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141. Soon just doesn't cut it anymore! - in General Discussions [original thread]
Crash Monster wrote: cedz636 wrote: We have been more than patient...the problem lies with the lack of communication. The vague, non-factual reply from CPM is proof of this. Patience only goes so far and can be tolerated so much when, as a f...
- by Dao Ferret - at 2013.06.15 21:43:00
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142. Called it - in General Discussions [original thread]
Kitten Empress wrote: Dao Ferret wrote: Kitten Empress wrote: Dao Ferret wrote: Kitten Empress wrote: ... Also, you're enjoying a game when there are literally dozens of better games that do everything Dust does, only better, minu...
- by Dao Ferret - at 2013.06.14 20:41:00
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143. Called it - in General Discussions [original thread]
Kitten Empress wrote: Dao Ferret wrote: Kitten Empress wrote: ... Also, you're enjoying a game when there are literally dozens of better games that do everything Dust does, only better, minus the EVE integration that you barely notice. ...
- by Dao Ferret - at 2013.06.14 19:31:00
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144. Called it - in General Discussions [original thread]
Kitten Empress wrote: [quote=Terra Thesis][quote=Kitten Empress] ... Also, you're enjoying a game when there are literally dozens of better games that do everything Dust does, only better, minus the EVE integration that you barely notice. ......
- by Dao Ferret - at 2013.06.14 17:37:00
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145. Is CCP still working? - in General Discussions [original thread]
well, considering CCP Shanghai is on vacation ... no ... they're not working.
- by Dao Ferret - at 2013.06.13 01:03:00
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146. What does LAV stand for? - in General Discussions [original thread]
Launch w/ Aerial Velocity? I don't know, but they always seem to go that way when they get hit.
- by Dao Ferret - at 2013.06.13 00:22:00
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147. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
CCP Eterne wrote: Hey guys. Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is current...
- by Dao Ferret - at 2013.06.12 20:23:00
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148. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
Scheneighnay McBob wrote: Tolen Rosas wrote: friendly fire on pls. leave the casual stuff in instant battles. As long as we can tag people for the team to see after they've team-killed us New "play style" ? Run in front of FF in scout s...
- by Dao Ferret - at 2013.06.09 09:13:00
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149. Placeholder models for missing racial varients. - in General Discussions [original thread]
As a Logi user, I support my underprivileged Small and Heavy Frame cousins in their endeavor. EQUALITY IN RACIAL DROPSUIT OPTIONS FOR ALL! and while we're on the subject, any chance of the racial Vehicles being treated in a similar manner if the...
- by Dao Ferret - at 2013.05.23 21:13:00
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150. Implement a Skill Respec System - in Feedback/Requests [original thread]
You could always do it like how Remapping is handled in EVE? (yes, I know DUST isn't EVE, and I know Remapping Stats is not the same as Respecing Skills, but hear me out) You start off with X number of respecs. When those are gone, wait another ...
- by Dao Ferret - at 2013.05.22 13:35:00
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151. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
Roldrage wrote: A bronze hidden trophy for completely maxing your character. Title is "Thanks for playing Dust 514!". I love it, that would be perfect ... expected unlock time is, what? 5-7 years? (and people complain trophies unlock too ea...
- by Dao Ferret - at 2013.05.22 13:29:00
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152. is the templar drop uplinks permanent like never go away after using? - in General Discussions [original thread]
Its a pre-order bonus for the EVE Collector Edition.
- by Dao Ferret - at 2013.05.07 18:05:00
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153. Make Swarm Launchers Sidearms - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Toxxikcity wrote: in staying on the subject of tanks, i feel ccp needs to beef up the orbital strikes, to the extent of no matter the strength of the tanks, an orbital should obliterate it, after all it's not as if w...
- by Dao Ferret - at 2013.03.19 14:15:00
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154. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Kevall Longstride wrote: Can the councils first point of order be bringing in a send to corp email function. My life would be soooooo much easier with it. FYI, I think this already exists on the EVE side of a Corp, the only problem is us...
- by Dao Ferret - at 2013.03.18 19:15:00
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155. Your feelings on OHK's? - in General Discussions [original thread]
Orin the Freak wrote: I wasn't trying to take this conversation to vehicles. I think it's more important to balance infantry combat first, or at least alongside. That said, I feel the current dropships should be reworked to drop the gun turrets...
- by Dao Ferret - at 2013.02.24 16:32:00
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156. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
Ryder Azorria wrote: Iron Wolf Saber wrote: Or where RDVs have intelligence of a bird. Bird are smarter - they don't crash as much. Nerf the Caldari "glass wall" projector! The other side put up one of those and the RDVs kept crashing ...
- by Dao Ferret - at 2013.02.06 18:55:00
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157. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
CCP Eterne wrote: Hey guys, I'm glad you're enjoying DUST 514's 20th successful expansion, which had absolutely no bugs or anything anyone ever would complain about. Please pile your money in this lake we have drained, as our developers wish to...
- by Dao Ferret - at 2013.02.06 18:23:00
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158. CCP-----MISSING: WEEKEND PERKS - in General Discussions [original thread]
lucky you. Still no skinweave heavy (at the least).
- by Dao Ferret - at 2013.01.10 21:42:00
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159. "Skinweave" Heavy Dropsuit and "exile" AR missing - in Technical Support/Bugs [original thread]
Missing the Skinweave heavy and a merc pack or two. I have a feeling the "item assignment" system must have been overloaded by the number of items or something. The AUR got assigned correctly, but the merc pack items might have clogged the list an...
- by Dao Ferret - at 2013.01.10 16:25:00
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160. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Interesting, but odd that I don't experience it with either old SIXAXIS controller, which both newer Dualshock3s have the symptoms. Not doubting, but it seems like I must have gotten a bad batch or something. I'm a bit confused about how far into...
- by Dao Ferret - at 2013.01.02 22:17:00
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