Pages: 1 2 [3] 4 |
41. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: voidfaction wrote: Chilled Pill wrote: I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see ...
- by Decasor - at 2013.08.01 03:14:00
|
42. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Another point related to the drop uplink visibility. Nanohive visibility is a killer, literally. It would be incredible if CCP could create a hive that was invisible, bar being visually sighted, however at a cost. Even if we could only carry 1...
- by Decasor - at 2013.08.01 03:09:00
|
43. Perfecting the Roles - The Scout - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
Incredible Posts, very little more that needs to be said. Having certain slots given bonuses (or on the wrong suits drawbacks) to certain items would massively increase the use of the scout suit i.e. Cat Kin's might be given a 25% CPU bonus in sc...
- by Decasor - at 2013.08.01 03:00:00
|
44. Scout Registry / Killboard - in General Discussions [original thread]
Daxxis KANNAH wrote: Dont want to keep this going in this awesome thread so I will just end with this. I know there is no going back and I'm fine with that but I want CCP try to reign in some of the classes to force players to be more squad de...
- by Decasor - at 2013.07.30 06:45:00
|
45. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: This seems like a good opportunity to tell you about some of the scanning related things weGÇÖre currently testing internally. What are we testing? Shared vision for squads disabled.
Team member chevrons only vis...
- by Decasor - at 2013.07.29 06:51:00
|
46. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: I wish the Scout Type II still existed. That suit was great for Remote Explosives. Plus it gave a reason for speccing into Level 2 and Level 4 This many times over. So many options that existed in Beta now gone, and fo...
- by Decasor - at 2013.07.28 13:46:00
|
47. A question for peeps that use proper squads ? - in General Discussions [original thread]
I would also like to add, in addition: (option C) - cover objectives and prevent their capture by lone attackers as often happens - groups of 3+ success cannot be guaranteed
- by Decasor - at 2013.07.28 13:30:00
|
48. QUITTING DUST - in General Discussions [original thread]
Whats aim assist? Is that some kiddy thing?
- by Decasor - at 2013.07.28 02:29:00
|
49. and I thought Dust 514 players where over reacting... - in General Discussions [original thread]
Cosgar wrote: For anyone that doesn't know what the DSR nerf is, here's an example . For all I care, they should nerf it harder and add an inital sway. Quick scoping shouldn't be a thing and I've even seen newberries trying to do it in Dust 51...
- by Decasor - at 2013.07.28 02:14:00
|
50. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Decasor wrote: Just face it, they really don't know what to do. Wolfman pointed out that strafing is currently bugged (too good in some cases), which will be nice for CQC scouts when corrected (end of August?). It's ...
- by Decasor - at 2013.07.25 21:07:00
|
51. Scout Registry / Killboard - in General Discussions [original thread]
xLTShinySidesx wrote: So they've fixed the vehicles (buff), logi suits, tac ar, added placeholders for pilot suits, added the commando suit, fixed explosives, fixed the flaylock and contact nades and now in 1.4 I'm hearing about vehicles again ...
- by Decasor - at 2013.07.25 12:21:00
|
52. [Request] DUST 514 Needs Purple - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: Cat Merc wrote: Pink is better There's no pink either =\ However, purple is the real issue here. There is a purple scout dropsuit somewhere, DJIN Marauder (iirc) has one. Would love to get one but..
- by Decasor - at 2013.07.25 02:41:00
|
53. Should we give up? A Scout's Lament - in General Discussions [original thread]
'Should we give up'? No, but i'm definitely thinking of a several month break. So many things in the game (not just scout suits) that are simply not fun, or get very stale quickly. Hoping things are better when I get back from a much needed break...
- by Decasor - at 2013.07.24 22:00:00
|
54. Nerf snipers - in Feedback/Requests [original thread]
Text Grant wrote: It's JUST less ammo. The whole point of sniping is quality shots. NO. The whole point of sniping is to deny an enemy their objective or their life. If its not possible to guarantee killing an enemy attacking an objective th...
- by Decasor - at 2013.07.24 21:55:00
|
55. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: Shotty GoBang wrote: Aeon Amadi wrote: Ive noticed a massivve jump in my KDR since discovering this though, landing 5-6 KDR games rather frequently. Hey Aeon, When we last spoke (July 8th), you had switched from Scout ...
- by Decasor - at 2013.07.24 21:41:00
|
56. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Knight Soiaire wrote: Even if this doesn't prove that Hitboxes are ****** up, it does give a reason as to why Scouts are getting caught on so many Objects/Players as they try make their getaway. I die more from being caught on objects than a...
- by Decasor - at 2013.07.24 14:20:00
|
57. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Lucifalic wrote: + 1 and really great work on these tests. Like others I experienced a serious decline in my scouting survivability and hit detection with my shotty. I was aiming at people but I'll try aiming a bit behind and see if the large h...
- by Decasor - at 2013.07.24 14:18:00
|
58. Are scouts the new heavy? - in General Discussions [original thread]
Scouts can be incredibly fun in the right place. Just played a shotty scout for my last match, after an evening of frustration with a sniper. 10-1 in the enclosed area against assault suits, beautiful. Difficult to replicate regularly, mostly i...
- by Decasor - at 2013.07.24 14:04:00
|
59. Any comment on no-squad options CCP? - in General Discussions [original thread]
How about, rather than busting yourselves in a futile attempt to create a metric that can measure the molecular attributes of the cosmos (make a good matchmaking system ), just add a 'No Squad' option to Skirmish. I don't think its really as har...
- by Decasor - at 2013.07.24 09:04:00
|
60. Any comment on no-squad options CCP? - in General Discussions [original thread]
Daxxis KANNAH wrote: We need to get through to the players that squad'ing is a good thing. At first I never squad and now I always try to, even if I dont turn on voice. Its easier to keep track of your allies and take out objectives/opponents....
- by Decasor - at 2013.07.22 22:00:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |