Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
521. [request] sidearm for gallente pro logi - in Feedback/Requests [original thread]
They already do, it's called the scanner.
- by DeadlyAztec11 - at 2014.01.19 22:46:00
|
522. [Request] - Militia Gear - in Feedback/Requests [original thread]
Yes.
- by DeadlyAztec11 - at 2014.01.19 21:30:00
|
523. Request - ISK Challenge Contracts - Get payed ISK for doing challenges - in Feedback/Requests [original thread]
With ISK contracts you would select a contract to invest ISK into and if you meet the goal of the contract you get a larger return on your investment. Examples: Quote: Assault Rifle Maniac! : Cost 65,000 ISK -45 AR kills in 25 minutes Reward...
- by DeadlyAztec11 - at 2014.01.19 02:23:00
|
524. Minmatar Battle Axe ! - in Feedback/Requests [original thread]
Alright, loving it!
- by DeadlyAztec11 - at 2014.01.17 01:14:00
|
525. [Request] Breach HMG - in Feedback/Requests [original thread]
In a jiffy.
- by DeadlyAztec11 - at 2014.01.15 05:00:00
|
526. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
True that, I only got it to proto to run damage mods with the Swarm Launcher, now it got nerfed and I have a crap Proto suit and a crap light weapon.
- by DeadlyAztec11 - at 2014.01.13 02:12:00
|
527. [Request] "Assassin" light specialization: 3 sidearms + bonuses to sid... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Who else wants? Me! But I don't think it should be a light Frame. I think we should go medium frames. But I definitely like the idea, I always wanted a sidearm oriented suit. I thought the Minmatar Assault would...
- by DeadlyAztec11 - at 2014.01.13 02:07:00
|
528. Give each Scout suit a bonus to its racial melee weapon. - in Feedback/Requests [original thread]
True Adamance wrote: Mobius Wyvern wrote: As you can see here , CCP plans to release a knife for each race. That being the case, why not have each Scout suit get a bonus to its faction's knife? I don't want a knife I want a laser Glaive...
- by DeadlyAztec11 - at 2014.01.13 01:36:00
|
529. [Feedback] Suicides shouldn't count towards clone count - in Feedback/Requests [original thread]
Request denied. It should.
- by DeadlyAztec11 - at 2014.01.12 05:57:00
|
530. Make High sec noob friendly through taxes- match making - in Feedback/Requests [original thread]
Alright Draco, so I guess you don't like the lore behind this idea. Though, what do you think of the mechanics for making a de facto place where new players could play without the fear of prototype players, or at least of constant encounters? Lo...
- by DeadlyAztec11 - at 2014.01.12 01:01:00
|
531. Make High sec noob friendly through taxes- match making - in Feedback/Requests [original thread]
Basically CONCORD (galactic space police) taxes you severely for using higher tier gear in high sec worlds. Take note that when you are deploying there is a number that denotes the security of the planet. It's a scale of 1 to .1, with 1 being the ...
- by DeadlyAztec11 - at 2014.01.12 00:47:00
|
532. why are mcc's so lightly armed? - in Feedback/Requests [original thread]
It's cannons actually one shot anything in the game. They are not seek, they just seem weak in relation to each other.
- by DeadlyAztec11 - at 2014.01.10 04:54:00
|
533. Do something about the basic frames. [Feedback] - in Feedback/Requests [original thread]
I don't know. Many of the basic Proto suits look way better than there Racial variants. Also, some like the basic heavy have different slot layouts for different play styles.
- by DeadlyAztec11 - at 2014.01.09 22:10:00
|
534. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
Artificer Ghost wrote: Yea it does. It decreases the amount of time before you can fire again. So a shotgun could potentially be the Trigger-Spamming weapon. It will also help out the TAR, Breach AR and MD.
- by DeadlyAztec11 - at 2014.01.09 00:58:00
|
535. Request - Smoke Grenade that lowers profile - in Feedback/Requests [original thread]
'Nanite' Smoke grenade, reduces profile of friendly units by 5 at standard, 10 at advanced and 15 at Proto.
- by DeadlyAztec11 - at 2014.01.09 00:57:00
|
536. Request - Make Swarm Launchers Laser Guided - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: They don't return to their closed beta missile shotgun status, yet becomes usable against infantry, I like this. Most games that don't want a launcher to be OP upclose tend to incorporate an arming distance.
- by DeadlyAztec11 - at 2014.01.07 04:59:00
|
537. Request: Training/ Try before you buy Room - in Feedback/Requests [original thread]
I like it. Here is my spin on this. Hangar/gun range. If you try out a vehicle, then it comes out of a vehicle stock on the ceiling and you can drive it around an obstacle coarse, or fly it. In the middle of the coarse there would be a gun range...
- by DeadlyAztec11 - at 2014.01.07 04:57:00
|
538. CCP please fix the way the Minmatar Scout looks - in Feedback/Requests [original thread]
Stephen Seneca wrote: Yeah, man. Plus add in a little Red Green style duct taped boot. Maybe use like a rusted out HAV door for armor. Then use copius amount of duct tape to make hime look like a shiny silver mummy. Just... Just stop.
- by DeadlyAztec11 - at 2014.01.07 03:26:00
|
539. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
Please CCP, these two bugs pre date 1.6.
- by DeadlyAztec11 - at 2014.01.07 03:06:00
|
540. CCP please fix the way the Minmatar Scout looks - in Feedback/Requests [original thread]
Currently all Minmatar Scout suits look black with red eyes, or the very same way the proto Minmatar Scout looks... At Standard and Advanced. Please fix this CCP thank you,
- by DeadlyAztec11 - at 2014.01.07 03:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |