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501. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
Jenova Rhapsodos wrote: DeadlyAztec11 wrote: They should give grenades. Core Grenades should simply use up a lot more CPU & PG. Also they do! 48/6 compared to 18/3 of an M1 Locus. Raise the requirements even higher!
- by DeadlyAztec11 - at 2014.02.01 15:01:00
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502. Mass Driver: different loads - in Feedback/Requests [original thread]
BLACK MASK D wrote: DeadlyAztec11 wrote: I'am surprised nobody has recommended a shotgun load. i think thats because the min have there own shotgun i have the art work from CCP and ti shows a gal sniper a min sniper and some other weapon...
- by DeadlyAztec11 - at 2014.02.01 05:11:00
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503. Support weapons should get more WP for kill Assists - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: Is this the 'Support weapon category' that you made up? Yes. I grouped the support weapons into the imaginary support weapons category.
- by DeadlyAztec11 - at 2014.02.01 05:06:00
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504. Prone - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You're exaggerating. *facepalm* Lt Royal wrote: If we were to lay on our bellies we would be like turtles on their back; we would be totally screwed and wouldn't be able to get back up.... Wait... So... How the ...
- by DeadlyAztec11 - at 2014.02.01 04:12:00
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505. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
They should give grenades. Core Grenades should simply use up a lot more CPU & PG.
- by DeadlyAztec11 - at 2014.02.01 03:59:00
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506. Support weapons should get more WP for kill Assists - in Feedback/Requests [original thread]
The MD, Laser Rifle, Sniper Rifle and Plasma Cannon all fall under the Support weapon category. I believe that kill assists with these weapons should reward the user with more SP. Currently all kill assists grant the user 25 WP. I propose the numb...
- by DeadlyAztec11 - at 2014.02.01 02:45:00
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507. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
No. Only because of the Proposed Grenadier suit.
- by DeadlyAztec11 - at 2014.02.01 02:40:00
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508. Mass Driver: different loads - in Feedback/Requests [original thread]
I'am surprised nobody has recommended a shotgun load.
- by DeadlyAztec11 - at 2014.02.01 02:39:00
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509. Can anyone link me some concept art of the new weapons please - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Mordecai Snake wrote: http://i.imgur.com/IeaUIzU.jpg http://i.imgur.com/flTzL2v.png Woe is the Caldari, bearer of ugly firearms. I don't know, that Caldari Sniper Rifle concept looks hot. Reminds me of a large ste...
- by DeadlyAztec11 - at 2014.01.29 12:01:00
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510. A DMR would be nice? - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: CCP has in his pocket a misterious weapon named "Precision Rifle", probably somehow based on the Combat Rifle. Your "Long-rail Rifle" (LOL) is too strong, the Ishukone Sniper Rifle does 229.50 HP of damage. Even it...
- by DeadlyAztec11 - at 2014.01.29 11:53:00
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511. Tanks to stealthy - in Feedback/Requests [original thread]
Their sound glitches out a lot.
- by DeadlyAztec11 - at 2014.01.27 14:22:00
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512. Stolen Vehicles as salvage - in Feedback/Requests [original thread]
Yeah, we've been requesting this for a while.
- by DeadlyAztec11 - at 2014.01.27 14:20:00
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513. scout grappling hook? - in Feedback/Requests [original thread]
I think it should be more than just for scouts.
- by DeadlyAztec11 - at 2014.01.23 23:43:00
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514. CCP please keep the Minmatar Assault's Sidearm bonus - in Feedback/Requests [original thread]
You don't seem to understand how important the sidearm is for a non-frontlines dropsuit. Unless you are lowering the profile of the Minmatar Assault or giving us a stupid amount of CPU & PG, I highly advise you maintain the sidearm bonus. Thos...
- by DeadlyAztec11 - at 2014.01.23 20:36:00
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515. [Request] Flaylock Pistol smoke bomb effect - in Feedback/Requests [original thread]
The Flaylock's description does say that it can shoot different ammo types.
- by DeadlyAztec11 - at 2014.01.22 20:20:00
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516. Why are all minmatar suits losing their base armor rep rate in 1.8? - in Feedback/Requests [original thread]
I don't see any evidence of the Assault losing it.
- by DeadlyAztec11 - at 2014.01.22 06:57:00
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517. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Assault SMG! Where are you baby! Don't take away ny baby ;_;
- by DeadlyAztec11 - at 2014.01.22 06:53:00
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518. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Ulysses Knapse wrote: DeadlyAztec11 wrote: Ulysses Knapse wrote: For agriculture! Right guys? You have an Amish name ^-^ Actually, it's Latin. Ulysses you are a riot!
- by DeadlyAztec11 - at 2014.01.21 16:36:00
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519. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
Ulysses Knapse wrote: For agriculture! Right guys? You have an Amish name ^-^
- by DeadlyAztec11 - at 2014.01.21 16:14:00
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520. Decoy Grenade - in Feedback/Requests [original thread]
Throw a grenade that makes gun fire noises and shows up on the Tacnet if scanned. Would be useful when people want to run away: you get spotted in a scout suit, you run a round a corner and cloak, then you throw a decoy around another corner to ge...
- by DeadlyAztec11 - at 2014.01.20 01:41:00
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