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41. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
I am not sure if I would blame it on RE's I have had the issue with grenades - you dont see anything just the explosion....and you are dead I am not sure if its animations rendering or lag causing nothing to be seen. A couple days ago I was star...
- by Daxxis KANNAH - at 2013.07.30 20:38:00
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42. [Request] Option to change our name... - in Feedback/Requests [original thread]
Maken Tosch wrote: I hope you ready to accept the consequence that comes with this. Spies. Imagine being able to change your name at will in order to sneak into a corp and ruin everything from within, leave, and then change your name without ...
- by Daxxis KANNAH - at 2013.07.30 18:26:00
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43. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
Of course, thats why I said built in so doesnt impact our slots or cpu. To balance it you activate and cant run or obviously shoot/stab as that would break cloak. Maybe its timed so you have to strategically use it and then it has a short cooldow...
- by Daxxis KANNAH - at 2013.07.27 15:18:00
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44. [Suggestion] The Crysknife - in Feedback/Requests [original thread]
No - field of vision, collision detection (how come you bump into allies but morph through enemies) and the ability to use nova knives are enough reasons to not go down that path. Scouts could get built in cloak. Maybe minnie gets a cloak and gal...
- by Daxxis KANNAH - at 2013.07.26 20:09:00
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45. Invisible swarms - in Feedback/Requests [original thread]
How about invisible and sometimes silent tanks This game has issues all over the place
- by Daxxis KANNAH - at 2013.07.26 19:58:00
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46. Let me get this straight........ - in Feedback/Requests [original thread]
semperfi1999 wrote: Well despite the OP obviously thinking that the lower the ROF number the higher the ROF (which is wrong).....he has struck on a point of significance. MD needs to be rebalanced .
- by Daxxis KANNAH - at 2013.07.25 14:22:00
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47. mordu's rewards - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: It sucks can't use anything I got. And cant sell or trade either. These type of things make CCP continue to look like a big joke.
- by Daxxis KANNAH - at 2013.07.23 20:11:00
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48. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Note my idea is not regen but % reduction of damage done - Gallente / Amarr armour better than others. That way Shield tankers could never benefit from this which is what I keep hearing as a major complaint. They cant make it too strong though b...
- by Daxxis KANNAH - at 2013.07.22 19:27:00
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49. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Cosgar wrote: You're both right. Armor tankers should have a higher base HP and some degree of base armor regen, maybe 2/3/5HP/s for STD/ADV/Proto. But overall, they need something to make them a viable choice over shields without trying to ...
- by Daxxis KANNAH - at 2013.07.22 18:28:00
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50. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Is this true on the weapons? Why wouldnt a Sniper and Rail Rifle clean up shield tankers? Just asking as I havent seen any numbers
- by Daxxis KANNAH - at 2013.07.22 18:20:00
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51. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
xAckie wrote: RydogV wrote: These skills should be hard to max based on the simple reason that they are a priority for most players...hence their value. It was tough to swallow that reality when first redesigned in the 'Uprising' expansion b...
- by Daxxis KANNAH - at 2013.07.22 18:00:00
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52. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
DusterBuster wrote: You bring up very good points, and I will do my best to explain my reasoning to you. Keep in mind that I have not posted my drop suit section yet, but I am not going to use that as an excuse. As ar as the sniper rifles go,...
- by Daxxis KANNAH - at 2013.07.22 11:42:00
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53. BOOM HEADSHOT! (Or: DusterBuster's Revamp Project - Weapons Edition) - in Feedback/Requests [original thread]
Cant understand how you are going to have a scout without a sniper rifle - that is just an archetype If you want a medium category then I would suggest swarm launcher and plasma cannon, maybe mass driver and some yet developed weapons. Sniper R...
- by Daxxis KANNAH - at 2013.07.22 01:05:00
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54. PLAYER OWNED SERVERS!!!!!! READ - in Feedback/Requests [original thread]
No - all that AUR being purchased plus how many ever people pay for EVE Let them sub this out to a company that host these services. They really should be ashamed of their uptime.
- by Daxxis KANNAH - at 2013.07.18 02:00:00
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55. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aero Yassavi wrote: Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a sligh...
- by Daxxis KANNAH - at 2013.07.18 01:29:00
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56. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aeon Amadi wrote: Daxxis KANNAH wrote: Aeon Amadi wrote: Actually, I mentioned why in the first post. Amarr have higher CPU/PG values to accomodate for omni tanking. The HP values answer a previous question as to what this does in betwe...
- by Daxxis KANNAH - at 2013.07.18 01:25:00
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57. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aeon Amadi wrote: Actually, I mentioned why in the first post. Amarr have higher CPU/PG values to accomodate for omni tanking. The HP values answer a previous question as to what this does in between placing Drop Uplinks, being formidable and...
- by Daxxis KANNAH - at 2013.07.17 21:37:00
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58. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aeon Amadi wrote: Daxxis KANNAH wrote: Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightl...
- by Daxxis KANNAH - at 2013.07.17 20:50:00
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59. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Why so much more CPU/PG if you are getting less slots and featuring a reduction in droplinks? I would also go lower on the HP - 110/120 and stamina should be standardized. You could give them a slightly higher regen rate if you like. Just my opi...
- by Daxxis KANNAH - at 2013.07.17 13:50:00
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60. Redline fix proposition. Also could solve AFK issue. - in Feedback/Requests [original thread]
Remove it - the end. Make better fortified bases to start from
- by Daxxis KANNAH - at 2013.07.16 16:38:00
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