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calisk galern
BurgezzE.T.F Public Disorder.
1432
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Posted - 2013.12.06 14:00:00 -
[1] - Quote
if it requires a side arm then the brick tanked logi's won't do to well with it, it would be more of an assault weapon. |
abarkrishna
warravens
109
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Posted - 2013.12.06 14:02:00 -
[2] - Quote
Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations.
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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calisk galern
BurgezzE.T.F Public Disorder.
1432
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Posted - 2013.12.06 14:04:00 -
[3] - Quote
abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations.
well an assault brick tanking is nothing like a logi brick tanking.
theirs a difference of about 300-400 ehp. |
Reav Hannari
Red Rock Outriders
2092
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Posted - 2013.12.06 14:09:00 -
[4] - Quote
Not everyone brick tanks but that's another conversation.
The Rail Rifle is supposed to be a good hip-fire breach style weapon. I'm guessing it'll fair well at CQC as long as the user gets the drop on the enemy and can charge their weapon in time. The delay is minor but I'm curious to see its effect in combat. I'm hoping that my assassin scout suit can finish them off quickly enough. It certainly can't be as bad as running into a scrambler rifle.
// Adapt or Die // Matari Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Heavenly Daughter
the Aurum Grinder and Company
223
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Posted - 2013.12.06 14:11:00 -
[5] - Quote
calisk galern wrote:if it requires a side arm then the brick tanked logi's won't do to well with it, it would be more of an assault weapon.
I doubt a weapon called a RIFLE qualifies as a sidearm.
. __
/.)\ Nade | Scan Attempt Prevented | 31 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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calisk galern
BurgezzE.T.F Public Disorder.
1432
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Posted - 2013.12.06 14:18:00 -
[6] - Quote
Heavenly Daughter wrote:calisk galern wrote:if it requires a side arm then the brick tanked logi's won't do to well with it, it would be more of an assault weapon. I doubt a weapon called a RIFLE qualifies as a sidearm.
well many rifles fair better in longer range engagements then close range.
the tac rifle for example fairs much better at medium-long range engagements, then the burst AR, and the burst AR fairs much better at close range engagements. with the delay on the fire time, I wonder how easy it would be to hit a moving target in a short range engagements, and if it would be wiser to bring that form of weapon with an smg at your side. |
Kallas Hallytyr
Skullbreakers
162
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Posted - 2013.12.06 14:38:00 -
[7] - Quote
Heavenly Daughter wrote:calisk galern wrote:if it requires a side arm then the brick tanked logi's won't do to well with it, it would be more of an assault weapon. I doubt a weapon called a RIFLE qualifies as a sidearm.
I believe calisk means that it is likely that the Rail Rifle will need a sidearm as back-up, not that the Rail Rifle will use up a sidearm slot. |
Daxxis KANNAH
Distinct Covert Initiative
501
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Posted - 2013.12.06 14:39:00 -
[8] - Quote
abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations.
I dont follow this logic.
Higher TTK will make armor/shield more valuable.
Until other modules are introduced or buffed to make a considerable difference shield, armor and damage mods will always take precedence. |
calisk galern
BurgezzE.T.F Public Disorder.
1432
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Posted - 2013.12.06 14:42:00 -
[9] - Quote
Daxxis KANNAH wrote:abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other modules are introduced or buffed to make a considerable difference shield, armor and damage mods will always take precedence.
well back in the day when ttk's were lowers, people tried other fits and different specialities, but yes brick tanking with damage mods has always been the best, raelly the big thing that changed up the game, was the removal of speed tanking.
back in the day your ability to dodge bullets was worth more then just having higher hp, thus the speed penalty on armor actuall meant a lot. In the current build with speed tanking gone it really doesn't matter how fast you are, battles are faught from behind cover and if you are ever caught in the open you are already dead, Imo this is the largest reason behind what has brought armor tanking up to the fore front of the battle field.
for this reason I expect the rail rifle to do very well, but when someone closes the gap I don't expect it to last very long in the short range game. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
429
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Posted - 2013.12.06 15:08:00 -
[10] - Quote
The spool up time gains criticality the closer the range to the target. .25 secs is enough timid for guy within AR or SCR to blap you or put you totally on the defensive. I'm very keen to see if the RR Operation skill mitigates the spool time.
I run a SCR and SMG pair and I suspect I'll go RR / SMG for similar reasons...with multiple targets or face to face engagement at relatively close range the drawbacks of those weapons come into play and the strengths of the SMG come out. |
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abarkrishna
warravens
111
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Posted - 2013.12.06 15:14:00 -
[11] - Quote
Daxxis KANNAH wrote:abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other modules are introduced or buffed to make a considerable difference shield, armor and damage mods will always take precedence.
