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601. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: H l grenade or module? Also slightly more range on adv and proto no delay when you click activate Equipment, as in Equipment Slot.
- by DeadlyAztec11 - at 2013.12.14 22:20:00
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602. [Suggestion] Vex module - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: I have a few problems with this. 1: Scouts have the most stamina, and would be killed in roughly 3 seconds by this (Most non-proto scout suits have <250 total HP). Coupled with the fact that most scout weapons (shotg...
- by DeadlyAztec11 - at 2013.12.14 22:19:00
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603. Missing Specialist Weapon - Intentional ? - in Feedback/Requests [original thread]
There are no specialist version of the variants.
- by DeadlyAztec11 - at 2013.12.14 20:31:00
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604. [Suggestion] Vex module - in Feedback/Requests [original thread]
A low slot module that is active rather than passive, the vex module damages near by enemies by giving off a deadly discharge of electricity. The electric discharge drains the user's stamina, the more stamina a user has the longer the longer the...
- by DeadlyAztec11 - at 2013.12.14 20:25:00
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605. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
Ulysses Knapse wrote: DeadlyAztec11 wrote: The Animus Charge is a suicide explosive. Exactly! Which is why it should be used while you're alive. Get yourself in a bad situation, cornered by enemies? Active the Animus Charge! Mwahahaha! ...
- by DeadlyAztec11 - at 2013.12.14 20:12:00
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606. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
Ulysses Knapse wrote: It would be interesting, but I don't like the idea of an offensive module you can use when incapacitated. If you could only use it while alive, that would be interesting and I might get behind it, but alas... Then it wou...
- by DeadlyAztec11 - at 2013.12.14 20:00:00
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607. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
The Animus Charge is an explosive plasma equipment that can only be activated while bleeding out. Activating it kills the user and renders them unable to be revived and starts a 3 second timer. The body of the player would light blue and orange, i...
- by DeadlyAztec11 - at 2013.12.14 19:53:00
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608. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Compromise :)
- by DeadlyAztec11 - at 2013.12.14 19:09:00
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609. Women are Valkyries!! PLEASE DO NOT REMOVE THE SEXY WALK. - in Feedback/Requests [original thread]
Or or... Make it an option... Aye?
- by DeadlyAztec11 - at 2013.12.13 19:02:00
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610. Plasma Planets - in Feedback/Requests [original thread]
I don't know why but the Volcanic mode makes me feel like throwing up. I think it's because it looks like violent throw up is passing by and across my screen. Gêà_Gêà
- by DeadlyAztec11 - at 2013.12.12 19:56:00
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611. CCP, I Can't Defend You Anymore - in Feedback/Requests [original thread]
Unfortunately it seems they are actually regressing even farther into the lobby shooter genre. We are farther now from a sandbox game than we were in Chromosome.
- by DeadlyAztec11 - at 2013.12.12 10:31:00
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612. FeedBack - AR variants - in Feedback/Requests [original thread]
CCP, you have stated that you guys are working on the rifle variants of the other rifles and I feel that you guys aren't going to slouch on them, they are going to be good at there respective ranges. My question is, have you guys considered rewo...
- by DeadlyAztec11 - at 2013.12.11 12:46:00
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613. [Request] @CCP Remnant, Minmatar Assault and all Speed tanks - in Feedback/Requests [original thread]
Aeon Amadi wrote: Recommendation: Use a keyboard. The reason that strafe-dancing is more viable with a keyboard is because there is no delay when you change directions. An Analog controller requires you to pull the analog stick in the opposit...
- by DeadlyAztec11 - at 2013.12.11 12:41:00
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614. [Feedback] Fast HAVs that still turn slow. - in Feedback/Requests [original thread]
Balancing factor. You got speed, lower costs and better weapons. The least you could have is crap turning. All fun and games till you reach a corner in the road.
- by DeadlyAztec11 - at 2013.12.11 03:25:00
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615. I -really- like Fuel Injectors on LAVs - in Feedback/Requests [original thread]
KalOfTheRathi wrote: That a greats bug! I wonder how long they will adjust the 100% acceleration bonus to 10% as documented? Yeah, injectors and other speed mods are sure to be hot fixed.
- by DeadlyAztec11 - at 2013.12.11 03:22:00
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616. Charge Sniper Rifle, new sounds - in Feedback/Requests [original thread]
Samantha Hunyz wrote: DeadlyAztec11 wrote: This is the balancing factor. If they changed sounds for balance, the AR, SR, CR, and RR would so obnoxiously sounding that shooting them would induce vomiting. They already do, to me at least.
- by DeadlyAztec11 - at 2013.12.11 03:21:00
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617. CCP Killed the Breach: Disgruntled Feedback - in Feedback/Requests [original thread]
Artificer Ghost wrote: Bojo The Mighty wrote: I believe the ROF should be switched to fit the gallente theme: Low Damage, High ROF, High DPS, Short Range Gallente have always been insanely high damage, low RoF, and Short Range. So you're...
- by DeadlyAztec11 - at 2013.12.11 03:20:00
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618. Charge Sniper Rifle, new sounds - in Feedback/Requests [original thread]
This is the balancing factor.
- by DeadlyAztec11 - at 2013.12.11 03:14:00
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619. scopes assault rifle - in Feedback/Requests [original thread]
Eventually we will get the option to customize things on our weapons, but it is going to be a while.
- by DeadlyAztec11 - at 2013.12.11 02:23:00
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620. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
Just return the Chromasome version. Also the Pre nerf Flaylock. There needs to be less nerfs and more buffs.
- by DeadlyAztec11 - at 2013.12.11 02:21:00
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