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461. Damage threshold on infantry shields - in General Discussions [original thread]
i like
- by DeathwindRising - at 2014.06.30 19:25:00
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462. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Arcturis Vanguard wrote: First of all, passive skills should never be applied to militia weaponry. this. and also apply it to militia mods as well.
- by DeathwindRising - at 2014.06.29 09:31:00
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463. Scouts: Eve vs Dust - in General Discussions [original thread]
Roger Cordill wrote: So let me get this straight: You want Scouts to be: 1: Slow 2: no weapons or equipment at all, unless it is Scout equipment Denied. FALSE. remove a light weapon slot, OR reclass all the light weapons into medium weap...
- by DeathwindRising - at 2014.06.29 09:21:00
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464. Scouts: Eve vs Dust - in General Discussions [original thread]
Izlare Lenix wrote: In EVE there are many more types of frigates, all of which have special roles. In dust we have one scout per race, meaning we have to use our suits for multiple roles. Also in EVE, large ships have a disadvantage against s...
- by DeathwindRising - at 2014.06.29 03:37:00
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465. Scouts: Eve vs Dust - in General Discussions [original thread]
The dark cloud wrote: The terms "scout" is not listed in the ship category on eve online. What you refer are either covert ops ships or a n00b ship with a 1 day alt which is looking if there is a gatecamp ahead. a google search of eve onlin...
- by DeathwindRising - at 2014.06.29 03:33:00
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466. Scouts: Eve vs Dust - in General Discussions [original thread]
Crimson ShieId wrote: Plenty of scouts still run the role as it was intended. Not as light assaults, but as squishy light frames that die in an instant to anything with more firepower than an Ion Pistol. My favorite Minmatar scout fits generall...
- by DeathwindRising - at 2014.06.29 03:22:00
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467. Scouts: Eve vs Dust - in General Discussions [original thread]
CommanderBolt wrote: I'm sorry but you really cannot compare scouts in dust to anything in EVE. The gameplay is totally different, the way scanning and target acquisition works in both games is vastly different. Not to mention the fact that the...
- by DeathwindRising - at 2014.06.28 20:48:00
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468. Scouts: Eve vs Dust - in General Discussions [original thread]
Ydubbs81 RND wrote: comparing an MMO/RPG to an FPS and trying to make them identical is priceless not trying to make them identical. but if you use a name and define it as something then you should be able to expect it to perform as designed...
- by DeathwindRising - at 2014.06.28 20:46:00
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469. Scouts: Eve vs Dust - in General Discussions [original thread]
Cody Sietz wrote: Take it up with CCP allowing every suit to equip any weapon they want. Scouts with AR/CR/ScR/RR are bullpoop. Give'em shottys, knives and snipers(and side arms) and the suit becomes balanced. this was a problem in eve at ...
- by DeathwindRising - at 2014.06.28 14:17:00
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470. Scouts: Eve vs Dust - in General Discussions [original thread]
The Lion ElJonson wrote: How a first recon team operates compared to spy planes.... Ok so im guessing you dont build starships using the same characteristics as a scout tropper, not operation but functional role and purpose. even the descr...
- by DeathwindRising - at 2014.06.28 14:06:00
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471. Scouts: Eve vs Dust - in General Discussions [original thread]
MINA Longstrike wrote: You're confusing probing ships with scouts - they aren't, interceptors and their parallels as well as ships like interdictors are the scouts of eve, and they have lowish health, they can punch above their weight and they ...
- by DeathwindRising - at 2014.06.28 10:04:00
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472. Scouts: Eve vs Dust - in General Discussions [original thread]
Eve Online scouts are nothing like in Dust. they have no ability to tank. no ability to deal significant damage or dps. They are slow and fragile. They are meant for moving around unseen, gathering information about enemy strength and locations. ...
- by DeathwindRising - at 2014.06.28 09:19:00
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473. Stats? - in General Discussions [original thread]
CCP Rattati wrote: We will create advanced prototype stats for all the new variants, better than prototype. Yes, they will become a part of the end of match salvage. could you at some point give us officer dropsuits and modules? also theres...
- by DeathwindRising - at 2014.06.27 07:56:00
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474. Seeing quite the Influx in heavies - in General Discussions [original thread]
Louis Domi wrote: So winning an ambush, When the enemy pulls out only heavies, they come back on us and all you see on the kill feed is Hmg's Not saying this is a bad thing.... but you guys might wanna ease off... I can sense a Nerf coming soon...
- by DeathwindRising - at 2014.06.26 08:15:00
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475. Stop blaming proto stompers, start blaming CCP - in General Discussions [original thread]
Tectonic Fusion wrote: Screw the event...I'm gonna snipe..................... With my proto forge gun >:) Thales counts
- by DeathwindRising - at 2014.06.26 02:24:00
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476. Its time to fix the assault suit. - in General Discussions [original thread]
Egonz4 wrote: I think assaults should get two light slots and commandos should be removed....thoughts? orignally we all tried to fight for this... we complained that a commando with no mobility was useless. id totally love it if assaults ha...
- by DeathwindRising - at 2014.06.23 04:28:00
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477. Its time to fix the assault suit. - in General Discussions [original thread]
The Eristic wrote: Need HP buffed a bit and slots redone. 5-2 Cal, 4-3 Min, 3-4 Gal, 2-5 Amarr at proto, imo. Slight HP buff to basic/enh extenders and/or resource reduction to help out shield tanking. Damage mods could honestly stand another l...
- by DeathwindRising - at 2014.06.23 04:25:00
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478. Its time to fix the assault suit. - in General Discussions [original thread]
CUSE TOWN333 wrote: Scouts, Heavys, Logis, Tanks, Ads, are all doing there roles out there but sadly the assault suit has no place right now. scouts are not doing their roles. they need their bonuses moved to the applicable modules only. t...
- by DeathwindRising - at 2014.06.23 04:20:00
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479. Shotty so extremely OP... - in General Discussions [original thread]
Lynn Beck wrote: IMO, shotguns have way too low range and way too high alpha, they outstrip the Nova Knives of their role: However this might be me being a Minny Loyalist, and itching for a 10-12 meter shottygun with 400 alpha(Sg hits 510 at ad...
- by DeathwindRising - at 2014.06.20 11:25:00
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480. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
you could make 4 racial packs and sell them for aur each pack would have std level racial weapons and dropsuits, plus militia (maybe std) gear
- by DeathwindRising - at 2014.06.20 05:21:00
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