Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
321. New moods are terrible - in Feedback/Requests [original thread]
Cass Caul wrote: - I hate little kids that aren't part of my own family- lol The thing is it wasn't a joke
- by DeadlyAztec11 - at 2014.11.09 03:23:00
|
322. Active Scanners Add DB To Targets: A New Take On Scanners - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: So, essentially, make active scanners only viable for scouts? No. Range amplifiers would finally have a use of non scout suits.
- by DeadlyAztec11 - at 2014.11.09 03:19:00
|
323. Active Scanners Add DB To Targets: A New Take On Scanners - in Feedback/Requests [original thread]
CCP! Hire this man!
- by DeadlyAztec11 - at 2014.11.09 03:17:00
|
324. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
el OPERATOR wrote: DeadlyAztec11 wrote: el OPERATOR wrote: "Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an avai...
- by DeadlyAztec11 - at 2014.11.07 00:01:00
|
325. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
el OPERATOR wrote: "Flanking" is an attack that occupies two fronts, yes. The front, and the flank. If your opponent spins to face an attack on their flank, they expose the previous front as an available flank. Is this new for you? Because this...
- by DeadlyAztec11 - at 2014.11.06 21:35:00
|
326. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
el OPERATOR wrote: Any change in their direction, while eliminating a flanking opportunity, creates a new flanking opportunity. Read above quote in italicized bold . So basically, you have to attack with two people? Because if it'...
- by DeadlyAztec11 - at 2014.11.06 20:48:00
|
327. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
el OPERATOR wrote: DeadlyAztec11 wrote: el OPERATOR wrote: And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness t...
- by DeadlyAztec11 - at 2014.11.06 20:36:00
|
328. Assaults should have better bonuses - in Feedback/Requests [original thread]
Caldari bonus to overall magnitude of shields Gallante bonus to reps Minmatar bonus to shield regulation Amarr bonus to overall magnitude armor Would make the Caldari Assault more relevant and make the Gallante bonus more noticeable.
- by DeadlyAztec11 - at 2014.11.06 19:30:00
|
329. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
No. This is a more accurate symbol -º
- by DeadlyAztec11 - at 2014.11.06 19:21:00
|
330. Module Suggestion: Scan Intensifiers - in Feedback/Requests [original thread]
Also. No.
- by DeadlyAztec11 - at 2014.11.06 19:20:00
|
331. Module Suggestion: Scan Intensifiers - in Feedback/Requests [original thread]
Vesta Opalus wrote: N-notice me senpai They want me to notice them, but... I never will.
- by DeadlyAztec11 - at 2014.11.06 19:19:00
|
332. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
el OPERATOR wrote: And scans don't render flanking obsolete, it just forces flanking to grow from a simple manuever to one that requires a little more pragmaticism and awareness. And willingness to change directions as conditions dictate. If...
- by DeadlyAztec11 - at 2014.11.06 19:16:00
|
333. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
Hector Carson wrote: If your a scout you shouldn't be complaining about scanners I'm an assault that likes to run my suit with high mobility in mind and I find it fundamentally wrong that Getting scanned by one person means that I'm revealed ...
- by DeadlyAztec11 - at 2014.11.06 19:14:00
|
334. Grenade Throwing - in Feedback/Requests [original thread]
Does it really matter? No.
- by DeadlyAztec11 - at 2014.11.06 03:02:00
|
335. [Idea] Lone Wolf Contracts - in Feedback/Requests [original thread]
I've been.asking for a squad free mode forever.
- by DeadlyAztec11 - at 2014.11.06 03:01:00
|
336. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
No, plz stop.
- by DeadlyAztec11 - at 2014.11.06 03:00:00
|
337. Bump up the aim assist! - in Feedback/Requests [original thread]
I'd either like to have Destiny like aim assist or no aim assist.
- by DeadlyAztec11 - at 2014.11.06 02:59:00
|
338. Ewar for the Better (idea) - in Feedback/Requests [original thread]
Or just undo the1.9 buff and all is well.
- by DeadlyAztec11 - at 2014.11.05 18:05:00
|
339. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
Atiim wrote: Better Question. Who thought that the ability to see where other players are through walls along with what direction they're facing in a First Person Shooter was a good idea? Active scanners aren't totally bad, but their ability...
- by DeadlyAztec11 - at 2014.11.05 18:03:00
|
340. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
Seriously. Why did ANYONE think this was a good idea?
- by DeadlyAztec11 - at 2014.11.05 16:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |