Pages: 1 2 3 4 [5] 6 |
81. I plead for GORE. - in Feedback/Requests [original thread]
Gore isnt that important but like others said animations. Ragdoll animation from explosions or powerful weapons like Sniper and Forge. Assassination animations for Nova Knife kills Obviously all of this after the big issues are squared away.
- by Daxxis KANNAH - at 2013.06.14 20:20:00
|
82. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
Why does the Caldari Logi get the extra slot though? What is OP is proposing would be great. I would still like a small speed boost or something for my Minny (on principle) but wouldnt care less if I got that extra low slot.
- by Daxxis KANNAH - at 2013.06.14 15:05:00
|
83. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Just remember - as long as the game is on PS3 you will probably not get anymore than the current 16x16 so all the other arguments and wishes will have to wait.
- by Daxxis KANNAH - at 2013.06.07 19:25:00
|
84. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Daxxis KANNAH wrote: I think the Optimization skill should be something specific to each weapon or just remove it. Maybe it is there for unlocks when we get customization but atm - pass I also think that the Reload skill s...
- by Daxxis KANNAH - at 2013.06.06 13:51:00
|
85. Why do prototype suits cost more SP and ISK then a standard LAV ? - in Feedback/Requests [original thread]
If Ironman 3 was like Dust then Tony Stark wouldve been better off with that Pinto, no?
- by Daxxis KANNAH - at 2013.06.05 21:18:00
|
86. [Feedback] Minmatar Scouts - in Feedback/Requests [original thread]
Not so much
- by Daxxis KANNAH - at 2013.06.05 21:10:00
|
87. [Feedback] Minmatar Scouts - in Feedback/Requests [original thread]
Why does the Minmatar have less CPU/PG than Gallente when the Logi class has the same and Assault class has more than Gallente. Even given the slot configuration you would need more power to run high slots than low slots. Why is the base speed ad...
- by Daxxis KANNAH - at 2013.06.05 20:44:00
|
88. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
I think the Optimization skill should be something specific to each weapon or just remove it. Maybe it is there for unlocks when we get customization but atm - pass I also think that the Reload skill should be a 1x or 2x - it is already far down ...
- by Daxxis KANNAH - at 2013.06.05 16:59:00
|
89. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
Riddick's curved knives
- by Daxxis KANNAH - at 2013.06.04 12:18:00
|
90. Martial Arts in Dust - in Feedback/Requests [original thread]
DigiOps wrote: While it sounds like a neat idea, I don't think it really fits in Dust 514. I'd love a first person brawler. It sounds like a great idea, but for a different game. I wouldn't want the controls to be overly complicated. +1 for thi...
- by Daxxis KANNAH - at 2013.06.03 21:49:00
|
91. (feedback/request) new suit /weps/ module ideas - in Feedback/Requests [original thread]
What I would prefer is to pick my bonuses for building my suit As I level up the suit, each level I choose from the set of possible buffs which I want so I could build a total armor suit or mix it 2 levels armor with 3 levels damage etc etc. The...
- by Daxxis KANNAH - at 2013.05.31 14:37:00
|
92. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Matakage wrote: ladwar wrote: Sontie wrote: Proxi mines are lol pointless. they work on LAVs, really they do. HAVs.. naw not really. you just need to use them correctly. No, actually they don't work on LAVs. ...
- by Daxxis KANNAH - at 2013.05.27 22:42:00
|
93. [feedback] flaylock proficiency skills for reducing PG - i think its joke - in Feedback/Requests [original thread]
Some of us have already pointed this out. Hopefully devs have seen and will address it. Optimization (maybe differeing bonuses per weapon) and Rapid Reload (a larger %) need to be looked at
- by Daxxis KANNAH - at 2013.05.27 13:55:00
|
94. [Request] Scout Colour change - in Feedback/Requests [original thread]
The colour seems fine for Gallente but on the Minmatar Scout is terrible. Now if we are going to be able to change these colours in the future no bother but if these are set then I would hope we could find a different colour or shade of blue to b...
- by Daxxis KANNAH - at 2013.05.19 12:44:00
|
95. [Feedback] Headshot Sound - in Feedback/Requests [original thread]
Absolutely love it - makes a scrub like me feel all warm and tingly when I get them - Good Job
- by Daxxis KANNAH - at 2013.05.19 01:08:00
|
96. [Request] Acrobatic Skill - in Feedback/Requests [original thread]
Reduce your % increase of Jump per level but I would definitely include a % for reduction in fall damage
- by Daxxis KANNAH - at 2013.05.17 14:18:00
|
97. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
With the top FP only demanding 2 PG, I would suggest removing the optimization skill or changing it to something more useful. Maybe the ability to drop CPU on the non-specialist variants.
- by Daxxis KANNAH - at 2013.05.14 18:43:00
|
98. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Belendur Balfour wrote: First, I have not used the Tactical Assault Rifle in this build yet, I have however been killed by it afair amount. I keep hearing about modded controlers being a problem, however I wouold like a solution to that that wo...
- by Daxxis KANNAH - at 2013.05.11 21:34:00
|
99. [Feedback] Replace Logistic suits' Light Weapon for a Sidearm - in Feedback/Requests [original thread]
Give them 1-2 less High slots and 1 less low slot - Make most of their resources be spent on equipment.
- by Daxxis KANNAH - at 2013.05.09 21:08:00
|
100. Feedback - Visual quality - in Feedback/Requests [original thread]
The game is looking pretty slick now but the screens look very poor and dated. The Kill screen and End of Match screen all look like something out of 16 bit gaming and that is unacceptable.
- by Daxxis KANNAH - at 2013.05.09 20:54:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |