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241. Why a low average TTK bad. - in General Discussions [original thread]
While I wouldnt mind seeing a slight raise in this mythical TTK, I dont want it to be how it was in beta where Proto suits just ate rounds on end. People who want this game to be a "tracking shooter" or whatever I think want what the masses dont ...
- by Daxxis KANNAH - at 2013.12.06 14:59:00
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242. The shield change isn't a big deal. - in General Discussions [original thread]
Sana Rayya wrote: Armor with squad support trumps shields with/without squad support every time. Armor with no support (and no triage hives) is at a slight disadvantage to shields if the engagement is at a distance, and cover is involved. Out...
- by Daxxis KANNAH - at 2013.12.06 14:50:00
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243. how many expect the rail rifle to require a side arm? - in General Discussions [original thread]
abarkrishna wrote: Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other ...
- by Daxxis KANNAH - at 2013.12.06 14:39:00
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244. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Jaysyn Larrisen wrote: Anyone know what the skill tree for the new rifles looks like? Rumored: RR will be like ScR CR will be like AR
- by Daxxis KANNAH - at 2013.12.06 04:12:00
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245. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Thumb Green wrote: Llast 326 wrote: Luna Angelo wrote: Matter of fact, I'm assuming you get it at the same time as AR's and ScR's. Ar and ScR have different prerequisites AR is 1, ScR is 3. ScR is 2 on light weapon. So I imagine th...
- by Daxxis KANNAH - at 2013.12.06 03:17:00
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246. We need Matari Heavy. - in General Discussions [original thread]
I would have thought 4.2 m/s for Basic / Sentinel and 4.6 m/s for Commando Gallente looks like best of bunch given how their slots usually are. Minny's are going to need love across the board but what else is new.
- by Daxxis KANNAH - at 2013.12.06 03:13:00
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247. We need Matari Heavy. - in General Discussions [original thread]
Cosgar wrote: Minmatar heavy is going to be epic: 5.9 m/s movement 6.9 m/s sprint I'm sure you meant 4.9 m/s though I doubt it will be that high, 4.2 m/s - 4.7 m/s
- by Daxxis KANNAH - at 2013.12.05 21:50:00
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248. We need Matari Heavy. - in General Discussions [original thread]
Cosgar wrote: Minmatar heavy is going to be epic: 200shields 300 armor 25 HP/s recharge rate 7s delay 14s depleted delay (can't be all good) 4 highs 2 lows 5.9 m/s movement 6.9 m/s sprint Stop playing with my expectations
- by Daxxis KANNAH - at 2013.12.05 21:37:00
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249. Matari tech looking sexy - in General Discussions [original thread]
This is old though and the combat rifle looks slightly different but ye I hope some of these others make it in to the game looking similar.
- by Daxxis KANNAH - at 2013.12.05 21:36:00
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250. Any word on new Drop Suits? - in General Discussions [original thread]
Vicious Minotaur wrote: 1.8 is the infantry focused patch [unless things have changed]. Meaning that some of the missing racial variants may come in around months time, and maybe a new role. Unfortunately, It is mostly conjecture at this poin...
- by Daxxis KANNAH - at 2013.12.05 21:25:00
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251. Friendly Fire enabled in Red Line >:] - in General Discussions [original thread]
Kira Lannister wrote: Daxxis KANNAH wrote: Red line just needs to go Fortify the spawn area with a few more bunkers or small buildings and some indestructible blaster and rail gun installations that do more damage than the ones in the field...
- by Daxxis KANNAH - at 2013.12.05 17:46:00
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252. Minmatar Assault Mk.0 - in General Discussions [original thread]
Energizers seem fine just dat CPU!!! Shield Regulators need to be boosted and possibly moved to high slots or Minmatar need better innate shield regen times.
- by Daxxis KANNAH - at 2013.12.05 17:31:00
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253. so what can we expect on the next 5/14? - in General Discussions [original thread]
I would hope full racial parity would have been achieved. Some were actually hoping for Amarr and Caldari Scouts for Christmas and possibly the Minmatar Heavy We got 2 weapons. Pilots 2 Light Frames 3 Heavy Frames Remaining racial k...
- by Daxxis KANNAH - at 2013.12.05 17:03:00
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254. Friendly Fire enabled in Red Line >:] - in General Discussions [original thread]
Red line just needs to go Fortify the spawn area with a few more bunkers or small buildings and some indestructible blaster and rail gun installations that do more damage than the ones in the field.
- by Daxxis KANNAH - at 2013.12.05 16:52:00
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255. Minmatar Assault Mk.0 - in General Discussions [original thread]
Thor Odinson42 wrote: Bethhy wrote: Another terrible short sighted decision that will only serve to un balance the game further for a VERY VERY small issue in the game. Unbeleivable waste of man hour's CCP... yet again proving there is rea...
- by Daxxis KANNAH - at 2013.12.05 16:40:00
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256. Can we get those Rifle Videos? - in General Discussions [original thread]
Not even a couple of GIF's ??? Anyway, the wait is soon over.
- by Daxxis KANNAH - at 2013.12.05 15:44:00
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257. Scout Registry / Killboard - in General Discussions [original thread]
Ivy Zalinto wrote: I need a quick number crunch. Gallente level 3, range amplification 5 and possible 2 complex mods for range amp but i dont have them equipped. What is basic scan range for me now and the possible range through modules please?...
- by Daxxis KANNAH - at 2013.12.05 15:40:00
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258. I knew there was gonna be no love for scouts but. - in General Discussions [original thread]
Minmatar need an EMP-type grenade that will seize non projectile weapons for x seconds While they are at it - Please bring the FP in line with the Pistol and SMG where it should have been instead of uber-nerfed.
- by Daxxis KANNAH - at 2013.12.05 15:32:00
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259. Should DMG mods have a penalty? - in General Discussions [original thread]
Cat Merc wrote: - Take up a slot -Take a fuckton of CPU and PG -Have a stacking penalty -Mathematically worse than shield extenders TTK wise *Hey let's add a penalty!* Everything takes up a slot
- by Daxxis KANNAH - at 2013.12.05 15:23:00
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260. Scout Registry / Killboard - in General Discussions [original thread]
Yeah Shotty - just leave like a Hall of Fame of top scouts on the first page. I know you went all out for us and its a bit disheartening. I am sure many will come and go as we get new games / systems but hopefully sometime next year things will b...
- by Daxxis KANNAH - at 2013.12.04 21:49:00
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