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221. Corps - in General Discussions [original thread]
Probably because squads were full. That happens a lot. Besides that, RG has PC's everyday, and we will help you out dude. Gotta give us more than a day....
- by DarthJT5 - at 2015.02.01 01:21:00
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222. Corps - in General Discussions [original thread]
Like the one your in?
- by DarthJT5 - at 2015.02.01 01:15:00
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223. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Is there an ETA on when phase 1 will drop? February? March?
- by DarthJT5 - at 2015.01.31 04:12:00
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224. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
On another note, I believe the HP bonus should actually be a resist bonus, as the UHAV already gets increased HP from being a UHAV. IMO, you should get a 2% bonus to the respective races preferred tank per level, with a 1/1 split for Min (maybe)
- by DarthJT5 - at 2015.01.31 02:37:00
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225. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
I was talking about before he updated it dude. The 10% did nothing. What it is now is fine
- by DarthJT5 - at 2015.01.31 02:35:00
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226. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The-Errorist wrote: DarthJT5 wrote: The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. The UHAV would have no advant...
- by DarthJT5 - at 2015.01.31 02:25:00
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227. Skill spikes - in Feedback/Requests [original thread]
Neat idea, but idk how it would be implemented from a technical standpoint. If it were to be implemented, I would say that they last 1-3 days for a basic, a week for the best ones.
- by DarthJT5 - at 2015.01.31 00:26:00
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228. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The-Errorist wrote: I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. The UHAV would have no advantage over the MBT if your skills were imple...
- by DarthJT5 - at 2015.01.31 00:21:00
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229. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: DarthJT5 wrote: Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at...
- by DarthJT5 - at 2015.01.30 22:52:00
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230. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: While the topic of regen is still floating about, why don't we look to EVE for ideas to implement into Dust? Generalized summary on shields in EVE: -Always passively recharging, though at a variable rate which is at a max around...
- by DarthJT5 - at 2015.01.30 04:42:00
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231. Yo you Amarr cowards! - in General Discussions [original thread]
Jack Boost wrote: Only cowards there are ... tankers and thale's snipers. Tankers aren't cowards... We're just bored really.
- by DarthJT5 - at 2015.01.29 23:04:00
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232. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Yo Doc.... I would listen to Pokey if I were you. He's usually right and this is no exception.
- by DarthJT5 - at 2015.01.29 22:04:00
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233. tired of looking at a blank contact grenades tab - in Feedback/Requests [original thread]
And I'm tired of looking at the blank Pilot suit tab... *shrugs*
- by DarthJT5 - at 2015.01.29 05:21:00
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234. New ideas to make dust better - in Feedback/Requests [original thread]
Ummm.... Okay.
- by DarthJT5 - at 2015.01.29 05:20:00
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235. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
You know.... I don't think Rattati likes me.... :(
- by DarthJT5 - at 2015.01.29 00:31:00
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236. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Yep, I have raised the low slot issue in this thread and unfair fitting between ca and ga, and both heat sinks and disp modules work for rails and missiles, blaster can use both. There was a whole p...
- by DarthJT5 - at 2015.01.29 00:24:00
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237. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Foundation Seldon wrote: CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. The basic question is ...
- by DarthJT5 - at 2015.01.29 00:23:00
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238. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I am not following the "damage mods" discussion, we already have damage amps in high, I am not changing any of that. But I do want them to be active. We use to have passive damage mods that went in the low slots, which woul...
- by DarthJT5 - at 2015.01.28 23:44:00
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239. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
We're getting increased sots, as has been said
- by DarthJT5 - at 2015.01.28 22:54:00
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240. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Avallo Kantor wrote: Perhaps instead have different Large Turrets have different weapon mod slots? For example: Rail should be a low slot (lore reason: Using more power, Game Reason: Paired with Shield Tanks) Blaster should be high Missile ...
- by DarthJT5 - at 2015.01.28 21:52:00
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