It is pretty simple.
Higher TTK means having to stack less HP which in turn frees up slots to use other modules in. Which means more diversity in suit configuration.
Get it now?
No you kill this blueberry hacking the CRU we are camping. I already killed the last 2.
When will they learn!
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IraqiFriendshipExplosive
Edimmu Warfighters Gallente Federation
12
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Posted - 2013.12.06 16:03:00 -
[12] - Quote
abarkrishna wrote:Daxxis KANNAH wrote:abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other modules are introduced or buffed to make a considerable difference shield, armor and damage mods will always take precedence. It is pretty simple. Higher TTK means having to stack less HP which in turn frees up slots to use other modules in. Which means more diversity in suit configuration. Get it now?
It matters little what the time to kill is, its all about the pace and the way the game progresses. Back in chromosome time to kill was similar but not the same. However because the WAY the game acted people would try different things. I suppose though I have to also concede that this was prior to the auto aim malarkey and I guess people tried new stuff cuz the game was new. Humm difficult one really.
I still blame Auto feckin' assist bull crap. |
Ivy Zalinto
Bobbit's Hangmen
106
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Posted - 2013.12.06 16:06:00 -
[13] - Quote
abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. Does one reactive plate as a scout count as tanking? Cause I dont see it this way. Armor is paper thin but I do just fine. Anyways, I just hope the railrifle doesn't end up as a godsend weapon and actually ends up being "Decent" so its not the replacement to the AR. I want it to be good at range and **** at cqc...
Dedicated scout.
Player bodyguard
Pistol supremacy.
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Viktor Hadah Jr
Critical-Impact
1365
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Posted - 2013.12.06 16:09:00 -
[14] - Quote
I think rail rifle users will be disappointed by the CQR capabilities of the rail rifle.
Amarr
Dual tanking is a sin
Listen when playing dust for 25% KDR improvement
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TranquilBiscuit ofVaLoR
F.T.U.
746
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Posted - 2013.12.06 16:12:00 -
[15] - Quote
I think it won't need a sidearm. .25 seconds is not much time to wait to fire.
any automatic weapon will fare pretty well in CQC, just because it can spew out so much damage.
Tell me, how exactly DOES a biscuit gain Valor?
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Zatara Rought
Fatal Absolution
1805
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Posted - 2013.12.06 16:33:00 -
[16] - Quote
calisk galern wrote:abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. well an assault brick tanking is nothing like a logi brick tanking. theirs a difference of about 300-400 ehp.
Yeah if you want to move like poop. hehe.
I did the cofig on a caldari assault with over 940 ehp...what suit on a logi will give you 1240?
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Soldiersaint
Deepspace Digital
608
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Posted - 2013.12.06 16:42:00 -
[17] - Quote
calisk galern wrote:if it requires a side arm then the brick tanked logi's won't do to well with it, it would be more of an assault weapon. Its a long range weapon people who play defensively will do well. run and gun rambo trash will fail. no need for a sidearm keep your distance and stay behind cover. |
steadyhand amarr
steadyhands independent mercenarys
2024
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Posted - 2013.12.06 16:47:00 -
[18] - Quote
IraqiFriendshipExplosive wrote:abarkrishna wrote:Daxxis KANNAH wrote:abarkrishna wrote:Everyone brick tanks. Not just logis. Fix TTK and maybe everyone will stop tanking HP and re-introduce original suit configurations. I dont follow this logic. Higher TTK will make armor/shield more valuable. Until other modules are introduced or buffed to make a considerable difference shield, armor and damage mods will always take precedence. It is pretty simple. Higher TTK means having to stack less HP which in turn frees up slots to use other modules in. Which means more diversity in suit configuration. Get it now? It matters little what the time to kill is, its all about the pace and the way the game progresses. Back in chromosome time to kill was similar but not the same. However because the WAY the game acted people would try different things. I suppose though I have to also concede that this was prior to the auto aim malarkey and I guess people tried new stuff cuz the game was new. Humm difficult one really.' I still blame Auto feckin' assist bull crap.
I dont normally talk a load of rubbish but when i do i want to be able to do it as well as this guy.
Ttk was wwwaaaayy higher in pretty much every version. Aim assits is weak in this game thats proven fact. People tried diffwrent things back then because not stacking health or damage did not = inatant death.
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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