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841. [Request] Change game name from "DUST 514" to "Explosives 24/7" - in Feedback/Requests [original thread]
But we dont use Dust to kill anybody
- by Daxxis KANNAH - at 2013.07.14 01:20:00
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842. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
Maken Tosch wrote: Um. You weren't here before were you when players use to be able to rake in so many WPs that an orbital occured every minute? The whole community got sick of the constant orbitals day in and day out. If you make so that it's ...
- by Daxxis KANNAH - at 2013.07.14 01:16:00
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843. General Kill Stats - in General Discussions [original thread]
Anuliadon Gortusk wrote: In your general pub flaylocks won't appear to frequently simply because the majority of players are not skilled into it. Watch any pc battle and fused/flaylock central begins. How cant a skilled group of AR's defeat ...
- by Daxxis KANNAH - at 2013.07.13 23:32:00
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844. Core Godlock pistol! - in Feedback/Requests [original thread]
ZDub 303 wrote: We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it. Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until t...
- by Daxxis KANNAH - at 2013.07.13 23:05:00
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845. Skilled Flaylock users please sign - in General Discussions [original thread]
Parson Atreides wrote: Oxymoron. We will know after the nerf (if CCP gives it a TAC styled one)
- by Daxxis KANNAH - at 2013.07.13 21:58:00
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846. Flaylock pistol is OP! - in General Discussions [original thread]
Master Jaraiya wrote: Chunky Munkey wrote: 1 match testimony is indistinguishable from QQ It's OP alright. But you just sound like an upset kid. I already knew the Flaylock is OP, but this one match alone confirms that it along with Thuk...
- by Daxxis KANNAH - at 2013.07.13 21:42:00
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847. Damn Already? - in General Discussions [original thread]
*mute all - Though the most I have had to mute is 2 or as others have said, go into squad chat. Really not an issue.
- by Daxxis KANNAH - at 2013.07.12 20:04:00
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848. Plz stop pub stomping noobs - in General Discussions [original thread]
If Faction Warfare battles populated constantly for me I would only play that. I dont like sitting there twiddling my thumbs watching "no available battles" Besides I am a scout and not all that good so no pubstomping for me.
- by Daxxis KANNAH - at 2013.07.12 19:48:00
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849. [Bug?] Lag in deployment time of clones - in Technical Support/Bugs [original thread]
Have also seen this a couple times over the past few days.
- by Daxxis KANNAH - at 2013.07.12 16:39:00
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850. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
Calling in vehicles and switching suits at supply depots should cost isk. Complex mods and top equipment should cost even more. Once customization comes in all of that should have attached costs (apart from the actual equipment) Your ideas about...
- by Daxxis KANNAH - at 2013.07.11 21:56:00
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851. Another Flaylock Thread :D - in Feedback/Requests [original thread]
RoF and splash radius - to me those make the most sense. It forces the user to place their shots. Also a slight reduction in splash damage if any. I am trusting CCP will slightly tune rather than implementing 3-5 changes to kill it off. Reload t...
- by Daxxis KANNAH - at 2013.07.11 21:29:00
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852. Pre-Emptive Q.Q forgeguns and cloaking modules. - in General Discussions [original thread]
That will suck because then I have to choose between cloak and RE's and Logis once again FTW Now if they allow Light suits a "free" cloak equipment slot if they have skilled into it
- by Daxxis KANNAH - at 2013.07.11 21:05:00
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853. A reason for isk - in General Discussions [original thread]
How about if you had to pay to call in vehicles or switch dropsuits at supply depots. Also stuff like complex extenders, damage mods and fancy plates etc should cost a heck of alot more. Also losing a match should pay out 15-20%
- by Daxxis KANNAH - at 2013.07.11 19:58:00
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854. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
Dust on point again. So funny to hear people talking about Scout "advantage" when all you need is an AR and count to .... dead. Yeah, the matrix movement is crap in the games it does happen but blast CCP for that and hit detection issues.
- by Daxxis KANNAH - at 2013.07.11 19:39:00
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855. New racial bonus ideas - in General Discussions [original thread]
I have been thinking about it for awhile and I think they could give Scout Suits way more CPU/PG so they could run Proto everything. It would be a true risk reward because the suits die quickly but if you could have proto weapons with complex eve...
- by Daxxis KANNAH - at 2013.07.11 17:32:00
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856. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: Daxxis KANNAH wrote: Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously don...
- by Daxxis KANNAH - at 2013.07.11 14:20:00
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857. Scout Registry / Killboard - in General Discussions [original thread]
Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously dont highlight the low mark so scrubs like me can ...
- by Daxxis KANNAH - at 2013.07.10 16:56:00
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858. Scout Registry / Killboard - in General Discussions [original thread]
Exile AR saved me dropping any SP into that area as yet. Lv1 ScR but waiting to check out the Combat rifle before I decide between ScR / Combat Rif / SMG
- by Daxxis KANNAH - at 2013.07.10 16:51:00
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859. Heavies need two nade slots - in General Discussions [original thread]
oso tiburon wrote: heres my question my suit is big i mean big ok so that leaves alot of room for generators and shield things ok why is it a scout or assult shield go up like boom .. i was watching a team mate telling to to give it a minute...
- by Daxxis KANNAH - at 2013.07.10 16:41:00
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860. Heavies need two nade slots - in General Discussions [original thread]
HowDidThatTaste wrote: Its just an idea crap on it all you want. The heavy needs something. A heavy grenade that does damage to both is a viable idea! That makes more sense than the ability to spam bullets AND grenades
- by Daxxis KANNAH - at 2013.07.10 16:34:00
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