and really has nothing to do with the engine, just a design choice that we all have full-helmets now. Honestly this is probably where my biggest disconn...
- by Delirium Inferno - at 2013.05.20 00:38:00
|
149. No means of basic communication? - in General Discussions [original thread]
Well they do have a spotting system. It works exactly like Battlefield 3's spotting system except you don't have to press select, you just look at them and they are spotted for everyone on your team.
- by Delirium Inferno - at 2013.05.20 00:34:00
|
150. Aerial Maps Study Before Battle - in General Discussions [original thread]
You know that hologram table in the center of the warbage? SoonGäó
- by Delirium Inferno - at 2013.05.20 00:32:00
|
151. So, yea Dust 514 back in 2009 was better - in General Discussions [original thread]
Mercenaries with faces was quite interesting and really has nothing to do with the engine, just a design choice that we all have full-helmets now. Honestly this is probably where my biggest disconnect with Dust comes. We are supposed to be mercen...
- by Delirium Inferno - at 2013.05.20 00:30:00
|
152. Shotgun Scout - in General Discussions [original thread]
Shotty GoBang wrote: Delirium Inferno wrote: Not a damage buff though, there has to be a reason to use nova knives over shotguns. But what it does need is a bit better spread. Right now you have to be dead on with your shot or else it compl...
- by Delirium Inferno - at 2013.05.20 00:26:00
|
153. Commander Mode - in General Discussions [original thread]
Iron Wolf Saber wrote: Kitten Empress wrote: 10 vehicle classes? Whaa? Dropship HAV LAV ... 4. MAVs 5. MTACs 6. Fighters 7. Speeders 8. Gunships 9. RDVs? lol 10. MCCs I think out of the above Gunships may have been removed. Hmm, sugges...
- by Delirium Inferno - at 2013.05.19 22:05:00
|
154. Should We turn on FF for pub matches? - in General Discussions [original thread]
No. Of course griefing is already pretty easy, but it still takes time and effort and can be easily countered by just being smart on the corp side. If you add this then it take no effort whatsoever and there's no way to control it. I would be in...
- by Delirium Inferno - at 2013.05.19 20:29:00
|
155. is it worth it to be a sniper? - in General Discussions [original thread]
Dropship flight ceiling was raised substantially and you can now call back vehicles. Just get a militia dropship, fly on top of your MCC or any tall building, recall your dropship, and start sniping.
- by Delirium Inferno - at 2013.05.19 19:54:00
|
156. 3% of mercs fighting PC battles - in General Discussions [original thread]
CCP needs to hurry up and get the system of varying size districts in place so more of the smaller corps can get a taste of the action as well as forcing even some of the larger corps to either start recruiting again or hire mercs in able to compe...
- by Delirium Inferno - at 2013.05.19 19:52:00
|
157. Shotgun Scout - in General Discussions [original thread]
Tectonic Fusion wrote: crazy space 1 wrote: I just went 25/7 with shotguns, and ceoprex goes 48 kills with the shotgun in this video.. one sec I'll fin it. anyways, your wrong http://www.youtube.com/watch?v=CtHoNQSpt20 Watch this and re...
- by Delirium Inferno - at 2013.05.19 19:34:00
|
158. This game sadly will never have good hit detection. - in General Discussions [original thread]
Most games don't plan for 10 years. There's no point for them to add better hit detection because by the time they do it will already be time to start pushing the sequel out the door. You see the difference here?
- by Delirium Inferno - at 2013.05.19 18:40:00
|
159. Shotgun Scout - in General Discussions [original thread]
Start stacking complex range amplifiers on a gallente prototype scout and your passive scanning range gets pretty good. The speed advantage may not be that great, but they do get more endurance so they can sprint more often. I will admit though wh...
- by Delirium Inferno - at 2013.05.19 18:37:00
|
160. When are 3x, 2x Active Boosters Coming? - in General Discussions [original thread]
Honestly, I hope never. 1.5x is good, but 2x and 3x are getting too far into the pay-to-win. But eh, at the end of the day CCP needs to make money so we'll see.
- by Delirium Inferno - at 2013.05.19 18:30:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 30 |
First page | Previous page | Next page | Last page |